Could we Fix Balthazar already?

Could we Fix Balthazar already?

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Posted by: Warruz.8096

Warruz.8096

Im really tired of this event as its absurdly annoying due to the 75% instant moral drop from who knows where(does anyone actually know what causes that). I wouldnt mind it if it wasnt the only temple that you could buy Obsidian shards for karma but its been broken for months now.

Why was Crab Toss Removed? – http://tinyurl.com/kvbaakq

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Posted by: Quick Mouse.7635

Quick Mouse.7635

It’s not instant or a bug. Generally what happens is that there is one spawn near the bottom of the hill where there are two veterans left but the pact moves on. They aggro the next spawn while the majority of people are still fighting the two vets, causing them to lose most if not all their moral. This is where most zergs fail, and I always try to yell in /say or /map to ignore those two vets. Not a bug, just poor awareness from the zerg.

Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP

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Posted by: Fortus.6175

Fortus.6175

It’s not instant or a bug. Generally what happens is that there is one spawn near the bottom of the hill where there are two veterans left but the pact moves on. They aggro the next spawn while the majority of people are still fighting the two vets, causing them to lose most if not all their moral. This is where most zergs fail, and I always try to yell in /say or /map to ignore those two vets. Not a bug, just poor awareness from the zerg.

sounds to me like bad design or “broken” mechanic which needs to be fixed nonetheless….

Last time balthz was open on my server was one week ago, granted i dont log every day but out of the 2-4 hours i do i have yet to see it open, and I check every time i can…

There is barely any KT running at any given time, and those few who do go to that part of the map prefer to do the KT instead of balthy cuz of the high failure rate and how unproductive, lenghty it can be, so that at the last steps the event fails miserably….. I used to call out balth event and used to get mad when people ignored me or said; “forget it, it will fail anyways, i want my karma” , slowly but surely I became one of them after many failures (wasted time)

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

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Posted by: Warruz.8096

Warruz.8096

I would hardly call a group of 6 a zerg, did it with as few of people as possible and there was a spawn behind and boom 75% . The only thing i noticed was a good portion of the pack lags behind the rest and proceeds to catch up all clumped up, then a vet spawns and puts several bad things on the ground and they walk through it.

Nothing i could do about it unless i knew it before hand.

Why was Crab Toss Removed? – http://tinyurl.com/kvbaakq

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Posted by: IVIUIEI.9631

IVIUIEI.9631

Can’t u buy osidian shards from SAB vender guy too

vvuevv

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Posted by: Dante.1508

Dante.1508

We had 50 and we still failed some were on the vets and the rest were guarding them they still lost 90% morale, its broken as, i haven’t attempted it since..

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Posted by: Vayne.8563

Vayne.8563

The temple opens up from time to time on my server, so I guess someone knows how to do it.

The temple quests were all made harder. A lot of people were actually asking for harder open world PvP, so I guess we should be careful about what we ask for.

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Posted by: Lopez.7369

Lopez.7369

Im really tired of this event as its absurdly annoying due to the 75% instant moral drop from who knows where(does anyone actually know what causes that). I wouldnt mind it if it wasnt the only temple that you could buy Obsidian shards for karma but its been broken for months now.

I think it’s common knowledge what causes it. Morale is based on how many NPCs are alive. The event usually fails because people stand on NPCs, which pulls AOE onto them, or people letting the NPCs get flanked.

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Posted by: Warruz.8096

Warruz.8096

Im really tired of this event as its absurdly annoying due to the 75% instant moral drop from who knows where(does anyone actually know what causes that). I wouldnt mind it if it wasnt the only temple that you could buy Obsidian shards for karma but its been broken for months now.

I think it’s common knowledge what causes it. Morale is based on how many NPCs are alive. The event usually fails because people stand on NPCs, which pulls AOE onto them, or people letting the NPCs get flanked.

