Could we please get "raids."
Then what are you wanting? If you are going to ask for raids but something that is not like WoW try to give an example lol. I’m pretty sure fractals were Anets attempt to raids
Question: From what we know so far of how you claim a guild hall, would you consider that to be a raid?
There are two possible hall locations. If you claim the second, you lose the first and would have to retake it to get it back, back and forth. It should be possible to make a guild just for this, even, if the mission turns out to be fun.
delicate, brick-like subtlety.
Then what are you wanting? If you are going to ask for raids but something that is not like WoW try to give an example lol. I’m pretty sure fractals were Anets attempt to raids
Those are 5 man “dungeons.” How do you consider them to be raids?
A raid is like a dungeon, but is done with larger groups than 5 people. Usually between 10 and 25 people. Open world bosses are not raids, they aren’t instanced and require little to no group cohesion or organisation.
(edited by Gern.2978)
tequatl, and triple trouble are considered raids, and i guess wyvern is too, but we barely even know 1/3 of whats in the expansion.
tequatl, and triple trouble are considered raids, and i guess wyvern is too, but we barely even know 1/3 of whats in the expansion.
League of Legends have raids?
tequatl, and triple trouble are considered raids, and i guess wyvern is too, but we barely even know 1/3 of whats in the expansion.
League of Legends have raids?
whats that ?
tequatl, and triple trouble are considered raids, and i guess wyvern is too, but we barely even know 1/3 of whats in the expansion.
Those are world bosses, not raids. World bosses are nothing like raids, for the reasons I stated above, and are not a substitute for raids.
Then what are you wanting? If you are going to ask for raids but something that is not like WoW try to give an example lol. I’m pretty sure fractals were Anets attempt to raids
Those are 5 man “dungeons.” How do you consider them to be raids?
A raid is like a dungeon, but is done with larger groups than 5 people. Usually between 10 and 25 people. Open world bosses are not raids, they aren’t instanced and require little to no group cohesion or organisation.
Sounds like you want Tequatl, Triple Wurm, Guild Challenge, WvW and Guild Puzzle. Those are all raids.
Then what are you wanting? If you are going to ask for raids but something that is not like WoW try to give an example lol. I’m pretty sure fractals were Anets attempt to raids
Those are 5 man “dungeons.” How do you consider them to be raids?
A raid is like a dungeon, but is done with larger groups than 5 people. Usually between 10 and 25 people. Open world bosses are not raids, they aren’t instanced and require little to no group cohesion or organisation.
Sounds like you want Tequatl, Triple Wurm, Guild Challenge, WvW and Guild Puzzle. Those are all raids.
Those are in the open world so they are not raids. Those require little to no skill, organization (other than numbers) and don’t offer any kind of challenge. A “raid” is instanced content that cannot be akitten
DCUO and NExon’s DragonNest feature 8-man raids
10 man dungeons, raids, instances of some seriously fun challenges would be awesome.
Question: From what we know so far of how you claim a guild hall, would you consider that to be a raid?
There are two possible hall locations. If you claim the second, you lose the first and would have to retake it to get it back, back and forth. It should be possible to make a guild just for this, even, if the mission turns out to be fun.
I thought the progression saves?
Time is a river.
The door is ajar.
I would also love content that required 10, 15, or 20 man groups. GW2 already does scaling, so I think that this could work well. (With the content becoming harder with the more people we have in an instance, of course…)
Basically – bigger, badder dungeons. Bigger, badder boss fights. (Mechanics are getting more engaging for boss fights, aren’t they? (Marionette, the knights and hologram fights during the LA invasion, VW – I’m not saying they’re “hardcore”, but definitely more engaging than previous mechanics.) I would love to see more of that (and harder versions of that) for raids! And MULTIPLE bosses per raid!
Maybe add in some of those pesky puzzles we have in guild missions (where people have to execute an action at the right time or place an object in the proper location).
These are definitely things that I would love to see in the future.
Prescribed [Rx]
I would also love content that required 10, 15, or 20 man groups. GW2 already does scaling, so I think that this could work well. (With the content becoming harder with the more people we have in an instance, of course…)
Basically – bigger, badder dungeons. Bigger, badder boss fights. (Mechanics are getting more engaging for boss fights, aren’t they? (Marionette, the knights and hologram fights during the LA invasion, VW – I’m not saying they’re “hardcore”, but definitely more engaging than previous mechanics.) I would love to see more of that (and harder versions of that) for raids! And MULTIPLE bosses per raid!
