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According to Arena Net’s change in Macro policy, You are allowed to use programs as long as they do not give a gameplay advantage.
(View this thread for proof: https://forum-en.gw2archive.eu/forum/game/audio/Sad-truth-of-playing-the-ingame-instruments/first)
Therefore, you should be allowed to use the program known as Combat Mode.
You can find the program here: http://www.reddit.com/r/Guildwars2/comments/10s4s6/combat_mode_11/
Trying that program now. Wow, where has this been all my [GW2] life?
Trying that program now. Wow, where has this been all my [GW2] life?
On Reddit.
It’s really simple to use, and it offers no advantage. I’d wager half of Guild Wars 2’s player base uses it with no issue.
I wouldent say its no advantage, but thats my oppinion
However, the EULA does still state no macros. Use the macro at your own risk. The only comment on the posted thread was that CS does not intend to punish those players using a macro to play instruments. You’re not asking to play an instrument. I would personally be wary of any macro that would have an effect on actual combat.
They can’t officially approve any macro.
However, the EULA does still state no macros. Use the macro at your own risk. The only comment on the posted thread was that CS does not intend to punish those players using a macro to play instruments. You’re not asking to play an instrument. I would personally be wary of any macro that would have an effect on actual combat.
They can’t officially approve any macro.
This isn’t a macro.
You still press one button to “Activate” right click, so that is a keybind. Not a macro.
You still press one button to use one skill. (Left click to auto attack, Right Click to use your second skill) That is a keybind. Not a macro.
No its a toggle and a toggle that aint in the game.
Hence a macro since you make the click do more then just activate,
it activate it and its holding it activated untill you press again.
No its a toggle and a toggle that aint in the game.
Hence a macro since you make the click do more then just activate,
it activate it and its holding it activated untill you press again.
A Toggle is a Keybind. You’re still pressing one button to do one action.
No if i press a button and hold it in then im doing it manualy, if i press button release and game still making it that im holding that button its automated for me.
If the toggle was in the game fine it aint so its not inteded to be used that way.
Edit
Pressing one action holding another 2 actions
No if i press a button and hold it in then im doing it manualy, if i press button release and game still making it that im holding that button its automated for me.
If the toggle was in the game fine it aint so its not inteded to be used that way.
Edit
Pressing one action holding another 2 actions
What about computers that naturally toggle right click on/off for the disabled? (Yes, they exist)
well if the op want to buy a computer like that i say sure getting a third party program to simulate it becouse your lazy no way
well if the op want to buy a computer like that i say sure getting a third party program to simulate it because your lazy no way
What’s the difference?
third party program thats against the eula and structual design into said hardware that game cant detect seem like a big differance
that or he could just ductape his mouse button i guess
third party program thats against the eula and structual design into said hardware that game cant detect seem like a big differance
So… basically for you the difference is “I can’t get caught using this.”
You realize neither are against the rules, right?
and anet stated were it was ok to do this? i read the thread about macro music but this is helping him in combat he/they useing said program dont need to hold down a button everyone else have to if they want same function.
So an advantage
and anet stated were it was ok to do this? i read the thread about macro music but this is helping him in combat he/they useing said program dont need to hold down a button everyone else have to if they want same function.
So an advantage
Please review this post from the Music Macro thread:
This post has become extremely combative and rude. I am going to lock it now (and ask a moderator to review with an eye on the possibility of doing a little clean-up because a few people here are well across the line.)
You will find our official position in this thread, and in no way does that stated position run counter to previously posted statements about the use of third-party programs. I invite you to read the official statement here. Note that all statements, whether about generic third-party programs or macros, are based on the prohibition against something that gives a player a gameplay advantage. A music macro does not give a gameplay advantage in the same way a speed hack or a bot program would do, and that is why there is no prohibition against the use of a music-making macro.
This posts links to THIS post:
ArenaNet cannot approve or review or “vet” any third-party programs. Our general policy is that anything that gives advantage is forbidden; anything that imbalances the game in favor of one player over another is strictly disallowed. With that said, we are aware that some utilities help players without impacting others, that is, they do not give anyone an advantage over someone else.
Our development team is not able to review third-party programs to kitten their components or give them any sort of approval. We make our policies clear in our User Agreement, Rules of Conduct, and the Conduct Breaches and Outcomes document, which you can find in the Legal Documentation section of our website: https://www.guildwars2.com/en/legal/ You should know the following:
If you chose to use any third-party program, you do so at your own risk.
