Cooking ingredient nodes need a change.

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Some ingredients are getting absurdly expensive to buy because they are only found in low level areas where nobody frequents or the nodes that contain them are very rare ie lemongrass.

How about adding a bunch of the common “staple” ingredients back to the karma vendors and remove them from the drop tables of the gathering nodes so that these ingredients are able to be gathered semi-reliably at least? I mean, a Chili Pepper is 30s! A reversal of the ingredient change made on 8th September 2012 and take chocolate/oranges/butter away from bags to be bought with karma also.

If it were me designing this system, I would just have one herb/mushroom/berry/chili etc node throughout the world and to be able to get all tier mats from all nodes, based on the quality of sickle used to harvest it. But also give low level ingredients from a high tier Sickle use, as a bonus. You harvest a chili node (in Diessa Plateau for example) with a ori sickle and get a ghost pepper, but also get a good chance at getting a cayenne or chili pepper too, or a herb node to get a lemongrass and get a peppercorn as well,

Also, Eggs and Poultry Meat are only found in bags which seems crazy to me, why not Moas and Raptors etc? Here is a good one; A Bowl of Watery Mushroom Soup costs 12s to buy for a 1hr +20 power buff for a level 10 player…

(edited by Heimskarl Ashfiend.9582)

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Malediktus.3740

Malediktus.3740

I see nothing wrong with the current aquisition methods. Makes it worth it to go out to the less popular areas and farm some nodes.

One of my 30 accounts (Malediktus.9250).

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Jana.6831

Jana.6831

Some ingredients are getting absurdly expensive to buy because they are only found in low level areas

Not true, the only thing found only in low level areas is pepper which is needed in a lot of the wvw food recipes-that’s why it’s relatively expensive.

snip

I would add more nodes – or increase the chance that they would drop a certain herb.

Also, Eggs and Poultry Meat are only found in bags which seems crazy to me, why not Moas and Raptors etc?

You can also killMoas and Raptors but the humanoid mobs in tyria carry food with them, that’s why you can also get this out of bags.

Here is a good one; A Bowl of Watery Mushroom Soup costs 12s to buy for a 1hr +20 power buff for a level 10 player…

Yes, that’s because it’s for one hour and uses “higher tier” ingredients like the poultry stock which is also needed for level 80 wvw food.

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

If the materials to make low level foods are expensive due to them using the same base staple ingredients as high tier foods, something needs to change, its stupid.

Even if you add more nodes, you still have to go out of your way to get some chili peppers, even then you may spend an hour getting ingredients to make 30mins of food for WvW, it makes no sense.

You should be able to get the lower tier ingredients, incidentally, by playing in high tier areas and harvesting those nodes there.

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Jana.6831

Jana.6831

If the materials to make low level foods are expensive due to them using the same base staple ingredients as high tier foods, something needs to change, its stupid.

Please read what I wrote – or look at the foods – how many of them last more than 30 mins?

Even if you add more nodes, you still have to go out of your way to get some chili peppers, even then you may spend an hour getting ingredients to make 30mins of food for WvW, it makes no sense.

No, more possibilities = less time spend getting a certain item and more chance to stumble across a node.

You should be able to get the lower tier ingredients, incidentally, by playing in high tier areas and harvesting those nodes there.

No.
There’s no reason why you should also get lower level herbs in higher level areas – makes no sense.

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

If the materials to make low level foods are expensive due to them using the same base staple ingredients as high tier foods, something needs to change, its stupid.

Even if you add more nodes, you still have to go out of your way to get some chili peppers, even then you may spend an hour getting ingredients to make 30mins of food for WvW, it makes no sense.

You should be able to get the lower tier ingredients, incidentally, by playing in high tier areas and harvesting those nodes there.

If they put all the low level tier items in the harvest with the high levels, then that just makes the high level ones harder to get. Mixing, for example, Bay Leaf, Black Peppercorn, Chili Pepper, Dill Sprig, Head of Garlic, Oregano Leaf, Parsley Leaf, Rosemary Sprig, Sage Leaf, Sesame Seed, Thyme Leaf and Vanilla Bean in with the high level herbs would make targeted farming of high level herbs impossible.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

If the materials to make low level foods are expensive due to them using the same base staple ingredients as high tier foods, something needs to change, its stupid.