Maybe add in some of those pesky puzzles we have in guild missions (where people have to execute an action at the right time or place an object in the proper location).
These are definitely things that I would love to see in the future.
They won’t add harder content because new/casual players would have hard time clear it / or join any party/raid because 90% of the people wants exped only already to every path. So Anet will make dungeons that is possible to clear with all beginners that have mediocre skills.
Question: From what we know so far of how you claim a guild hall, would you consider that to be a raid?
There are two possible hall locations. If you claim the second, you lose the first and would have to retake it to get it back, back and forth. It should be possible to make a guild just for this, even, if the mission turns out to be fun.
claiming the guild hall is not a raid, its content for roleplayers.
if thats what anet describes as challenging group content, then good night.
Question: From what we know so far of how you claim a guild hall, would you consider that to be a raid?
There are two possible hall locations. If you claim the second, you lose the first and would have to retake it to get it back, back and forth. It should be possible to make a guild just for this, even, if the mission turns out to be fun.
claiming the guild hall is not a raid, its content for roleplayers.
if thats what anet describes as challenging group content, then good night.
It’s not. They never put CGC and guild halls in the same sentence.
I don’t know how many times, or how many ways I can say this: Tequatl, 3 headed jungle worm, the marionette, these Are not Raids. They are open world content. I don’t see how you could believe they are raids. They aren’t instanced, so any one can come or go from the event as they please and it own’t really effect the outcome. They are not very challenging and require little or no group cohesion, communication, or organisation, because they have to be like that since they are open world content. If open world content was as challenging as a raid, it would never be completed; you can’t organize an entire server of random people who aren’t in a group and don’t know who you are, nor is it fun to try.
Raids are basically dungeons, they are instanced content, but require a larger group to accomplish than 5 people, usually between 10 and 25, and are thus much more challenging than dungeons and a greater social experience. They allow a guild as a whole to feel more accomplished, rather than just 5 people in the guild at a time.
(edited by Gern.2978)
Cough NO WE CAN’T Cough.
Didn’t Anet say they are done making instanced content for whatever reason?
At any rate, the idea itself might be fun, but I am sure we won’t see it any time soon. They are in development of HoT, also raids kind of imply a lot of new game assets which is a fair deal of work for little to no reward (for devs), unless it’s part of another expansion “Guild Wars 2 : The Sewers!”.
It’s not impossible, I just don’t see it happening.
They won’t add harder content because new/casual players would have hard time clear it / or join any party/raid because 90% of the people wants exped only already to every path. So Anet will make dungeons that is possible to clear with all beginners that have mediocre skills.
I don’t see why they couldn’t give the raids a selection of difficulty ratings that could be voted on by the group. Normal and…Veteran? Hardcore? Elite? Whatever they wanted to call it, but I don’t see any reason in having more than two difficulties. (IF they made the harder rating actually hard.)
I know GW2 isn’t like other MMOs, but raid content is a great way for Guilds to interact with each other and build on their own abilities and skill.
(I want to add that I realize the likelihood of raids being implemented any time soon is extremely low, but there’s no reason not to discuss it.)
Prescribed [Rx]
They won’t add harder content because new/casual players would have hard time clear it / or join any party/raid because 90% of the people wants exped only already to every path. So Anet will make dungeons that is possible to clear with all beginners that have mediocre skills.
I don’t see why they couldn’t give the raids a selection of difficulty ratings that could be voted on by the group. Normal and…Veteran? Hardcore? Elite? Whatever they wanted to call it, but I don’t see any reason in having more than two difficulties. (IF they made the harder rating actually hard.)
I know GW2 isn’t like other MMOs, but raid content is a great way for Guilds to interact with each other and build on their own abilities and skill.
(I want to add that I realize the likelihood of raids being implemented any time soon is extremely low, but there’s no reason not to discuss it.)
Fractals are perfect for this kind of thing. They scale in difficulty, and require lots of coordination and have some mildly complex mechanics. All they would need to do is make fractals that require 10 or more players, with a maximum of 25.
Didn’t Anet say they are done making instanced content for whatever reason?
Not that I’m aware of. In fact, if you read the blog about the changes to the guild missions, you’ll see that some of them are becoming instanced to keep them from being flooded with players.
If that turns out to be popular, then that might be where they’ll look at putting some kind of raids in the future.
delicate, brick-like subtlety.
