From today’s blog post, “Guild Halls: Missions for All”:
For most of the missions, aiming every guild in the game toward the same one won’t cause a problem, but Guild Challenges and Guild Puzzles will get backed up in a big way. To avoid that, those mission types will be moving into their own instances. You’ll access them from the same places in the world, but they’ll otherwise function a bit like a dungeon.
I’m a bit concerned that this may be implemented as “one instance per guild”, effectively preventing the guild cooperations we see and use almost every week.
We’re a small guild (and don’t plan to extend), and the amount of people showing up for the weekly missions is usually between 4 and 6. There is a hard requirement of at least 6 people for the puzzles, and many of the challenges aren’t feasible below 10.
Luckily, there are often other guilds around. Sometimes, they’re smaller guilds just like us, and both guilds band together for the challenge before us. Sometimes, they’re larger guilds, so we support with portals, boons and firepower as best as we can. Or sometimes they’re larger, but less experienced, and we end up explaining mechanics or taking over some of the tasks.
In either case, both guilds profit from the cooperation. This possibility has lead to social interactions between guilds that we considered mostly enjoyable. Cooperation has also allowed our small family to keep doing guild missions despite our low numbers. Not only would we be sad to see the social aspects of cooperation go, it would also put a major roadblock on our (surely ambitious) path toward our own guild hall.