Contradictory Playstyle in Living Story
Or run it both ways, as appears to be intended….
I joined a pickup group last night that was after one of the achievements in the last part (kill the final enemy without dying three times). Other than a few warnings beforehand on which enemies to focus, the mission went off without a hitch and without voice chat or much communication at all. I struggled with the fight when I ran it solo (my main is a bit too glassy), but as a group we did quite well, even with light organization.
In order to enjoy the richness and full extent of the material requires real life luck equivalent to a daily precursor drop. I.e., you need a team that’s always available, patient enough to listen to all dialog, explore every corner, read every document, and push every combination of button. They must have perfect TeamSpeak etiquette so they don’t talk over the dialog or engage in immersion-breaking talk.
What are you even talking about right now? Am I the only one who thinks this entire paragraph is completely absurd? Sounds like a severe case of self-imposed restrictions.
He entire living story is easy including the related achievements for the instances. You want to be able to steamroll through it like the personal story? You’re greatly exaggerating the difficulty of the living story instances.