Convert wasted conditions into direct damage

Convert wasted conditions into direct damage

in Guild Wars 2 Discussion

Posted by: Weylin.6478

Weylin.6478

When a condition is maxed on an enemy, and when the time added is only partially absorbed (for example 10s of burning but only 1s is added, or 5 stacks of vulnerability but only 1 is added), calculate the difference and deal direct damage accordingly.

Some kind of table will need to be made that determines what kind of damage is dealt on overflow, but it needs to be carefully balanced or only applicable to PvE/Bosses.

The main focus of this suggestion is to allow condition builds to continue being useful once an enemy is fully saturated.

Convert wasted conditions into direct damage

in Guild Wars 2 Discussion

Posted by: Manimarco Devil.1790

Manimarco Devil.1790

The entire blog post makes it so conditions wont get capped on monsters or people… did you even read it?

Battlelord Taeres

Convert wasted conditions into direct damage

in Guild Wars 2 Discussion

Posted by: heartless.6803

heartless.6803

No thanks, that idea just furthers the direct damage zerker crap thats going around.

Conditions aren’t going to be an issue about it being capped. There will be a cap, just WAY higher then will concern you.

Also with base condi damage being severally lowered it’ll change rotations a lot to favor them less.

Disclaimer: Under no circumstance should you take this seriously.