Convert Badges to Dungeon Tokens

Convert Badges to Dungeon Tokens

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Posted by: notorious bob.2061

notorious bob.2061

How about a vendor to convert WvW Badges of Honour into Dungeon Tokens?

Just for those of us who don’t want to buy dungeons!!!

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Posted by: Zaxares.5419

Zaxares.5419

You could just start a LFG and do the dungeons normally if you don’t want to buy them. I start my own groups all the time. Usually they fill within 5 mins.

It would be nice to have more uses for Badges of Honor, but I don’t think converting them to dungeon tokens is the right move.

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Posted by: Tentonhammr.7849

Tentonhammr.7849

How about a vendor to convert WvW Badges of Honour into Dungeon Tokens?

No.

Zelendel

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Posted by: Hannelore.8153

Hannelore.8153

So basically you want the dungeon rewards for free, while everyone who doesn’t get an endless stream of badges from EOTM farm has to work for it …

Daisuki [SUKI] LGBT-Friendly Guild Leader | NA – Jade Quarry
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/

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Posted by: notorious bob.2061

notorious bob.2061

So basically you want the dungeon rewards for free, while everyone who doesn’t get an endless stream of badges from EOTM farm has to work for it …

How do you figure? Define endless stream? And did I specify a conversion rate?

It’s OK to have ascended items buyable using a variety of currency so why not dungeon tokens? Seems to be the only folks crying would be those who want to “own” dungeon running and selling. Making dungeon tokens accessible to the WvW players would open up the game a little.

Sorry, but the dungeon running boys club needs to end.

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Posted by: evocv.6892

evocv.6892

Dungeon Tokens show that you have spent time in Dungeons, just as Badges Show that you have spent time in WvW or more likely on most Servers the EotM Train
.
Also, Dungeon tokens are required to craft a Legendary Weapon as Legendary Weapons requires Players to actually have played the Full Game and not just the WvW part.

Ascended Stuff is something completely Different. That’s just generic Stuff, not Dungeon Specific.

This should NEVER happen. Would you say you’d deserve an Olympic Medal, cause you have played 500 Minor League Baseball games? (I’m not good with examples)

Underworld (EU)

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Posted by: avan.2803

avan.2803

For clarification, this type of thing is already in game. Sortof. You do NOT actually have to step foot in a dungeon to gather dungeon tokens. They are available through the PvP reward tracks.
I realize it’s not a conversion sorry. Just pointing out they are not “dungeon specific” rewards.

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Posted by: bradldz.3728

bradldz.3728

Before they even consider putting any kind of rewards for badges they need to sort out the difference of how many badges you actually get in wvw versus the constant flow of them in eotm…… Because it wouldn’t be rewarding actual wvw players, just the eotm farmers to help them make even more gold. Possibly even introduce a different kind of currency from eotm? Because atm actual wvw and eotm is simply not even in the same category in my eyes, it makes all the ridiculously bad reward from doing actual wvw seem even more insignificant and feels like it’s a massive waste of your gaming time in terms of earning potential. If it wasn’t for the fact i used to play wvw way before eotm arrived and feel part of the community and enjoy fighting for my server now, I wouldn’t even step into the maps. From a new players perspective, how are they supposed to be attracted to wvw exactly when eotm farm is around?

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Posted by: Anirri.4156

Anirri.4156

I love some of the dungeon armor, and as an RPer id like to get the medium armors for RP. Sadly i have a health condition that if stressed or anything such as that (basicly i cant dungeon/pvp or anything that puts stress on you) my heart loses rythm. Now i do not think we should be able to get dungeon GEAR though i would like to have the fashion from them, perhaps make them a drop from champ bag or something. that way those such as my self can still get the appearance without taking away the hard earned work that those who run dungeons do.

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Posted by: Orpheal.8263

Orpheal.8263

I’m supporting this absolutely.
Badges of Honor should definetely get more useful

When you can just get all of the equipment from the various dungeosn through just playing purely PvP without having to hva put a single foot into a Dungeon, then should also get pure WvW players and those that liek to play WvW alot have a way to get those items without having to put a single feet into a Dungeon.