Really dont think it is, how often is Balthazar actually up on your server? Usually never on dragonbrand, it was for once in a blue moon few hours ago and that was it.

In addition to it, the rest of the fight is fine. I dont see groups struggle with the last parts in fact the bar moves very slow for the whole rest of the event except for the one part right before you start working your way up. Most fail afterwards because of that being such a big hit, later in the event i never see the last bit disappear i see tiny slivers disappear meaning you would of been fine except for that up front one.

Why was Crab Toss Removed? – http://tinyurl.com/kvbaakq

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Posted by: Lopez.7369

Lopez.7369

Tarnished Coast has successfully completed the event nearly every time I tried it in the past three weeks. The Balthazar waypoint is rarely contested on my server.

When it does fail, it’s entirely because of the two issues I listed: people letting the NPCs get flanked or people pulling AOE to the NPCs by standing on them.

People just need to better understand how to keep the NPCs alive. That means failure is because of poor execution, which should result in a failed event.

(edited by Lopez.7369)

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Posted by: CobaltSixty.1542

CobaltSixty.1542

Tarnished Coast has successfully completed the event nearly every time I tried it in the past three weeks. The Balthazar waypoint is rarely contested on my server.

When it does fail, it’s entirely because of the two issues I listed: people letting the NPCs get flanked or people pulling AOE to the NPCs by standing on them.

People just need to better understand how to keep the NPCs alive. That means failure is because of poor execution, which should result in a failed event.

Bingo.

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Posted by: SchuMidas.4782

SchuMidas.4782

balthazar was the only group event that was very difficult, problem is, elder dragon is wayyyyyy tooo eaasssiiieeeerrrrrrr …………

what i mean, i hope balthazar left the way it is, and other event harder

SchuMidas – Guardian
Guild Pro Baddies [Pro] @ Tarnished Coast

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Posted by: killcannon.2576

killcannon.2576

Tarnished Coast has successfully completed the event nearly every time I tried it in the past three weeks. The Balthazar waypoint is rarely contested on my server.

When it does fail, it’s entirely because of the two issues I listed: people letting the NPCs get flanked or people pulling AOE to the NPCs by standing on them.

People just need to better understand how to keep the NPCs alive. That means failure is because of poor execution, which should result in a failed event.

Congrats. Because “if it’s not broke here, it’s not broken anywhere”. If you check the bugs area of the forums you would see that events get bugged out on different servers. The event does the exact same thing on Devonas Rest, seen the npc group go from 75 to fail with no mobs around and npcs not under attack.

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Posted by: Vayne.8563

Vayne.8563

Tarnished Coast has successfully completed the event nearly every time I tried it in the past three weeks. The Balthazar waypoint is rarely contested on my server.

When it does fail, it’s entirely because of the two issues I listed: people letting the NPCs get flanked or people pulling AOE to the NPCs by standing on them.

People just need to better understand how to keep the NPCs alive. That means failure is because of poor execution, which should result in a failed event.

Congrats. Because “if it’s not broke here, it’s not broken anywhere”. If you check the bugs area of the forums you would see that events get bugged out on different servers. The event does the exact same thing on Devonas Rest, seen the npc group go from 75 to fail with no mobs around and npcs not under attack.

Which doesn’t mean because someone fails it that it is bugged. Maybe it is, maybe it isn’t. It’s certainly possible.

But the OP has come in saying that something happened which he perceives as a bug that requires a fix and others are saying it’s not a bug.

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Posted by: killcannon.2576

killcannon.2576

Tarnished Coast has successfully completed the event nearly every time I tried it in the past three weeks. The Balthazar waypoint is rarely contested on my server.

When it does fail, it’s entirely because of the two issues I listed: people letting the NPCs get flanked or people pulling AOE to the NPCs by standing on them.

People just need to better understand how to keep the NPCs alive. That means failure is because of poor execution, which should result in a failed event.