Even if you add more nodes, you still have to go out of your way to get some chili peppers, even then you may spend an hour getting ingredients to make 30mins of food for WvW, it makes no sense.

You should be able to get the lower tier ingredients, incidentally, by playing in high tier areas and harvesting those nodes there.

If they put all the low level tier items in the harvest with the high levels, then that just makes the high level ones harder to get. Mixing, for example, Bay Leaf, Black Peppercorn, Chili Pepper, Dill Sprig, Head of Garlic, Oregano Leaf, Parsley Leaf, Rosemary Sprig, Sage Leaf, Sesame Seed, Thyme Leaf and Vanilla Bean in with the high level herbs would make targeted farming of high level herbs impossible.

I didn’t say make the lower tier ones have the same drop tables as the higher tier ones, I said make it scale with the quality of the sickle you use. If you use a lvl 80 sickle, then you get top tier, plus more chances to get the other tiers as well as additional harvests.

Read my 1st post.

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

If the materials to make low level foods are expensive due to them using the same base staple ingredients as high tier foods, something needs to change, its stupid.

Please read what I wrote – or look at the foods – how many of them last more than 30 mins?

How is the duration relevant at all? The ingredients for a level 10 food cost 12s, it doesn’t matter if it lasts an hour or 30mins or 3 hours. There are recipes like that all over the place and it makes no sense to NOT be able to harvest common ingredients anywhere in the game. That is the reason we are in this situation. Chocolate Chip Ice Cream is another good example. Level 5 food, costs 60 odd silver to craft it. Solution; Add slivers as incidental drops in snowy areas and add chocolate back to karma vendors.

(edited by Heimskarl Ashfiend.9582)

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

If the materials to make low level foods are expensive due to them using the same base staple ingredients as high tier foods, something needs to change, its stupid.

Even if you add more nodes, you still have to go out of your way to get some chili peppers, even then you may spend an hour getting ingredients to make 30mins of food for WvW, it makes no sense.

You should be able to get the lower tier ingredients, incidentally, by playing in high tier areas and harvesting those nodes there.

If they put all the low level tier items in the harvest with the high levels, then that just makes the high level ones harder to get. Mixing, for example, Bay Leaf, Black Peppercorn, Chili Pepper, Dill Sprig, Head of Garlic, Oregano Leaf, Parsley Leaf, Rosemary Sprig, Sage Leaf, Sesame Seed, Thyme Leaf and Vanilla Bean in with the high level herbs would make targeted farming of high level herbs impossible.

I didn’t say make the lower tier ones have the same drop tables as the higher tier ones, I said make it scale with the quality of the sickle you use. If you use a lvl 80 sickle, then you get top tier, plus more chances to get the other tiers as well as additional harvests.

Read my 1st post.

Or… Just go to the appropriate level and farm, if you’re going to be farming, instead of asking ANet to redo all the high level herbs so they see what tool is used and drop the correct herbs.

Be careful what you ask for
ANet may give it to you.

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Elden Arnaas.4870

Elden Arnaas.4870

If you make harvest scale with the gathering tool, then you have to keep buying various level gathering tools.(and keep several different grades with you) And where would infinite gathering tools fall in this system.? That part of your system seems very messy.
Also, some of you information seems suspect. I’ve have meat and poultry drop recently, as a drops, not in bags.

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

If the materials to make low level foods are expensive due to them using the same base staple ingredients as high tier foods, something needs to change, its stupid.

Even if you add more nodes, you still have to go out of your way to get some chili peppers, even then you may spend an hour getting ingredients to make 30mins of food for WvW, it makes no sense.

You should be able to get the lower tier ingredients, incidentally, by playing in high tier areas and harvesting those nodes there.