You should have to go into a dungeon only out of the reasons for:

1) Its Story
2) Some unique rewards that you can get only from Special Dungeon Tokens, I see the Dungeon Weapons/Armor not as something unique, as like the Tonic Recipes or the Gifts for the legendary Weapons
3) For Titles/Achievements linked to Dungeons
4) For the Money Rewards for doing the Dungeons/ Loot Drops from Bosses
—-

Players should be able to convert something like 60-120 Badges of Honor into say like 30-60 Dungeon Tokens either of a specific dungeon, or randomized.

Say we pay 60 badges and we get 30 randomized Dungeon Tokens.
If you pay 120 badges, then 60 of a chosen Dungeon (max 3x per Dungeon per day), after that it changes to 90 Badges for 30 Dungeon tokens of a chosen Dungeon to simulate the Dungeon Mechanic, that you can get only the full Token Reward once a day per path.

Everyone should be able to play the game as you want, without being locked out of game content like weapon/armir skins and corresponding now collection achievements.
When a PvP Player can get all this by just playing his most favourite gameplay mode, then this should be doable for WvW players in their own custom way too via Badges of Honor.
The PvP player has its own incentives to play the Dungeons like intentioned by getting rewarded for that more than the PvP/WvW Player due to the gold rewards and boss loot drops/general enemy loot drops that the PvP and WvW player don’t get.

Everybody who is just against this suggetion just fears only, that their personal most beloved weapon/armor sets becoem this way “too common” and that this would make them then lesser special snowflakes for example for wearing a complete arah Set or so … when in fact theres nothign special about it, as long money greedy players sell dungeons for gold and people can get tokens with 0 effort … but thats surely also a reason to be agaisnt this, out of fear that lesser people would buy dungeons then, when you could earn yourself what you want also just through playing WvW as your most liked game mode only.

For me its just a big another reason to change this especially and make it possible to get Dungeons Tokens through conversion of Badges of Honor
This antisocial dungeon selling needs to find an end. Thats not the way for what the LFG system was intended for by its design to abuse it as a selling platform for dungeons. if that would find an end, youd see finally also again more people grouping up for doing the dungeons together, instead of the lfg beeign flooded and spammed full non stopp with dungeon sellers most of the time only.
But thats a different topic …

PS: There should exist also special dynamic events in the maps of where dungeons are, like those that are for example required to do to open up the dungeons, which should reward the players with a bigger sum of dungeon tokens… that way have players a good intention of doing those events, instead of preventing that problem by just finding a map instance, where the dungeon is still open …

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Posted by: Vorch.2985

Vorch.2985

…OR you can PvP while on the dungeon track of your choice.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

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Posted by: Shademehr.1397

Shademehr.1397

Or they could integrate a “dungeon track” into WvW somehow. I’m 100% down with that. I’m not a big dungeon fan, but I’m a HUGE WvW fan.

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Posted by: pandas.9450

pandas.9450

Sure if i can convert my dungeon tokens into badges and mistforged weapons

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Posted by: cheshirefox.7026

cheshirefox.7026

can i get fractal relics for standing in lion’s arch? cuz that would be super. . .

i can outswim a centaur!
when i’m done on an issue
i start talking in nerglish

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Posted by: Syzygy.5031

Syzygy.5031

I’d much rather see more uses for badges, and a WvW reward track just like they added the PvP reward track. Perhaps with some unique skins as well as the dungeon and region tracks.

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Posted by: Cuddy.6247

Cuddy.6247

Eh…no, but more uses for badges instead!

My reasoning behind the no is pretty simple:

EotM turns out too many badges to count. I have around 80k badges and I’m not a very active EotM farmer. If I could convert them to dungeon tokens, I’d lose my mind – but I can see the inevitable flaws.

Just improve their usefulness and make more stuff to buy with badges. I’ve been holding onto my badges for such an opportunity. Everyone who buys siege to sell for gold…they’ll be sorry when I have 200k badges to spend on something super rare! Bwahahahaaha! Erm…yeah.

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Posted by: Asmodeus.5782

Asmodeus.5782

Just give people ability to turn hefty hunks of badges into slight combat boosts (on par with combat boosters) to keep them in their intended area. This way people will burn the surplus in no time.

Language is a virus from outer space.

William S. Burroughs

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Posted by: Galespark.7835

Galespark.7835

Eh…no, but more uses for badges instead!

My reasoning behind the no is pretty simple:

EotM turns out too many badges to count. I have around 80k badges and I’m not a very active EotM farmer. If I could convert them to dungeon tokens, I’d lose my mind – but I can see the inevitable flaws.