Then what are you wanting? If you are going to ask for raids but something that is not like WoW try to give an example lol. I’m pretty sure fractals were Anets attempt to raids
Those are 5 man “dungeons.” How do you consider them to be raids?
A raid is like a dungeon, but is done with larger groups than 5 people. Usually between 10 and 25 people. Open world bosses are not raids, they aren’t instanced and require little to no group cohesion or organisation.
Sounds like you want Tequatl, Triple Wurm, Guild Challenge, WvW and Guild Puzzle. Those are all raids.
Those are in the open world so they are not raids. Those require little to no skill, organization (other than numbers) and don’t offer any kind of challenge. A “raid” is instanced content that cannot be akitten
If you think Triple Wurm requires no skill organization, you are mistaken. WvW also requires organization and skill if you want to be in the higher tiers. Tequatl requires some degree of organization and skill. You can’t just walk up to Tequatl and start wailing on it with no plan. You also, have to no what you’re doing for Guild Puzzles if you don’t want to fail.
(edited by reapex.8546)
I don’t know how many times, or how many ways I can say this: Tequatl, 3 headed jungle worm, the marionette, these Are not Raids. They are open world content. I don’t see how you could believe they are raids. They aren’t instanced, so any one can come or go from the event as they please and it own’t really effect the outcome. They are not very challenging and require little or no group cohesion, communication, or organisation, because they have to be like that since they are open world content. If open world content was as challenging as a raid, it would never be completed; you can’t organize an entire server of random people who aren’t in a group and don’t know who you are, nor is it fun to try.
Raids are basically dungeons, they are instanced content, but require a larger group to accomplish than 5 people, usually between 10 and 25, and are thus much more challenging than dungeons and a greater social experience. They allow a guild as a whole to feel more accomplished, rather than just 5 people in the guild at a time.
Just an FYI for you, it does not have to be instanced to be a raid. There have been a few games that have done open world raids. Don’t get me wrong, sometimes it was done right, sometimes it wasn’t but that’s true for everything.
Second the events you mentioned actually do require a level or organization. Believe it or not you can’t just have everyone on the map run up to teq and spam the 1 key. You actually need defense groups in certain locations and during the battery phase you need people that will fight the bulk mobs and the special mobs (grub holes, fingers, and the fatties). In fact the teq fight is pretty similar to how some raid bosses operate, so it’s not unfair for some people to consider them raids.
Just wanted to clarify some misunderstandings you seem to have.
I don’t know how many times, or how many ways I can say this: Tequatl, 3 headed jungle worm, the marionette, these Are not Raids. They are open world content. I don’t see how you could believe they are raids. They aren’t instanced, so any one can come or go from the event as they please and it own’t really effect the outcome. They are not very challenging and require little or no group cohesion, communication, or organisation, because they have to be like that since they are open world content. If open world content was as challenging as a raid, it would never be completed; you can’t organize an entire server of random people who aren’t in a group and don’t know who you are, nor is it fun to try.
Raids are basically dungeons, they are instanced content, but require a larger group to accomplish than 5 people, usually between 10 and 25, and are thus much more challenging than dungeons and a greater social experience. They allow a guild as a whole to feel more accomplished, rather than just 5 people in the guild at a time.
Just an FYI for you, it does not have to be instanced to be a raid. There have been a few games that have done open world raids. Don’t get me wrong, sometimes it was done right, sometimes it wasn’t but that’s true for everything.
Second the events you mentioned actually do require a level or organization. Believe it or not you can’t just have everyone on the map run up to teq and spam the 1 key. You actually need defense groups in certain locations and during the battery phase you need people that will fight the bulk mobs and the special mobs (grub holes, fingers, and the fatties). In fact the teq fight is pretty similar to how some raid bosses operate, so it’s not unfair for some people to consider them raids.
Just wanted to clarify some misunderstandings you seem to have.
I get the feeling that you have never done an actual raid. The level of “organisation” that Teq requires is nothing compared to a good raid. And even if it does, it still allows people to simply walk in, spam 1, and get credit. That’s not a raid. And despite some games calling open world content a raid, that isn’t a raid, it’s open world content.
But this is all beside the point. What I, and others, are asking for is instanced raids. Not guild puzzles, not claiming our Guild Hall, not WvW, not open world boss fights, even ones with complex mechanics. We want instanced, large group fights with bosses, fight mechanics, and a group number cap of 10-25 people.
You might want to wait for Wildstar which is going to F2P this fall. I hear their raids are pretty good. I wouldn’t expect them for GW2 either.