If they put all the low level tier items in the harvest with the high levels, then that just makes the high level ones harder to get. Mixing, for example, Bay Leaf, Black Peppercorn, Chili Pepper, Dill Sprig, Head of Garlic, Oregano Leaf, Parsley Leaf, Rosemary Sprig, Sage Leaf, Sesame Seed, Thyme Leaf and Vanilla Bean in with the high level herbs would make targeted farming of high level herbs impossible.

I didn’t say make the lower tier ones have the same drop tables as the higher tier ones, I said make it scale with the quality of the sickle you use. If you use a lvl 80 sickle, then you get top tier, plus more chances to get the other tiers as well as additional harvests.

Read my 1st post.

Or… Just go to the appropriate level and farm, if you’re going to be farming, instead of asking ANet to redo all the high level herbs so they see what tool is used and drop the correct herbs.

And spend 60 mins getting the ingredients to make 30 mins of food.

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

If the materials to make low level foods are expensive due to them using the same base staple ingredients as high tier foods, something needs to change, its stupid.

Please read what I wrote – or look at the foods – how many of them last more than 30 mins?

How is the duration relevant at all? The ingredients for a level 10 food cost 12s, it doesn’t matter if it lasts an hour or 30mins or 3 hours. There are recipes like that all over the place and it makes no sense to NOT be able to harvest common ingredients anywhere in the game. That is the reason we are in this situation. Chocolate Chip Ice Cream is another good example. Level 5 food, costs 60 odd silver to craft it. Solution; Add slivers as incidental drops in snowy areas and add chocolate back to karma vendors.

Take a course in economics. It’s pure supply and demand. If ANet felt the prices were not within the realm of good for the game, they would introduce something to change that.

Be it new recipes that use the ingredients to drive up the cost if it was too low (increase demand, but not supply), or increase drop rates of ingredients to lower prices (increase supply, but not demand). Since the cooking recipes haven’t really changed much, I would imagine the prices of food buffs and cooking ingredients are within the acceptable price range for ANet.

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

If you make harvest scale with the gathering tool, then you have to keep buying various level gathering tools.(and keep several different grades with you) And where would infinite gathering tools fall in this system.? That part of your system seems very messy.
Also, some of you information seems suspect. I’ve have meat and poultry drop recently, as a drops, not in bags.

You just have more chances the higher the tool tier. Infinite tool gets a top tier ingredient, then X% chance to get 2nd tier, then another X% chance to get 3rd tier etc. If you go to a low level area, it works backwards, you auto get the low level and more chances at higher level ones.

I was incorrect on the poultry drops, I looked at the wrong info on the wiki and thought they had been removed as drops after I checked the price.

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Jana.6831

Jana.6831

If the materials to make low level foods are expensive due to them using the same base staple ingredients as high tier foods, something needs to change, its stupid.

Please read what I wrote – or look at the foods – how many of them last more than 30 mins?

How is the duration relevant at all? The ingredients for a level 10 food cost 12s, it doesn’t matter if it lasts an hour or 30mins or 3 hours. There are recipes like that all over the place and it makes no sense to NOT be able to harvest common ingredients anywhere in the game. That is the reason we are in this situation. Chocolate Chip Ice Cream is another good example. Level 5 food, costs 60 odd silver to craft it. Solution; Add slivers as incidental drops in snowy areas and add chocolate back to karma vendors.

Well, if you really relied on your food, like people in dungeons/fractals and wvw do, then you’d know that the longer it lasts = the better. Also, there’s always a cheaper 30 min alternative to every food (that has got a 30 min + version).
All Karma buff food is relatively expensive, no matter the level, that’s because a lot of the ingredients are rather rare – it has been a lot worse last year when snowflakes have been the most expensive ingredients – that has now changed because the snowflake drop rates increased.
I think the candy corn ice cream is also for level 5 and rather cheap.

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Take a course in economics. It’s pure supply and demand. If ANet felt the prices were not within the realm of good for the game, they would introduce something to change that.

Be it new recipes that use the ingredients to drive up the cost if it was too low (increase demand, but not supply), or increase drop rates of ingredients to lower prices (increase supply, but not demand). Since the cooking recipes haven’t really changed much, I would imagine the prices of food buffs and cooking ingredients are within the acceptable price range for ANet.

