First, Yes it sucks. It needs to be fixed. Anet is working on it.
In the mean time here’s a few hints for people who care to help you cope until it is fixed:
1) Don’t try to jump immediately after landing. There seems to be some problems with ground collision detection and you will often not be considered “on the ground” for a second after landing.
2) STOP before you try to jump. I mean stop completely. This helps avoid problems with uneven terrain and makes your character “settle” on the ground.
3) Running jumps to not get you more distance. You can cover the same distance from a dead stop as you can if you run 20 feet first.
4) Push W (forward) and then Space (jump) about .2 seconds after. If you jump then move forward you don’t go very far.
5) Use speed boosts for some of the longer jumps and “under-shoot.” It’s easier than trying to jump off the edge right now.
Again, it sucks this is a problem and it wrecks our muscle memory for the time being. Until it’s fixed though things are still possible you just have to ‘relearn’ how to jump.
Hope this helps some of you.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.