Craft visual effects for weapons?

Craft visual effects for weapons?

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Posted by: Phadde.7362

Phadde.7362

I think that there are very few particle effects on the weapons (and armors) in this game. Not only does it look a lot cooler with visual effects, it also makes the items seem more alive and dynamic.

Perhaps it would be a fairly brilliant idea to make it possible to add such effects to your weapons via the crafting system? Doesn’t have to be big effects and it would add a huge amount of additional customization-options for our characters.

Do you think this should be implemented? =)

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Craft visual effects for weapons?

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

EQ2 has effect crafting. Also, effect items drop as loot from boss chests.

Since someone else has done it, I doubt it will happen here.

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Craft visual effects for weapons?

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Posted by: Mosharn.8357

Mosharn.8357

EQ2 has effect crafting. Also, effect items drop as loot from boss chests.

Since someone else has done it, I doubt it will happen here.

this is an mmo where you kill countless things in order to be blessed by the rng gods for that certain item. This has been done too but look its in this game aswell!

Craft visual effects for weapons?

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Posted by: Speckly.3729

Speckly.3729

I’m on the fence, but that’s mostly because I just blew about 1.5k gold on a legendary because I wanted a trailing magic effect and I’d be pretty kittened if like 6 months from now you could get the same thing for 300g worth of mats.

Craft visual effects for weapons?

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Posted by: Phadde.7362

Phadde.7362

I’m on the fence, but that’s mostly because I just blew about 1.5k gold on a legendary because I wanted a trailing magic effect and I’d be pretty kittened if like 6 months from now you could get the same thing for 300g worth of mats.

Oh, it should definitely not outshine legendaries. I’m more talking about effects similar to the fire on the AC weapons, the mist on Arah weapons, or the glow on some of the Caretaker weapons. You still have the model of the weapon to brag with, and your footsteps, and your huge trail. =)

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Craft visual effects for weapons?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I would like to see this over 400, and the crafted item would be for forging. So you take an item, the forged item, maybe some number of skill point items and dust, why not, and you get back the original item with the crafted effect on it.

Crafted effects should be pretty generic, like fire, lightning, cold, poison. And try to avoid mimicking Legendaries or other special weapons that already have effect.

The effect should be on the weapon, too, not the skin. So if you change the skin it maintains the effect.

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(edited by Kal Spiro.9745)

Craft visual effects for weapons?

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Posted by: Valento.9852

Valento.9852

I’ve suggested it long ago but got buried under pile of not very interesting threads… I suggested what I named “cosmetic progression”, average hard to craft recipes that would require very rare drops from each dungeon.

Say, I have AC greatsword, a plain model, with a bit of crafting I could apply effects to it, and the same would go for every piece of armor, but that would take time (specially since dungeons got time-gated reward-wise). They could make a large rock with inscriptions carved and name it something cool like “Enchantment Tablet”, in a cool RPG-themed crafting system (apart from the original one).

Game needs moar magic!

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(edited by Valento.9852)

Craft visual effects for weapons?

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Posted by: Phadde.7362

Phadde.7362

I would like to see this over 400, and the crafted item would be for forging. So you take an item, the forged item, maybe some number of skill point items and dust, why not, and you get back the original item with the crafted effect on it.

Crafted effects should be pretty generic, like fire, lightning, cold, poison. And try to avoid mimicking Legendaries or other special weapons that already have effect.

The effect should be on the weapon, too, not the skin. So if you change the skin it maintains the effect.

I agree!

I’ve suggested it long ago but got buried under pile of not very interesting threads… I suggested what I named “cosmetic progression”, average hard to craft recipes that would require very rare drops from each dungeon.

Say, I have AC greatsword, a plain model, with a bit of crafting I could apply effects to it, and the same would go for every piece of armor, but that would take time (specially since dungeons got time-gated reward-wise). They could make a large rock with inscriptions carved and name it something cool like “Enchantment Tablet”, in a cool RPG-themed crafting system (apart from the original one).

Game needs moar magic!

Good idea. Though, the AC greatsword already have a nighttime effect… I think you would have to overwrite it when applying a new effect.

I really think that this concept would add a lot to the cosmetic progression in this game, as well as making the models less bland and bringing many of the unused ones into the light, sparking with fire or whatnot =)

Vote for/against <dueling>: http://strawpoll.me/1650018/
Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…