Could we get restriction-free crafting
I wrote a suggestion on that a while ago, You might light it xD
Leave it to A-net to decide whether the suggestion is possible or not.
I’m all for revamping stat allocations and how they are made. This notion of having specific recipes and gating them behind content chafes me quite a bit.
I had an idea a while back that would be good for it, but it really does need to be revisited somehow. Even WildStar’s crafting felt better than GW2’s. :\
It would be horrible for a lot of players if they changed the stat sets now… They would have to allow all players to change all their equipment into whatever stats they want, if they did change it… like they did when they took magic find away from items… But, none the less, i am all for it.
(Take care about necro-posting though, they don’t like that)
Leave it to A-net to decide whether the suggestion is possible or not.
A lot of people complained in the past about a lack of area / monster specific equipment. Stat sets unique to an area (dry top) is one way ANet solved this. Those players probably wouldn’t like losing some of those unique rewards.
Which unique rewards? o.O That equipment is available to ANYONE… o.O
However, It makes very little sense, that the stats are banded together the way they are, with 1 exception: Its simple. it is probably easier to make it the way it is now and have it Functional… And that is probably why it is the way it is… Quality sometimes demand simplicity… though that is sad to say…
That said, the uniqueness should come from skins not from attributes. at least thats what i think… :P
Leave it to A-net to decide whether the suggestion is possible or not.
I 100% support this. There are more stats and as such more stat combinations than what you’re representing, but so what, there are new mats too. You want boon duration? Snow flakes. You want condition duration? Amber why not? Crystals can still be what’s needed for celestial since they’re a special kind of pain.
Also, they would not need to do anything with the gear people already have because that gear would not be effected by this change. All those sets would still be viable.
The main problem with this, I think, and it’s a stupid problem, is that they don’t have names for all the other possible combinations that are potentially available.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
A lot of people complained in the past about a lack of area / monster specific equipment. Stat sets unique to an area (dry top) is one way ANet solved this. Those players probably wouldn’t like losing some of those unique rewards.
They wouldn’t though, because Dry Top remains the only place you can get Amber. As long as Amber is associated with a specific stat then if anyone wants to be a special snowflake then they put amber in their gear to get that stat.
Otherwise I agree with above. The only thing that actually matters is the special skins associated with Dry Top, it shouldn’t be the stat you can get out of it.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
A lot of people complained in the past about a lack of area / monster specific equipment. Stat sets unique to an area (dry top) is one way ANet solved this. Those players probably wouldn’t like losing some of those unique rewards.
They wouldn’t though, because Dry Top remains the only place you can get Amber. As long as Amber is associated with a specific stat then if anyone wants to be a special snowflake then they put amber in their gear to get that stat.
Otherwise I agree with above. The only thing that actually matters is the special skins associated with Dry Top, it shouldn’t be the stat you can get out of it.
The only thing that would mean, is that the Amber stat, would be exotic/ascended level 80 gear only. which, i think is perfectly reasonable?
Leave it to A-net to decide whether the suggestion is possible or not.
You get amber in Silverwastes chests also, as well as from dust mites or silly sand in either map. Quartz, however, is only in Dry Top (and home instances if you have the node). Of course, you need the quartz to refine the amber.
Point still remains though Some gear will be 80 exotic/ascended only.
Leave it to A-net to decide whether the suggestion is possible or not.
You get amber in Silverwastes chests also, as well as from dust mites or silly sand in either map. Quartz, however, is only in Dry Top (and home instances if you have the node). Of course, you need the quartz to refine the amber.
I don’t know about you but I get quartz in my home instance.
Point still remains though Some gear will be 80 exotic/ascended only.
And yes, I think the people referenced as decenters would be totally ok with this.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
You get amber in Silverwastes chests also, as well as from dust mites or silly sand in either map. Quartz, however, is only in Dry Top (and home instances if you have the node). Of course, you need the quartz to refine the amber.
I don’t know about you but I get quartz in my home instance.
Point still remains though Some gear will be 80 exotic/ascended only.
And yes, I think the people referenced as decenters would be totally ok with this.
I know I would love it
Leave it to A-net to decide whether the suggestion is possible or not.
I agree with the OP: why artificially restrict crafting combinations? Why are some prefixes account bound? I would also like to see a change in this direction.