Conversion Traits balance

Conversion Traits balance

in Guild Wars 2 Discussion

Posted by: meikodesign.6471

meikodesign.6471

Pre-patch :
- Major Adept traits : 5%
- Minor master traits : 5%
- Minor Grandmaster traits w/o Healing Power: 5%
- Minor Grandmaster traits w/ Healing Power: 10% (because Healing Power don’t start at 916)
- Major Grandmaster traits : 10%

These traits were pretty well balanced but I understand the will to make Major traits more rewarding.
Moreover, I think ANet made a distinction between Minor Grandmaster traits w/o Healing Power and w/ Healing Power on purpose in a first time.

Post-patch :
- Major Adept traits : 7%
- Minor master traits : 7%
- Minor Grandmaster traits: 10%
- Major Grandmaster traits : 13%

To conclude, Nature’s Wrath and Performance Enhancement are pretty weak now in comparison to the others conversion traits.

Lunavi – Ranger 80 ~ Charr Kuttery – Warrior 80
Little Lunavi – Ranger – Rank 4x
[CPC] Insert Coin – Vizunah Square [FR]

Conversion Traits balance

in Guild Wars 2 Discussion

Posted by: meikodesign.6471

meikodesign.6471

I know that is not a balance priority issue, but even if that don’t seems to be a big deal there’s a serious difference between HP conversion traits and the others stats conversion traits.
In sPvP you can add 1388 max in one stat : (1388+916)/1388 = 166%
But if you only want to reach the 25 points to get the trait : (250 + 916)/250 = 466%
That’s huge!

You can easily fix that by adding 91,6 extra points to the HP conversion.

Lunavi – Ranger 80 ~ Charr Kuttery – Warrior 80
Little Lunavi – Ranger – Rank 4x
[CPC] Insert Coin – Vizunah Square [FR]

(edited by meikodesign.6471)