Could we get restriction-free crafting

Could we get restriction-free crafting

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Posted by: NiBlack.3149

NiBlack.3149

I just wondered… Why getting some stats combinations on your equipment is impossible (ex. main Power, and Prec + Tough secondary), and even if possible there are kittened requirements (zealot).

When I see materials I am sure such system once was in game, or was planed.
Blood is Power, Claw is precision, Fang is Ferocity, Bone is Vitality, Scale is Toughness, Totem is Healing Power, and Poison sack is Condition Damage…

Why cannot I use 3 blood, 1 scale, and 1 claw (or even 3,2,2 for more expensiveness) and craft Power (primary), Precision and toughness equipment.

I don’t even need it during crafting equipment lv. 1-79 it could be only for lv 80 exotic, and ascended equipment.

There is lot of “bad blood” around zerker meta. But even Game don’t provide any viable equipment with a bit less damage and some defensive stat (like my example). So you are Uber DPS, or punny DPS (and nothing between). Whit this I would happily change my berzerker warrior gear for some mix that would provide me some more armor and vitality (on expense of ferocity).
Of course it wouldn’t remove berserker meta, but it would be step in right direction.

What is against it. If you are afraid that it will make much more easier to reach lv 500 during crafting, then you can use more expensive version, or lower boost for finding new recipe.
When crafting there is already hard to find some stuff, so additional sorting methods would be useful (ex. sorting, by set) even without changes.
At level 80 you buy recipes for dowels and inscriptions (there probably would be need for blank inscriptions) so there wont be problems with interpretations while inventing.

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Posted by: Zelanard.5806

Zelanard.5806

I wrote a suggestion on that a while ago, You might light it xD

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Posted by: Zelanard.5806

Zelanard.5806

I’m all for revamping stat allocations and how they are made. This notion of having specific recipes and gating them behind content chafes me quite a bit.

I had an idea a while back that would be good for it, but it really does need to be revisited somehow. Even WildStar’s crafting felt better than GW2’s. :\

It would be horrible for a lot of players if they changed the stat sets now… They would have to allow all players to change all their equipment into whatever stats they want, if they did change it… like they did when they took magic find away from items… But, none the less, i am all for it.
(Take care about necro-posting though, they don’t like that)

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Posted by: Magnnus.5169

Magnnus.5169

A lot of people complained in the past about a lack of area / monster specific equipment. Stat sets unique to an area (dry top) is one way ANet solved this. Those players probably wouldn’t like losing some of those unique rewards.

Could we get restriction-free crafting

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Posted by: Zelanard.5806

Zelanard.5806

Which unique rewards? o.O That equipment is available to ANYONE… o.O
However, It makes very little sense, that the stats are banded together the way they are, with 1 exception: Its simple. it is probably easier to make it the way it is now and have it Functional… And that is probably why it is the way it is… Quality sometimes demand simplicity… though that is sad to say…

That said, the uniqueness should come from skins not from attributes. at least thats what i think… :P

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I 100% support this. There are more stats and as such more stat combinations than what you’re representing, but so what, there are new mats too. You want boon duration? Snow flakes. You want condition duration? Amber why not? Crystals can still be what’s needed for celestial since they’re a special kind of pain.

Also, they would not need to do anything with the gear people already have because that gear would not be effected by this change. All those sets would still be viable.

The main problem with this, I think, and it’s a stupid problem, is that they don’t have names for all the other possible combinations that are potentially available.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Could we get restriction-free crafting

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Posted by: Kal Spiro.9745

Kal Spiro.9745

A lot of people complained in the past about a lack of area / monster specific equipment. Stat sets unique to an area (dry top) is one way ANet solved this. Those players probably wouldn’t like losing some of those unique rewards.

They wouldn’t though, because Dry Top remains the only place you can get Amber. As long as Amber is associated with a specific stat then if anyone wants to be a special snowflake then they put amber in their gear to get that stat.

Otherwise I agree with above. The only thing that actually matters is the special skins associated with Dry Top, it shouldn’t be the stat you can get out of it.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Zelanard.5806

Zelanard.5806

A lot of people complained in the past about a lack of area / monster specific equipment. Stat sets unique to an area (dry top) is one way ANet solved this. Those players probably wouldn’t like losing some of those unique rewards.

They wouldn’t though, because Dry Top remains the only place you can get Amber. As long as Amber is associated with a specific stat then if anyone wants to be a special snowflake then they put amber in their gear to get that stat.

Otherwise I agree with above. The only thing that actually matters is the special skins associated with Dry Top, it shouldn’t be the stat you can get out of it.

The only thing that would mean, is that the Amber stat, would be exotic/ascended level 80 gear only. which, i think is perfectly reasonable?

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Posted by: BrettM.9062

BrettM.9062

You get amber in Silverwastes chests also, as well as from dust mites or silly sand in either map. Quartz, however, is only in Dry Top (and home instances if you have the node). Of course, you need the quartz to refine the amber.

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Posted by: Zelanard.5806

Zelanard.5806

Point still remains though Some gear will be 80 exotic/ascended only.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

You get amber in Silverwastes chests also, as well as from dust mites or silly sand in either map. Quartz, however, is only in Dry Top (and home instances if you have the node). Of course, you need the quartz to refine the amber.

I don’t know about you but I get quartz in my home instance.

Point still remains though Some gear will be 80 exotic/ascended only.

And yes, I think the people referenced as decenters would be totally ok with this.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Zelanard.5806

Zelanard.5806

You get amber in Silverwastes chests also, as well as from dust mites or silly sand in either map. Quartz, however, is only in Dry Top (and home instances if you have the node). Of course, you need the quartz to refine the amber.

I don’t know about you but I get quartz in my home instance.

Point still remains though Some gear will be 80 exotic/ascended only.

And yes, I think the people referenced as decenters would be totally ok with this.

I know I would love it

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I agree with the OP: why artificially restrict crafting combinations? Why are some prefixes account bound? I would also like to see a change in this direction.

John Smith: “you should kill monsters, because killing monsters is awesome.”