Just improve their usefulness and make more stuff to buy with badges. I’ve been holding onto my badges for such an opportunity. Everyone who buys siege to sell for gold…they’ll be sorry when I have 200k badges to spend on something super rare! Bwahahahaaha! Erm…yeah.

Given their track record, Arenanet might simply prefer to introduce a new WvW currency to avoid people who stockpiled badges to buy all new items at once. For example, see how few useful items/interesting skins were introduced since launch for karma. I believe this is because many people stockpiled loads of it, especially those who played a lot before the karma nerf last year.

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Posted by: TPMN.1483

TPMN.1483

Eh – No.
EoTM as others have discussed is a badge fest- those badges are meant to be used for siege !

Dungeons take a small group of skilled players to complete (same with PvP).
Some dungeons are much harder than others – eg Arah for new players or badly traited individuals. The successful faster runs of experienced individuals has reduced from 3hrs (Arah) to about 30-45mins. These individuals have honed there skills to be able to perform at this level.

Running in a Zerg in EoTM or WvW requires much less skill and requires the ability to tag multiple foes. Some worlds are empty or very time limited when badges can be earnt.

The difficulty of the two formats is non-comparable.
For those who exclusively do WvW – you may actually learn a lot from PvE (esp dungeons) which will then translate into better WvW.

I certainly do not support this idea of WvW badges for dungeon tokens.
If you are not converting your badges for siege / items to help the battle and hoarding them (which this suggestion will lead to) will negatively affect the amount of siege in WvW moving forward.

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

While I agree that badges do need to have more value and more use, I do not agree that this is the solution. While I can understand perhaps where this suggestion comes from, since you can obtain dungeon rewards from pvp tracks, I don’t feel it would work. Personally, I think more WvW specific items should be implemented to make badges worthwhile, such as wvw specific armors and weapons, but that is a different topic.

As we have already seen, people are up in arms that badges are “too easy” to get and that such an exchange would not be fair since WvWers would not “have to do” the dungeons like pvers do. Although, to be frank, pvpers don’t have to do the dungeons either, as I pointed out above, and they get the rewards.

I think it would only be fair for wvw, which is it’s own mode, to have some means to acquire these types of rewards as there are people that only play that mode. Just as there are people that only pvp. However, it needs to be implemented in such a way that it is not easier to achieve those rewards by opting to play wvw instead of doing the actual dungeon.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: nekretaal.6485

nekretaal.6485

What they hold do is:

(1) Remove the chests that give badges after events in edge of the mists, and/or
(2) increase the prices of the sweet WvW exclusive skins, and
(3) Add a collection track for these exclusive skins

#24 leaderboard rank North America.

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Posted by: Orpheal.8263

Orpheal.8263

Then they would have to overhaul all pvp tracks first. because this is actually alot easier already than doing the dungeons…
People and their biased double standards.

The mention of badges of honors being only for sieges is nonsensical as like ridiculous.
Badges can be used by everyone, as they please for whatever the player wants to use them for. They aren’t only meant to be used for siege.

Only because Badges of Honor are easy to get (tokens basically too for certain dungeon paths, requires only more time effort) is no compelling reason for not improving the value of Badges of Honor to let it become a conversion currency for dungeon tokens, so that WvW players also have a way to get the dungeon weapon skin/armor skins without being forced to play Dungeosn for that, exactly like PvPers can get all of this without setting a single foot into a Dungeon ever since Anet added the reward tracks due to massive QQ of PvPers wanting to get the same things like PvE’ers but just with playing only how they want through PvP only.

It would be just only fair without any double standards to provide a same or similar mechanic to WvW, so that very dedicated WvW players also have a way to get those things, without needing to play dungeons…

If you think, just Badges of Honor alone are too easy to get, then implement a new ressource, that exists in WvW only, so that you need to collect that too together with Badges of Honor, what will make converting Badges then a bit harder.

ANet could implement for example some new Gathering Materials (1 per Dungeon) that could be found only on the WvW Maps.

Example:

Herb = Chanterelle, Chicory
Plant = Kiwi, Apricot
Tree = Dark Wood, Pale Wood
Ore = Chrome Ore, Titanium Ore

8 Materials which could be found just only in WvW which could be used for as additional currency needed to exchange them together with badges of honor for dungeon tokens.
The point is, these new materials could be also used for new WvW unique recipies which player could find then from champ loot.

