Control skills and Defiant Proposal

Control skills and Defiant Proposal

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Posted by: Leofric Eriksson.8741

Leofric Eriksson.8741

I apologize if anyone has already thought of this, but I am proposing a suggestion that might improve the role of control in pve.

dungeon bosses should always be interruptable (as long as you can catch their attack, see defiant changes below)

World bosses are uninterruptable, but can be made easier to deal with by lowering their stacks of defiant.

Changes in the way defiant works…

Defiant will reduce effectiveness of SOFT cc (cripple, blind ect..) and also speed up the tell time of the bosses strongest attack (kholler’s spin to win for ex)

it will also shield the boss from the debilitating effect of the hard cc (knocked down, stunned) but not the interrupt.

Defiant regenerates instead of all or nothing.

My proposed changes will make hard cc a lot more saught after in dungeons, if only for making a boss’ power moves easier to dodge (by lowering defiant)

please feel free to ask questions, I know I am not that good at explaining stuff.

“No plan survives contact with the enemy” – Helmuth von Moltke the Elder

Control skills and Defiant Proposal

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Posted by: Spoj The Second.7680

Spoj The Second.7680

Hard CC is saught after in dungeons. 99% of the community just doesnt use it properly.

Control skills and Defiant Proposal

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Posted by: Leofric Eriksson.8741

Leofric Eriksson.8741

I have alway thought of defiant as one of the main reasons why everyone just zerker stacks with no intelligent play, you seem to run with some cool people Spoj

“No plan survives contact with the enemy” – Helmuth von Moltke the Elder

Control skills and Defiant Proposal

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Posted by: Spoj The Second.7680

Spoj The Second.7680

Without defiant we would be able to completely stunlock bosses permanently. Some bosses are possible to stunlock even with defiant (Stargazer in arah p1 when using sanctuary).

Control skills and Defiant Proposal

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Posted by: Grok Krog.9581

Grok Krog.9581

I was thinking today that one way they could make it more CC friendly or whatever you want to call it, is the boss starts with 1, 2, or 3 stacks of “something”. This means he can be CC’d X amount of times before gaining his 5 defiant stacks. When the defiant stacks are removed, he gains his stacks of “something” again.

Depending on the boss and point of the dungeon, they would have more or less “something”. Using TA Up as an example. The Wurm would have 3 stacks. Malrona 1, Fyonna 2. The tree can’t be CC’d

Grok Walking Amongst Mere Mortals

Control skills and Defiant Proposal

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Posted by: Leofric Eriksson.8741

Leofric Eriksson.8741

I wasn’t suggesting a removal of defiant, just a change in how it currently works, for the nasty attacks, their “tell” would be faster until you knock some defiant off them, and if you do manage to tag them during a skill they just get it cancelled, they are still free to beat on the party unless if you have completely taken their defiant out.

World bosses would be immune to interrupt, of any type, but their “tells” would become longer.

“No plan survives contact with the enemy” – Helmuth von Moltke the Elder

Control skills and Defiant Proposal

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Posted by: Leofric Eriksson.8741

Leofric Eriksson.8741

I agree that taking out defiant entirely would be a terrible idea.

“No plan survives contact with the enemy” – Helmuth von Moltke the Elder