We cannot offer support if the third-party program impacts Guild Wars or Guild Wars 2 and, for instance, makes the game unplayable.
If you choose to use what you believe to be a “benign,” or non-advantage-giving program, be sure to get it from a legitimate source to protect yourself from the possible addition of cheats or key-loggers.
The best way for a player to kitten whether a specific third-party program could have any impact on another player or a PvP opponent is to ask:
“Does this program allow someone to play faster, better, longer, or more accurately than someone who doesn’t use it?”
“Does this program allow someone to ‘play’ when he/she is not at the computer?”
“Does this program allow the user to gain undeserved rewards?”
If the answer to any of these questions is “yes”—or even “maybe”—then we strongly recommend that you do not use the program because to do so may place your Guild Wars or Guild Wars 2 account in jeopardy.
In the future, we will be working directly with the community to develop app support for Guild Wars 2, so stay tuned for more info!
This does NOT state that all third party programs are against the rules.
This states that ONLY programs that give you a gameplay advantage over players that do not use the program are against the rules.
You have stated that the only advantage this program might give is allowing a player to re-bind the effect of right clicking. That is possible through MANY other means other than this program. I’m pretty sure some operating systems are even capable of that.
If we are to say that the ability to right click with a different key is a significant enough advantage over a player without Combat Mode, then what about all of the third party programs that allow you to view WvW maps? What about world boss timers? What about voice chat overlays like the Teamspeak overlay that allows for better and more refined team communications?
I would argue that the ability to see what boss is about to spawn when and where is a MUCH larger advantage in the game, and yet ArenaNet allows those programs/Websites/Tools with no issue. They have even implemented a tool for boss timing in the Guild Wars 2 Wiki.
Not all third party programs are bad hacks that should been seen in the same light as speed hacks or flight mods.
Combat Mode simply allows you to use a different control scheme that does not give you an advantage over any other player in the game. If we were to state that Combat Mode does something that allows one player to gain more advantage than a player using the default key bindings, then we would have to state that allowing different keybinds at all gives one player a significant advantage over another since they are allowed to set their keys to what is most comfortable for them.
Do you see a more comfortable control scheme as an advantage?
(edited by InfernoHero.5687)
So you quote said thread i already stated i read and say since its ok for music its ok for combat?
Macroing music cant in any way affect combat.
Macroing so you can move your camera around easier do affect combat, maybe instead of useing a third party program make a suggestion to get a toggle added in game?
Edit
Anet them selfs added a time table when every boss will be on everyday if i dont remember wrong so that point is moot.
Voice coms sure affect combat in making the people more organised but it dont change the game client in any way
Edit 2
I dont have a problem with a smoother control scheme in any way aslong as it functions the same if he want to hold down Q or tab or what ever button to move his camera around fine let him do it.
(edited by Linken.6345)
So you quote said thread i already stated i read and say since its ok for music its ok for combat?
Macroing music cant in any way affect combat.
Macroing so you can move your camera around easier do affect combat, maybe instead of useing a third party program make a suggestion to get a toggle added in game?
I quoted the music macro thread for emphasis. The real point there was the second post I quoted.
Did you not read my post at all? I stated that it does effect combat.
It effects combat in the same way rebinding your keys effects combat. Read the last line of my post. (The one above yours.)
Please answer that question.
Edit
Anet them selfs added a time table when every boss will be on everyday if i dont remember wrong so that point is moot.Voice coms sure affect combat in making the people more organised but it dont change the game client in any way
You are forgetting the fact that before AreanaNet added those timetables to the wiki, the only way to get these timers were through third party websites and programs. There were even overlays that allowed you to see the boss timers AND the WvW maps.
ArenaNet has proven that they were perfectly fine with these maps and boss timers by making their own boss timers. You can find them on the wiki for Guild Wars 2.
As for your point about Voice Coms not changing the game client in any way: Neither does Combat Mode.
Combat Mode is an Overlay.
(edited by InfernoHero.5687)
So you quote said thread i already stated i read and say since its ok for music its ok for combat?
Macroing music cant in any way affect combat.
Macroing so you can move your camera around easier do affect combat, maybe instead of useing a third party program make a suggestion to get a toggle added in game?
I quoted the music macro thread for emphasis. The real point there was the second post I quoted.
