Could an alternate loot system exist in parallell with the current?

Could an alternate loot system exist in parallell with the current?

in Guild Wars 2 Discussion

Posted by: Stadig.7325

Stadig.7325

I’m a casual/“slightly semi-hardcore” player and I really enjoy this game. However there is one thing that is annoying me a lot. Where is the sence of achievement when it comes to loot in this game? Or rather, were is the frikin loot? I know, exotics aren’t very difficult to get but how fun is it to buy the stuff of the TP?
Player x – “Oh wow, what a cool sword. Were did u get it”.
Player y – “It’s a cool story! I went to this dungeon and slayed this epic dra.. Oh wait.. I bought it on the trading post”

That might be easy to get but gives no sense of achievement what so ever. I want to be able to go to this dungen, fight an epic battle and in the end get something so I can feel that I actually got rewarded and achieved something. Now I have to grind a lot of tokens that is needed to get an already decided piece of loot. What happened to fighting a boss and get something for it? The world bosses drops whites sometimes for gods sake! Never have I got an exotic drop except for map completion and never a lvl 80 version. The mods seems to think this is a QQ post but I’m actually suggesting that they bring another loot system which can be used in parallell with the new one. Is it to much to excpect a lvl 75-80 exotic by the end of every dungeon? Max 1 per day or something?

For reference, I have never ever played WoW.

Could an alternate loot system exist in parallell with the current?

in Guild Wars 2 Discussion

Posted by: Phy.2913

Phy.2913

This is in the game, the difference is, you gt the weapon with tokens instead of drops. RNG sucks.