I agree with you, it is supply and demand, no need to state the obvious, anyone can see that. There is not enough supply to meet the demand. Exactly why I’m suggesting increasing the supply.

If the crafting cost of a level 5 food being 60+ silver, or basic ingredients like chili peppers being 30s, is ok by ANet then I’m playing the wrong game.

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Take a course in economics. It’s pure supply and demand. If ANet felt the prices were not within the realm of good for the game, they would introduce something to change that.

Be it new recipes that use the ingredients to drive up the cost if it was too low (increase demand, but not supply), or increase drop rates of ingredients to lower prices (increase supply, but not demand). Since the cooking recipes haven’t really changed much, I would imagine the prices of food buffs and cooking ingredients are within the acceptable price range for ANet.

I agree with you, it is supply and demand, no need to state the obvious, anyone can see that. There is not enough supply to meet the demand. Exactly why I’m suggesting increasing the supply.

If the crafting cost of a level 5 food being 60+ silver, or basic ingredients like chili peppers being 30s, is ok by ANet then I’m playing the wrong game.

I’m going to say it’s alright with ANet.

Maybe you don’t remember, but chili pepper used to be a karma item. It was removed from the NPCs and put in as a herb drop shortly after launch. There were numerous posts back then begging for chili peppers to be made more common. That was 2&1/2 years ago. The only change has been to make them less common by removing those herbs from the 1-5 level Charr area, which was a major source of chili pepper.

Be careful what you ask for
ANet may give it to you.

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I’m going to say it’s alright with ANet.

Maybe you don’t remember, but chili pepper used to be a karma item. It was removed from the NPCs and put in as a herb drop shortly after launch. There were numerous posts back then begging for chili peppers to be made more common. That was 2&1/2 years ago. The only change has been to make them less common by removing those herbs from the 1-5 level Charr area, which was a major source of chili pepper.

Maybe you didn’t read my OP, where I already stated that and quoted the date. They did that with a bunch of things. Now the recipes that require them are broken. Who knows why they would do that. I remember thinking it was bad when chili peppers were 5s…

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Try to separate the issue from the solution: this isn’t about nodes, it’s about the high demand and low supply of a tiny number of cooking ingredients. Some ingredients were always meant to be difficult to obtain, e.g. omnoms or orrian truffles.

As it turns out, due to the relatively low variety of foods that are used in WvW and PvE, certain foods are extremely popular, spiking demand for all of their ingredients. Those ingredients represent only a small fraction of chef’s supplies and a small fraction of nodes.

Then, there’s also the question of what constitutes “absurdly expensive.” Technically, there’s no reason folks have to buy those ingredients — I’m not sure the game needs to support those who think it’s important to spend more than a few silver for food, which only modestly reduces instance-clearing speeds or survivability. There are plenty of nearly-as-effective foods that are far cheaper. So is it really a problem if chili peppers cost 20s or 30s or even 1 gold?

Suppose it is, then there are plenty of ways to change the status quo:

  • Introduce new recipes that offer similar or identical benefits to the most popular ones.
  • Make it easier or cheaper to acquire primers, to boost the duration of such foods.
  • Introduce ascended cooking that offers recipes with new benefits and/or new durations.
  • Change the drop rates for existing nodes.
  • Introduce new nodes.
  • Introduce alternative methods of obtaining these ingredients.
  • Introduce mystic forge recipes for ‘promoting’ ghost peppers to chili peppers etc.

In short, “cooking ingredients nodes do not require a change” necessarily. There are lots of other possibilities, including that the status quo is just fine.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

No thank you, why are people always trying to get sources of in game income nerfed?

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Take a course in economics. It’s pure supply and demand. If ANet felt the prices were not within the realm of good for the game, they would introduce something to change that.

Be it new recipes that use the ingredients to drive up the cost if it was too low (increase demand, but not supply), or increase drop rates of ingredients to lower prices (increase supply, but not demand). Since the cooking recipes haven’t really changed much, I would imagine the prices of food buffs and cooking ingredients are within the acceptable price range for ANet.