Dark Wood = Shards of Zhaitan
Pale Wood = Deadly Blooms
Chrome Ore = Manifestos of the Moletariate
Titanium Ore = Flame Legion Charr Carvings
Chanterelle = Seals of Beetletun
Chicory = Ascalonian Tears
Kiwi = Symbols of Koda
Apricot = Knowledge Crystals

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Posted by: azzy.6485

azzy.6485

So basically you want the dungeon rewards for free, while everyone who doesn’t get an endless stream of badges from EOTM farm has to work for it …

sPvP reward tracks would like to have a word with you… those reward tracks should be in ALL facets of the game, not just to bribe people into doing sPvP.

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Posted by: azzy.6485

azzy.6485

Dungeon Tokens show that you have spent time in Dungeons, just as Badges Show that you have spent time in WvW or more likely on most Servers the EotM Train

Not any more they don’t – not since sPvP reward tracks were introduced. Anet should just remove 90% of the rewards from world bosses /events (which are 95% junk) and add in the reward tracks instead, getting points for participating in events. The game would feel a lot more rewarding (and fun,) that is for sure.

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Posted by: rhapsody.3615

rhapsody.3615

No! I think equipment should stay specific to each game mode. I don’t think it’s fair for someone who does not run dungeons to have access to dungeon skins. WvW and PvP need their own skins acquired through those game modes. I want to look at a player and know that they worked their butt off for a skin unique to pvp, or wvw. Why not special world boss skins looted from the boss? Why not wvw reward tracks for hero weapons and new armor skins?

Why does everyone feel entitled to have things they don’t want to do content for?

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Posted by: Orpheal.8263

Orpheal.8263

No! I think equipment should stay specific to each game mode. I don’t think it’s fair for someone who does not run dungeons to have access to dungeon skins. WvW and PvP need their own skins acquired through those game modes. I want to look at a player and know that they worked their butt off for a skin unique to pvp, or wvw. Why not special world boss skins looted from the boss? Why not wvw reward tracks for hero weapons and new armor skins?

Why does everyone feel entitled to have things they don’t want to do content for?

Because it has been changed already for all those whining SPvPers, so its just normal and absolutely fair, to give forvdedicated WvW players a sanme or at least somehow similar way to earn those thigns with the mechanics, that their personal most liked gameplay mode offers – in case of WvW its Badges of Honor, its unique currency, which currently has nearly no use at all.

The complete topic here would’t be up at all, if WvW players for once would get treated fair and would receive the same advantages out of game changes, like all other players that prefer to play mainly the other gameplay modes.

If I grind my butt off now countless of hours together with a crapload of strangers from playing Dungeons, or if i do that by grinding in a zerg countless of hours for badges of honor, makes no difference.
Its all just subjective for everyones personal preferences what someone likes to do rather in that time.
Conversion rates can be adapted and changed/balanced to the point, that there is literally no difference in the speed of how fast you gain your tokens, if you play now dungeons or not, doesn’t matter at all, because if you now need for example 30 Minutes to do a Dungeon path for 60 Tokens, or if you need now 30 Minutes to farm enough Badges of Honor/Ingredients (like my suggestion) to get enough Badges and Materials together to convert that stuff into 60 Tokens is absolutely no difference.

the only thing that matters here is, that both sides, regardless of how they like to play the game, can reach their goal by just playing the game, how they like to play it and not how a scripted reward scheme forces them to do somethign specific only to be able to unlock a silly weapon/armor skin which are absolutely nothing special at all, because basically every noob can run around with these skins if they just pay long enough dungeon selling greedy people to do all the work for them, why they self have had never to move a single finger for their skins basically.

So this is an absolute “All or No One” situation.
Either Anet treats everyoen the same and gives for all players regardless of their priorized gameplay mode the same options to earn these skins, or nobody gets an easy way of obtaining them outside of playing dungeons, as it was originally intended to do so when the game got released and there were no PvP Dungeon Reward Tracks for those poor QQing pvpers that dared to put ever a single foot outside of their PvP lobby and wanted to get handfed everything without being required to do ever anything outside of PvP.

I really hope some people here finally do realize by now, that there is something really wrong with thinking that giving dedicated PvPers an advantage over all other players here to obtain easier those skins through having only to play their most beloved gameplay mode, while not giving the same treatment to dedicated WvWers is in no way or form ok.