Congrats. Because “if it’s not broke here, it’s not broken anywhere”. If you check the bugs area of the forums you would see that events get bugged out on different servers. The event does the exact same thing on Devonas Rest, seen the npc group go from 75 to fail with no mobs around and npcs not under attack.

Which doesn’t mean because someone fails it that it is bugged. Maybe it is, maybe it isn’t. It’s certainly possible.

But the OP has come in saying that something happened which he perceives as a bug that requires a fix and others are saying it’s not a bug.

Thanks for that I guess? I’m not seeing anywhere in the op post that he doesn’t think it should fail for appropriate reasons. Everyone besides the op post is saying that though, so maybe address them?

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Posted by: Vayne.8563

Vayne.8563

Tarnished Coast has successfully completed the event nearly every time I tried it in the past three weeks. The Balthazar waypoint is rarely contested on my server.

When it does fail, it’s entirely because of the two issues I listed: people letting the NPCs get flanked or people pulling AOE to the NPCs by standing on them.

People just need to better understand how to keep the NPCs alive. That means failure is because of poor execution, which should result in a failed event.

Congrats. Because “if it’s not broke here, it’s not broken anywhere”. If you check the bugs area of the forums you would see that events get bugged out on different servers. The event does the exact same thing on Devonas Rest, seen the npc group go from 75 to fail with no mobs around and npcs not under attack.

Which doesn’t mean because someone fails it that it is bugged. Maybe it is, maybe it isn’t. It’s certainly possible.

But the OP has come in saying that something happened which he perceives as a bug that requires a fix and others are saying it’s not a bug.

Thanks for that I guess? I’m not seeing anywhere in the op post that he doesn’t think it should fail for appropriate reasons. Everyone besides the op post is saying that though, so maybe address them?

I’m addressing you because you’re calling people out for saying stuff is bugged on different servers, which while true, has nothing to do with the fact that we don’t really know that it’s bugged on the OPs server. And if it’s not bugged, it doesn’t need to be fixed.

What you want to call people out, but you don’t like it when people call you out?

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Posted by: KyoHanakaze.8145

KyoHanakaze.8145

What actually causes the huge morale drop at the top of the hill is because a wave of Risen nobles that spawns…mobs that go invis and shadow step and basically you have to stand back and let yourself die to them unless you want your pact to be instagibbed.

You should also time it so thaty you get two escort events completed. It more than doubles the available morale, making the event really easy.

HoD/Valkyria Immortalis[VLK]
Iverna//Ranger
Adrienne Stormborn//Elementalist

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Posted by: Peetee.9406

Peetee.9406

What actually causes the huge morale drop at the top of the hill is because a wave of Risen nobles that spawns...mobs that go invis and shadow step and basically you have to stand back and let yourself die to them unless you want your pact to be instagibbed.

You should also time it so thaty you get two escort events completed. It more than doubles the available morale, making the event really easy.

This is somewhat correct.

The issue is the Risen Nobles that spawn however it’s not the shadow step that is the problem. They do moderate AoE damage upon first entering combat (before they render), if there are too many spawned this will instantly kill a majority of the pact.

The issue you are having is bad scaling. If you do Balthazar with a small organized group it’s hard to fail because not enough Risen Nobles will spawn to kill the pact so no morale is lost and you can coast to victory. If you bring a large amount of people, very many Risen Nobles will spawn and just wipe the pact instantly and you will fail.

Kayku
[CDS] Caedas
Sanctum of Rall

(edited by Peetee.9406)

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Posted by: killcannon.2576

killcannon.2576

Tarnished Coast has successfully completed the event nearly every time I tried it in the past three weeks. The Balthazar waypoint is rarely contested on my server.

When it does fail, it’s entirely because of the two issues I listed: people letting the NPCs get flanked or people pulling AOE to the NPCs by standing on them.

People just need to better understand how to keep the NPCs alive. That means failure is because of poor execution, which should result in a failed event.