It seems like if it takes more than minimal effort (and wont make them money) they are not adding it to the game.
I’m absolutely for it, that Anet implements different forms of Raids for different tastes into GW2.
Would be great new content for either a next Feature Patch or the next Add On.
Battlefields for either 25, 50 or 100 people of Guilds fighting against either 25,50 or 100 people of an other Guild on special for such battles designed own instanced maps with PvP rules, so unlike WvW, theres no Buff Items, no Buff Mechanics like Shrines, or WvW World Bonus Effects, no PvE creatures you can rally from that can get in your way and annoy you.
Heroic Fractals, a new form of Solo Raid Fractals with STORY, which work basically like GW1’s Bonus Mission Pack providing for each story several “Chapters” to play through and raid through, filling up Story Books with entries for every successful cleared chapter and turning in complete books for special rewards, or keeping it as a decoration reward for the Guild Hall/Home Instance later for Player Housing
Dungeon Crawlers/ Solo Dungeons, special unenendless or very high/deep scaled dungeons that become more and more challenging, so higher/deeper you delve into them, which look everytime you enter them different and reward you daily with new rewards that you can find there, amogn them one special dungeon crawler, the Tower of Ancient Trials, a 100 floor tower where you get mystically reset on level 1 with beginner gear, if you want to do the trials and where you can find unique cursed equipment that can be found only there, that you can keep if you remove its curse with Sacred Water that you can also only find in the tower (Lufia Style Dungeon)
Hunting Grounds, special instanced maps, where you can raid either solo or as group in a Monster Hunter Styte together for unique loot, that you can get only from the very rare beasts to be found in these places, very tough and intelligent monsters, that require good tactics, traps and strategy/group coordination to be slain. Where you also need to use lures to get them to a place, where you want to have them.
Just keep the Monster Hunter gameplay in mind, as its very popular and Hunting Grounds would be the palce, where you would get that feeling of raid gameplay thats similar to MH…
Guild Crusades, the improved version of Guild Missions, special Guild Missions, that you can do only either as 10,25,50, or 100 Men Groups are considered to be called Guild Crusades, that would be the Guild Raid Content
That would be 5 great and in itself unique different Raid Styles as Game Content, that I would love to see in the Game. They would enrich the overall Gameplay of GW2 by sooooo much and would make GW2 much more interesting and entertaining.
Under these types would be just something for everybody:
You want a PvP/WvW Style Raid, where you fight agaisnt other Players – Go to Battlefields
You want Solo/Group Raids with deep multi chapter BMP Style Story – Go to Heroic Fractals
You want just Solo Raids without much Story – Go to Solo Dungeons, a little bit Story is there, but only for the first time doing them.
You want Classic Raids – Go into Dungeon Crawlers
You want Big Group scaled Raids – Go either into Hunting Grounds, if you like just to group up with many random players together, or go to Guild Crusades, if that large Group is your own Guild or one that you’ve joined.
That would be the best 5 things in regard of Raid Content, that anet could add to the game to keep players for a very long time very busy
What people expected after 3 years of waiting:
Raids, New Dungeons, Hardmode, Battlegrounds … repeatable HL content
What we have: 5 explorable maps for 50$
They just do the game for casuals that willingly want to pay cash for gems and buy their gemstore cosmetics, not for gamers that want repeatable challenging content.
(sorry for my bad english)
People always complain about lack of “hard” content in GW2, but what really annoys me is that most players in this game actually avoid hard content and stick to easy farmable dungeon paths and world bosses. Nowadays no1 ever tries to do triple wurm and before megaserver implementation you had to guest on specific server to do Tequatil.
Look at the Wildstar…they tried to listen to hardcore mmo players that wanted large scale hardcore raids, and after few months many hardcore guild just stopped trying because it was too demanding.
Don’t get me wrong, I would also like some challenging raid-like content but I am afraid that most players will skip it anyways (if actual rewards are going to be…well, meh…).
So a guardian, a warrior, a thief and 22 eles stacked in a corner with icebow. seems fun.
thats the current pve… thats why we want something new… and challenging…
Oh please. All you lot would do is stack in corner and say the content was too easy.
Oh please. All you lot would do is stack in corner and say the content was too easy.
You are so close minded that you cant even imagine what pve dungeons and raids could be…
Oh please. All you lot would do is stack in corner and say the content was too easy.
You’ve never done a fractal, have you?