Did you not read my post at all? I stated that it does effect combat.
It effects combat in the same way rebinding your keys effects combat. Read the last line of my post. (The one above yours.)
Please answer that question.
Edit
Anet them selfs added a time table when every boss will be on everyday if i dont remember wrong so that point is moot.Voice coms sure affect combat in making the people more organised but it dont change the game client in any way
You are forgetting the fact that before AreanaNet added those timetables to the wiki, the only way to get these timers were through third party websites and programs. There were even overlays that allowed you to see the boss timers AND the WvW maps.
ArenaNet has proven that they were perfectly fine with these maps and boss timers by making their own boss timers. You can find them on the wiki for Guild Wars 2.
As for your point about Voice Coms not changing the game client in any way: Neither does Combat Mode.
Combat Mode is an Overlay.
That give an advantage of not having to hold down a button that you have to hold down if you dont use said overlay.
So just becouse arena net cant review every overlay all is ok?
it stated that even if maybe it give an advantage you should not use it or use it on your own risk.
So you quote said thread i already stated i read and say since its ok for music its ok for combat?
Macroing music cant in any way affect combat.
Macroing so you can move your camera around easier do affect combat, maybe instead of useing a third party program make a suggestion to get a toggle added in game?
I quoted the music macro thread for emphasis. The real point there was the second post I quoted.
Did you not read my post at all? I stated that it does effect combat.
It effects combat in the same way rebinding your keys effects combat. Read the last line of my post. (The one above yours.)
Please answer that question.
Edit
Anet them selfs added a time table when every boss will be on everyday if i dont remember wrong so that point is moot.Voice coms sure affect combat in making the people more organised but it dont change the game client in any way
You are forgetting the fact that before AreanaNet added those timetables to the wiki, the only way to get these timers were through third party websites and programs. There were even overlays that allowed you to see the boss timers AND the WvW maps.
ArenaNet has proven that they were perfectly fine with these maps and boss timers by making their own boss timers. You can find them on the wiki for Guild Wars 2.
As for your point about Voice Coms not changing the game client in any way: Neither does Combat Mode.
Combat Mode is an Overlay.
That give an advantage of not having to hold down a button that you have to hold down if you dont use said overlay.
So just becouse arena net cant review every overlay all is ok?
it stated that even if maybe it give an advantage you should not use it or use it on your own risk.
So, is using Auto Run an advantage?
Players that use Auto Run do not have to hold down a key to run, so is that an advantage?
So you quote said thread i already stated i read and say since its ok for music its ok for combat?
Macroing music cant in any way affect combat.
Macroing so you can move your camera around easier do affect combat, maybe instead of useing a third party program make a suggestion to get a toggle added in game?
I quoted the music macro thread for emphasis. The real point there was the second post I quoted.
Did you not read my post at all? I stated that it does effect combat.
It effects combat in the same way rebinding your keys effects combat. Read the last line of my post. (The one above yours.)
Please answer that question.
Edit
Anet them selfs added a time table when every boss will be on everyday if i dont remember wrong so that point is moot.Voice coms sure affect combat in making the people more organised but it dont change the game client in any way
You are forgetting the fact that before AreanaNet added those timetables to the wiki, the only way to get these timers were through third party websites and programs. There were even overlays that allowed you to see the boss timers AND the WvW maps.
ArenaNet has proven that they were perfectly fine with these maps and boss timers by making their own boss timers. You can find them on the wiki for Guild Wars 2.
As for your point about Voice Coms not changing the game client in any way: Neither does Combat Mode.
Combat Mode is an Overlay.
That give an advantage of not having to hold down a button that you have to hold down if you dont use said overlay.
So just becouse arena net cant review every overlay all is ok?
it stated that even if maybe it give an advantage you should not use it or use it on your own risk.
So, is using Auto Run an advantage?
Players that use Auto Run do not have to hold down a key to run, so is that an advantage?
Oh boy your really streaching it now, you mean auto run thats in the game you can even keybind it in keybinds.
Show me were you can keybind auto hold right mouse button in the keybinds section of gw2 please.
Edit
kitten always keey putting stuff in the middle of posts.
Trying that program now. Wow, where has this been all my [GW2] life?
On Reddit.
It’s really simple to use, and it offers no advantage. I’d wager half of Guild Wars 2’s player base uses it with no issue.