Congrats. Because “if it’s not broke here, it’s not broken anywhere”. If you check the bugs area of the forums you would see that events get bugged out on different servers. The event does the exact same thing on Devonas Rest, seen the npc group go from 75 to fail with no mobs around and npcs not under attack.

Which doesn’t mean because someone fails it that it is bugged. Maybe it is, maybe it isn’t. It’s certainly possible.

But the OP has come in saying that something happened which he perceives as a bug that requires a fix and others are saying it’s not a bug.

Thanks for that I guess? I’m not seeing anywhere in the op post that he doesn’t think it should fail for appropriate reasons. Everyone besides the op post is saying that though, so maybe address them?

I’m addressing you because you’re calling people out for saying stuff is bugged on different servers, which while true, has nothing to do with the fact that we don’t really know that it’s bugged on the OPs server. And if it’s not bugged, it doesn’t need to be fixed.

What you want to call people out, but you don’t like it when people call you out?

I am perfectly fine for being called out. “Maybe it is, maybe it isn’t” isn’t calling me out. It’s a non committal statement. “It’s possible” is also a non statement. You made no definitive statements, did not progress the topic, I really have no clue what you want to call it. Stay on topic, Example : If you believe it isn’t a bug, say so and why. If you believe it is a bug, say so and why. Saying it may or might not be a bug, can’t we all get along and eat some pie? is derailing the discussion and provides no pertinent feedback either for or against the topic. In forum parlance this is called trolling. If you wish to say the definitive statement I made was wrong, and give a reason for it, please do.

If you read some of the replies, they are stating “Top of the hill” this, or “Spawns” that. The issue is at the bottom of the hill, as clearly stated, before the climb. The npc group will take a huge hit to morale with no active attacks or npcs being downed. I have seen it more than once, and I have also completed the event in between times when the bug never happened. The group of players trying to complete the event will often say “Wtf just happened?” I could chalk it up to maybe my eyesight, or maybe on alien fungal spores, but usually the entire group sees it happen and are as dumbfounded as I.

(edited by killcannon.2576)

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Posted by: Solid Gold.9310

Solid Gold.9310

It’s not an easy one, sometimes the pact just go from 80% moral to 0% moral for no apparent reason, usually at the start of the hill, resulying in the “WTF just happened” comments.

The easiest way is with 2 (or 3) pacts together, greatly increased moral and much more likely to succeed.

Of course co-ordinating that is more difficult, the 3 pacts have different amounts of time taken when they will reach rally, and varying difficulty levels escorting the pacts to rally.

If you want to co-ordinate 2 or 3 pacts, the pacts must be en-route before the first pact reaches rally, if another pact is on it’s way, the first (or second) pact will wait at rally before leaving for Balthazar.

So it’s not bugged, just people think they will do it easily with one pact, and it’s not always possible.

Read the Wiki.

TLDR………. Co-ordinate more than 1 pact.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

(edited by Solid Gold.9310)

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Posted by: killcannon.2576

killcannon.2576

It’s not an easy one, sometimes the pact just go from 80% moral to 0% moral for no apparent reason, usually at the start of the hill.

The easiest way is with 2 (or 3) pacts together, greatly increased moral and much more likely to succeed.

Of course co-ordinating that is more difficult, the 3 pacts have differnt amouts of time when they will reach rally, and varying difficulty levels escorting the pacts to rally.

If you want to co-ordinate 2 or 3 pacts, the pacts must be en-route before the first pact reaches rally, if another pact is on it’s way, the first (or second) pact will wait at rally before leaving for Balthazar.

So it’s not bugged, just people think they will do it easilt with one pact, and it’s not always possible.

TLDR………. Co-ordinate more than 1 pact.

“It’s not an easy one, sometimes the pact just go from 80% moral to 0% moral for no apparent reason, usually at the start of the hill.”

There is your bug.