I agree with you, it is supply and demand, no need to state the obvious, anyone can see that. There is not enough supply to meet the demand. Exactly why I’m suggesting increasing the supply.

If the crafting cost of a level 5 food being 60+ silver, or basic ingredients like chili peppers being 30s, is ok by ANet then I’m playing the wrong game.

And what I also said was that if ANet felt there was a problem with the cost, they would do something to fix it.

Silk was too cheap and there was a LOT of it on the TP. ANet didn’t like that. So when they released Ascended gear, it required a lot of silk. Now silk prices have gone up.

T6 mats had gotten pretty expensive before Silverwastes was released. Then Silverwastes was released and people get a lot more T6. T6 mat costs have gone down some.

Considering the costs have been what they are for food for quite some time, I would imagine that ANet feels the cost on the TP is within the realm of reasonable. So they will not be doing anything to supply or demand to affect the cost.

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Khisanth.2948

Khisanth.2948

Chili peppers are not a low level only material. They are available all over ascalon.

As for the +20 power food
http://wiki.guildwars2.com/wiki/Eda%27s_Apple_Pie same buff, much cheaper
http://wiki.guildwars2.com/wiki/Rice_Ball even cheaper but you have to use it more often
http://wiki.guildwars2.com/wiki/Roasted_Meaty_Sandwich 5 levels higher but dirt cheap

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: PyrateSilly.4710

PyrateSilly.4710

Since I go to all levels of the game and just play and harvest every node I come across I have a boat load of gold off of selling the low level stuff. As long as people are willing to spending the gold I am willing to harvest the nodes for them …….

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Beldin.5498

Beldin.5498

Chili peppers are not a low level only material. They are available all over ascalon.

Its more or less the Rosemary of Ascalon. However i prefer the shiverpeaks for farming
so no Chili Pepper for me

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I’m going to vote NO on this as farming for rare ingredients is a great way to make some quick coin (because the reason they cost so much is primarily because people prefer to pay me to go get them rather than go get them themselves).

Server: Devona’s Rest

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Jana.6831

Jana.6831

I’m going to vote NO on this as farming for rare ingredients is a great way to make some quick coin (because the reason they cost so much is primarily because people prefer to pay me to go get them rather than go get them themselves).

The reason is actually that food lasts 30 min, so if you go for 3 hours wvw you will need 6* food – tell me howlong you need to get 6 chili peppers (the good ones) – with one character, that is. Edit: And it’s not just chili peppers, it’s also sesame seeds and seaweed, garlic and onions – stuff found on different maps.
So basically the reason why you people make a quick buck is that others need this food.
By that I’m not agreeing with the OP at all as he’s complaining from a different point of view.

(edited by Jana.6831)

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Beldin.5498

Beldin.5498

I’m going to vote NO on this as farming for rare ingredients is a great way to make some quick coin (because the reason they cost so much is primarily because people prefer to pay me to go get them rather than go get them themselves).

Yeah .. i sometimes can even make 8-10 gold/h farming lemongrass .. however you
need at least 10 characters for that and 2 zones you can switch to via guesting.
Or 20 character o.O

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

Also, Eggs and Poultry Meat are only found in bags which seems crazy to me, why not Moas and Raptors etc?

Eggs and poultry meat do come from moas and raptors in every zone, including risen raptors in Orr. Furthermore, eggs also come from drakes, skales, and skelks found in every zone. I don’t know where you got the idea that they only come in bags, since I get most of mine from critters.

Cooking ingredient nodes need a change.

in Guild Wars 2 Discussion

Posted by: Khisanth.2948

Khisanth.2948

Chili peppers are not a low level only material. They are available all over ascalon.

Its more or less the Rosemary of Ascalon. However i prefer the shiverpeaks for farming
so no Chili Pepper for me

Fireheart Rise is nice for “ascalonian herbs” but I can’t think of an equivalent for shiverpeaks. That aside neither seems to be worth farming despite the complains about the price of chili peppers.

Rosemary also seems to be slightly better off considering the number of possible things you can get from the same node.