I’d wager that 75% of the player base has never even heard of it. And then there are people who tried it and didn’t like it…like me.
But every player has the auto run button. Not every player has the macro. Nor can they be expected to have the macro. Analogy does not work.
Smoother combat is advantageous. I get that the OP is not wanting to use it to be better at combat than others, but ANet can’t allow one person to use an advantageous macro but not others based on what the person says. Everyone would lie to say that it was for some disability. Which would cause ANet to have to not believe anyone who said it was fora disability which would end up in the same situation as it is now.
I’d be very very very wary about using any macro/overlay that messes with combat. And a macro/overlay that’s called Combat Mode strikes me as one that messes with combat. That said, I don’t think ANet currently has any program that scans to see if macros are used and if so, what they are for so it takes getting reported to get banned. At least from what I’ve read, I could be wrong.
Unless you’re using a musical macro (the ONLY macro that ANet has said would not have action taken against), you have to use it under your own risk.
Because the Rules of Conduct say ‘20. You may not use any third-party program (such as a “bot”) in order to automate gameplay functions, including playing, chatting, interacting, or gathering gold or items within Guild Wars 2.’ The EULA says that violating the Rules of Conduct is grounds for a ban. So they choose to turn a blind eye to the EULA with regards to music macros. I would not assume the same for any macro unless ANet explicitly names it or the type of macro/overlay that it is.
But every player has the auto run button. Not every player has the macro. Nor can they be expected to have the macro. Analogy does not work.
Smoother combat is advantageous. I get that the OP is not wanting to use it to be better at combat than others, but ANet can’t allow one person to use an advantageous macro but not others based on what the person says. Everyone would lie to say that it was for some disability. Which would cause ANet to have to not believe anyone who said it was fora disability which would end up in the same situation as it is now.
I’d be very very very wary about using any macro/overlay that messes with combat. And a macro/overlay that’s called Combat Mode strikes me as one that messes with combat. That said, I don’t think ANet currently has any program that scans to see if macros are used and if so, what they are for so it takes getting reported to get banned. At least from what I’ve read, I could be wrong.
Unless you’re using a musical macro (the ONLY macro that ANet has said would not have action taken against), you have to use it under your own risk.
Because the Rules of Conduct say ‘20. You may not use any third-party program (such as a “bot”) in order to automate gameplay functions, including playing, chatting, interacting, or gathering gold or items within Guild Wars 2.’ The EULA says that violating the Rules of Conduct is grounds for a ban. So they choose to turn a blind eye to the EULA with regards to music macros. I would not assume the same for any macro unless ANet explicitly names it or the type of macro/overlay that it is.
Thanks for saying it better then me Seera.
-snip-
Please view this quote from ArenaNet:
As part of ArenaNet’s policy on third-party programs, we are often asked about multi-boxing and the use of macros. Here is our policy:
Macros
Guild Wars 2 players are permitted to use macros as long as the macros are programmed with a 1 key for 1 function protocol.
This means that if you program a macro, it must require one keystroke per action. You may not program a single key to perform multiple functions.
For example, if you Press A and it results in the casting of a single skill, you’re ok. If you Press A and it casts multiple spells, you’re not ok.
You cannot program a macro to performs the same or multiple actions on more than one account at a time.
You cannot program an “auto-clicker” macro that, for instance, opens chests while you play elsewhere.
Scource: http://www.guildwars2guru.com/news/1043-macros-multi-boxing-and-guild-wars-2/
Combat Mode complies with their “One key press = One action” rule.
(edited by InfernoHero.5687)
We already gone over that infernohero its not one thing your making it holding the key down after you released key making it do two things
1 action pressing key thats fine
2 action holding down key after you released it not fine
We already gone over that infernohero its not one thing your making it holding the key down after you released key making it do two things
1 action pressing key thats fine
2 action holding down key after you released it not fine
It is still one key doing one action.
sure if u have to hold down that key i will agree with you
sure if u have to hold down that key i will agree with you
You press Tab once to lock the camera into movement mode.
You press Tab once again to release.
One press does one action.
Combat Mode simply allows you to use your left and right click for something other than camera controls. It frees those two keys up for the players that would rather use their mouse for something else.
The fact that it doesn’t need you to hold the button down to lock the camera could actually be considered a DISadvantage considering the time you have to take releasing the camera if you need the pointer back.