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Posted by: Solid Gold.9310

Solid Gold.9310

killcannon.2576
“It’s not an easy one, sometimes the pact just go from 80% moral to 0% moral for no apparent reason, usually at the start of the hill.”

There is your bug.

I don’t know if that’s actually a bug or not, something happen’s there, maybe one of the pact dies or it’s just because your trying to do it with only one pact, and the moral goes from hero to zero in a second.

I haven’t seen it happen with two pacts (As far as I remember), moral seems much more stable, never managed to co-ordinate three pacts together.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

(edited by Solid Gold.9310)

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Posted by: killcannon.2576

killcannon.2576

Then we seem to be closing in on the bug.

Situation A happens under circumstance B.
Expected behavior is a single pact member dies, you lose some morale. Unexpected behavior is pact member dies you lose 70 percent of your morale, but only at at certain location and only under this certain condition.

When you notice this behavior in a situation, you should report the bug. It is also appropriate to open a dialogue with other players to see if other players have also encountered said bug, and if they know a non exploit work around for it.

What you should not expect is people to go out of the way to tell you that you are wrong by saying “You’re doing it wrong, you’re a baddie”.

By opening dialogue on the forums the player base can help identify and create non exploit workarounds for bugs that happen often until the devs have time to troubleshoot them. So now we know it’s a good idea to have at least two sets of reinforcements before attempting the temple run.

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Posted by: Solid Gold.9310

Solid Gold.9310

Then we seem to be closing in on the bug.

Situation A happens under circumstance B.
Expected behavior is a single pact member dies, you lose some morale. Unexpected behavior is pact member dies you lose 70 percent of your morale, but only at at certain location and only under this certain condition.

When you notice this behavior in a situation, you should report the bug. It is also appropriate to open a dialogue with other players to see if other players have also encountered said bug, and if they know a non exploit work around for it.

What you should not expect is people to go out of the way to tell you that you are wrong by saying “You’re doing it wrong, you’re a baddie”.

By opening dialogue on the forums the player base can help identify and create non exploit workarounds for bugs that happen often until the devs have time to troubleshoot them. So now we know it’s a good idea to have at least two sets of reinforcements before attempting the temple run.

Nobodies saying anybodies doing it wrong, it is quite possible to do it with only one pact, as I have done many times, but by having more than one pact it greatly increases your chances of success.

The only drawback being pacts need pre-events to get going, it takes some co-ordination of players to work together.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

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Posted by: Stooperdale.3560

Stooperdale.3560

Juts my personal experience but I saw this event run twice the same day recently. The first time a bunch of risen spawned at the bottom of the hill just as another bunch were dispatched on the lowest slopes. This wiped the morale by 50% instantly. So the second time I stood my thief at the back, put down a smokescreen at the right time and drew some fire, and the morale stayed at 100%.

There also seem to be places quite near the temple where morale can drop quickly. There could be some plaguebringer(?) exploding mobs turn up but I’m guessing that poor command of the event just takes its toll. People drift all over the hill and perhaps the path ahead isn’t cleared, veterans are not dispatched, or the pact forces not healed.

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Posted by: Warruz.8096

Warruz.8096

As i have said before the issue i seem to keep running into (mind you this was w/e they changed the event to only require 1 pack invasion, before you had to wait for all 3) is at the bottom of the hill.

Still cant pin point what causes it, to the best of my knowledge it is a mob in the back that spawns. However on top of that there is also members of the pack that lag behind and take a strange path getting back with the group which causes several of them to clump up.

Why was Crab Toss Removed? – http://tinyurl.com/kvbaakq

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

As i have said before the issue i seem to keep running into (mind you this was w/e they changed the event to only require 1 pack invasion, before you had to wait for all 3) is at the bottom of the hill.

Still cant pin point what causes it, to the best of my knowledge it is a mob in the back that spawns. However on top of that there is also members of the pack that lag behind and take a strange path getting back with the group which causes several of them to clump up.

