Control skills and Defiant Proposal
Hard CC is saught after in dungeons. 99% of the community just doesnt use it properly.
I have alway thought of defiant as one of the main reasons why everyone just zerker stacks with no intelligent play, you seem to run with some cool people Spoj
Without defiant we would be able to completely stunlock bosses permanently. Some bosses are possible to stunlock even with defiant (Stargazer in arah p1 when using sanctuary).
I was thinking today that one way they could make it more CC friendly or whatever you want to call it, is the boss starts with 1, 2, or 3 stacks of “something”. This means he can be CC’d X amount of times before gaining his 5 defiant stacks. When the defiant stacks are removed, he gains his stacks of “something” again.
Depending on the boss and point of the dungeon, they would have more or less “something”. Using TA Up as an example. The Wurm would have 3 stacks. Malrona 1, Fyonna 2. The tree can’t be CC’d
I wasn’t suggesting a removal of defiant, just a change in how it currently works, for the nasty attacks, their “tell” would be faster until you knock some defiant off them, and if you do manage to tag them during a skill they just get it cancelled, they are still free to beat on the party unless if you have completely taken their defiant out.
World bosses would be immune to interrupt, of any type, but their “tells” would become longer.
I agree that taking out defiant entirely would be a terrible idea.