That is the baseline that I am asking they use to make raids, not dungeons. Fractals require communication and coordination, and have mildly challenging mechanics that require a lot more than just stacking in the corner most of the time. I want that but with 10-25 people, instead of just 5.
People always complain about lack of “hard” content in GW2, but what really annoys me is that most players in this game actually avoid hard content and stick to easy farmable dungeon paths and world bosses. Nowadays no1 ever tries to do triple wurm and before megaserver implementation you had to guest on specific server to do Tequatil.
Look at the Wildstar…they tried to listen to hardcore mmo players that wanted large scale hardcore raids, and after few months many hardcore guild just stopped trying because it was too demanding.
Don’t get me wrong, I would also like some challenging raid-like content but I am afraid that most players will skip it anyways (if actual rewards are going to be…well, meh…).
and when we get hard content, they complain that its too hard..triple trouble used to be alot harder than it was now, and people complained it was too hard. and when marionette came out, it was painstakingly tough. noone is ever happy. I don’t do fractals because, it takes too long and, I hate heights, even in video games they give me vertigo.
People always complain about lack of “hard” content in GW2, but what really annoys me is that most players in this game actually avoid hard content and stick to easy farmable dungeon paths and world bosses. Nowadays no1 ever tries to do triple wurm and before megaserver implementation you had to guest on specific server to do Tequatil.
Look at the Wildstar…they tried to listen to hardcore mmo players that wanted large scale hardcore raids, and after few months many hardcore guild just stopped trying because it was too demanding.
Don’t get me wrong, I would also like some challenging raid-like content but I am afraid that most players will skip it anyways (if actual rewards are going to be…well, meh…).
and when we get hard content, they complain that its too hard..triple trouble used to be alot harder than it was now, and people complained it was too hard. and when marionette came out, it was painstakingly tough. noone is ever happy.
That’s open world content, of course people are going to complain that it’s too hard.
A better example to look at is level 50 fractals. Those are very challenging, but lots of people still do them (myself included), have lots of fun doing them, and don’t complain that they are too hard. And it is that crowed that would do raids.
I don’t know how many times, or how many ways I can say this: Tequatl, 3 headed jungle worm, the marionette, these Are not Raids. They are open world content. I don’t see how you could believe they are raids. They aren’t instanced, so any one can come or go from the event as they please and it own’t really effect the outcome. They are not very challenging and require little or no group cohesion, communication, or organisation, because they have to be like that since they are open world content. If open world content was as challenging as a raid, it would never be completed; you can’t organize an entire server of random people who aren’t in a group and don’t know who you are, nor is it fun to try.
Raids are basically dungeons, they are instanced content, but require a larger group to accomplish than 5 people, usually between 10 and 25, and are thus much more challenging than dungeons and a greater social experience. They allow a guild as a whole to feel more accomplished, rather than just 5 people in the guild at a time.
If I’m not mistaken the first defeat of teq took quite a bit of time.
Then it ran into the same problem as the dungeons have, and “raids” will.
people found/find ways to complete it so easily, so efficiently, that it becomes faceroll, to the point of 1-2 players actually “working” and the rest auto attack afking.
That’s open world content, of course people are going to complain that it’s too hard.
A better example to look at is level 50 fractals. Those are very challenging, but lots of people still do them (myself included), have lots of fun doing them, and don’t complain that they are too hard. And it is that crowed that would do raids.
Yep, but fractals are not raids. I was trying to say that ppl wanted (or at least they think they wanted) large scale (raid-like) hard and demanding epic fights, but in reality most players will avoid that because of high level of coordination is needed to complete those fights…
That’s open world content, of course people are going to complain that it’s too hard.
A better example to look at is level 50 fractals. Those are very challenging, but lots of people still do them (myself included), have lots of fun doing them, and don’t complain that they are too hard. And it is that crowed that would do raids.
Yep, but fractals are not raids. I was trying to say that ppl wanted (or at least they think they wanted) large scale (raid-like) hard and demanding epic fights, but in reality most players will avoid that because of high level of coordination is needed to complete those fights…
You are saying that because of fights like Teq, you can’t compare raid fights to open world boss fights, they are not the same, and they do not draw the same crowed.
I know that fractals are not raids……
I said I want raids that are like Fractals. That would mean instanced, scaleable dungeon-type encounters with mechanics that require communication and coordination, with a group requirement of at least 10 people. I know that all of the people who do Fractals would also do such raid instances.