This is what i mean with biased double standards, when people think, that some benefits that affect them personally are ok, but giving an other side the exact same benefits maybe under a slightly changed mechanic that fit better to that differrent game mode is then out of a sudden not ok anymore.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Eric.6109

Eric.6109

Conversion rate would have to be very high. You can get a ton of badges from EotM, and a low exchange rate would just allow people to get everything with a fraction of the effort those who do the dungeons put in. It should be something like 500 badges for 60 tokens.

a.net: I will not be buying gems with cash until you fix traits.

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Posted by: bradldz.3728

bradldz.3728

Conversion rate would have to be very high. You can get a ton of badges from EotM, and a low exchange rate would just allow people to get everything with a fraction of the effort those who do the dungeons put in. It should be something like 500 badges for 60 tokens.

But then might as well call it eotm rewards, not wvw rewards… Badges of honour don’t rain on actual wvw players. I have less than 2k, and I play wvw regularly, a couple of hours almost everyday, but i do spend a few badges as well every now and then. I think eotm as it is should have a different kind of badges because it devalues wvw rewards completely.

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Posted by: Cuddy.6247

Cuddy.6247

Dungeon Tokens show that you have spent time in Dungeons, just as Badges Show that you have spent time in WvW or more likely on most Servers the EotM Train

Not any more they don’t – not since sPvP reward tracks were introduced. Anet should just remove 90% of the rewards from world bosses /events (which are 95% junk) and add in the reward tracks instead, getting points for participating in events. The game would feel a lot more rewarding (and fun,) that is for sure.

Seems like an interesting idea…I don’t really care for champ bags or anything else anymore given how many I’ve opened over the last 2 years and how I still don’t have jack kitten to really show.

More tracks…like Tequatl, Triple Wurm, Shatterer and Jormag! Would definitely be interesting…

Conversion rate would have to be very high. You can get a ton of badges from EotM, and a low exchange rate would just allow people to get everything with a fraction of the effort those who do the dungeons put in. It should be something like 500 badges for 60 tokens.

But then might as well call it eotm rewards, not wvw rewards… Badges of honour don’t rain on actual wvw players. I have less than 2k, and I play wvw regularly, a couple of hours almost everyday, but i do spend a few badges as well every now and then. I think eotm as it is should have a different kind of badges because it devalues wvw rewards completely.

It’s a problem with EotM more than badges. Leveling just a few alts in EotM and I have enough badges to probably last me the rest of the game (unless there’s a complete overhaul). It’s slightly disappointing, because it takes away the authenticity of WvW work and severely limits how appropriate badge conversion would be.

(edited by Cuddy.6247)

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Posted by: Brother Grimm.5176

Brother Grimm.5176

Anet has never indicated they have any interest in making it easy for players to convert any in-game currency to another (sans gold 2 gems & visa versa). Doubt it will happen now.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: Asmodeus.5782

Asmodeus.5782

I’ve started a thread as an offshoot from this one:

https://forum-en.gw2archive.eu/forum/wuv/wuv/Badges-of-honour-sink/first#post4461256

It proposes turning badges (and maybe, in future, karma), into non-direct gains in forms of boosts and buffs. With the right pricing it might just work out, imo, returning some value to those currencies.

Language is a virus from outer space.

William S. Burroughs

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Posted by: SonOfJacob.7396

SonOfJacob.7396

I’m actually split on this issue. I liked BOTH of the below quoted points because I can understand both sides. For totally selfish reasons, I really would appreciate it if they DID port the dungeon track system to WvW as they have in PvP and I think it would even out the playing field for hard core WvWers that hate PvE (just like the track does for hard core PvPers that hate PvE). But again, I totally get why this could be considered unfair:

I’d much rather see more uses for badges, and a WvW reward track just like they added the PvP reward track. Perhaps with some unique skins as well as the dungeon and region tracks.

No! I think equipment should stay specific to each game mode. I don’t think it’s fair for someone who does not run dungeons to have access to dungeon skins. WvW and PvP need their own skins acquired through those game modes. I want to look at a player and know that they worked their butt off for a skin unique to pvp, or wvw. Why not special world boss skins looted from the boss? Why not wvw reward tracks for hero weapons and new armor skins?

Why does everyone feel entitled to have things they don’t want to do content for?