Cooldowns too long on new healing skills
The new healing skills are OP, thus the reason for a longer CD.
The new healing skills are OP, thus the reason for a longer CD.
Yeah… As was easily calculated for the Mesmers base heals:
Signet: ~250-350hps
Mantra: ~550-650hps + AoE ~250-1300hps
Right. Terribly OP. I agree. Nerf the signet to the ground.
They rushed the new skills out so that they could say they fulfilled their promise of new skills in 2013. To make sure they didn’t rush out something too unbalanced, they gave all the skills long recharges.
That’s my theory, at least.
The new healing skills are OP, thus the reason for a longer CD.
Obvious troll attempt…that’s why no explanation why any one of the new healing skills could be considered powerful.
All 8 new healing skills are UP (under powered).
Anyone else noticed the complete absence of this xxxx is OP threads…regarding the new healing skills.
They rushed the new skills out so that they could say they fulfilled their promise of new skills in 2013. To make sure they didn’t rush out something too unbalanced, they gave all the skills long recharges.
That’s my theory, at least.
^Agree 100%.
Hopefully they will buff them Jan 21st or next balance patch.
I think it could be similar to when LoL releases new characters, they purposely release them slightly underpowered so that they wont rapidly change the meta/cause imbalance issues. Here anet is playing it safe with long cds and will lower them in the future if necessary
Cooldown system is boring. Bring back energy and balance with that.