You just verified that it’s not a bug, but rather poor game play. But with time, your server’s players will learn the strategies, and one day beat the evil monsters.

In GW2, Trading Post plays you!

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Posted by: ArchonWing.9480

ArchonWing.9480

Yep, succeeding in this mission requires you watch your back. The two most dangerous places are up the slope past the first few veterans, and then they’ll come from behind. The second is the fire storm where you absolutely must not wander ahead.

That being said, I would really hope that game developers would someday realize that having escort missions based on weak and stupid NPCs (especially ones that can’t be revived) are the bane of a player’s existence. However, I sorta like how unforgiving this mission is (At least it’s better than Grenth), so actually finishing it gives a sense of accomplishment. However, the NPCs could be less suicidal though.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Star Ace.5207

Star Ace.5207

As i have said before the issue i seem to keep running into (mind you this was w/e they changed the event to only require 1 pack invasion, before you had to wait for all 3) is at the bottom of the hill.

Still cant pin point what causes it, to the best of my knowledge it is a mob in the back that spawns. However on top of that there is also members of the pack that lag behind and take a strange path getting back with the group which causes several of them to clump up.

You just verified that it’s not a bug, but rather poor game play. But with time, your server’s players will learn the strategies, and one day beat the evil monsters.

Couldn’t be more condescending. Assuming that all those player’s are bad because they fail the event.

I am all for a challenge, but most of these morale keeping events are very easy to fail regardless player skill, especially with the new and improved risen nobles. The NPCs we are given are so incredibly poor, player characters are gods in comparison. Same goes for the new Anchorage Waypoint mission-too easy to fail for identical reasons, as Warmaster Chan and his troops have laughable morale for “brave” soldiers (unless they changed it in the last week-I rarely see Anchorage WP uncontested any more; maybe once last month.)

In short, it’s not fun to see morale dwindle down to nothing in less than two seconds, sometimes even less. They should revise all of those bigger events, and achieve a reasonable balance. If they used to be easy, now they are too hard/unforgiving.

I prefer doing the events myself, but sometimes I just guest servers to see which one is open whenever I need them liberated. Only Dwayna’s, Lyssa’s, and Melandru’s seem to be reasonably balanced-those that do not depend too heavily on NPCs.

It’s not a bug per se, but what I consider a bit of carelessness during development, or pushed, unfinished content that didn’t meet a deadline. That a few people in the population conquer them doesn’t mean that every player should or either aren’t good enough for it. Rather, that content is unpolished and thus avoided by most.

Congrats to all of those who do these events easily every day, all the time-that doesn’t give you the right to be condescending/feeling superior than those who find issue with them, however.

I didn’t mean to offend any of the developers, and was just being honest about how these NPC morale missions actually play out, even if they seem to be fun/ok during playtesting.

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Posted by: Ridley.3691

Ridley.3691

I agree the event needs to be tweaked, I think the NPCs need a slight buff to health, and to have better AI so they don’t just stand in bad stuff. That and/or replace the dreaded morale bar with how many troops are up, and -all- troops need to die before the event fails.

As for bugs, I don’t think there are any bugs with it, or at least any bugs are rare, the instant loss of 75%+ of morale is just most of the troops dying instantly due to a wave of heavy-hitting AoE mobs spawning. You really do need either luck, or good coordination to win with only one group of troops, and most zergs just run in, kill things and hope for the best(not a good tactic for this event).

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Posted by: KyoHanakaze.8145

KyoHanakaze.8145

It’s also good have healing builds going when you’re doing it. I’ve gotten into the habit of bringing my water ele for Balth.

HoD/Valkyria Immortalis[VLK]
Iverna//Ranger
Adrienne Stormborn//Elementalist

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Posted by: Flamenco.3894

Flamenco.3894

Thanks to PvE culling this event seems impossible.

Prince Rurik and Lady Althea. Anyone else see the incompatibilty here?