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Posted by: Merrythir.4368

Merrythir.4368

Two ideas, both “nice to haves”:

Crafted gear could have “Crafted by [character name]” in its description. It would be particularly cool on exotics and new legendaries. Sold or given to others, they would always bear your name.

Crafted gear could also have a simple story behind it, say composed of 2-3 selectable options chosen upon creation.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

What if someone stores tons of mats then make a char with the name [offensive name that bypasses the character creation filter]. He then levels crafting, slapping on the name on everything he makes and puts it in the trading post to sell. How does ANet remove all these items from the trading post and from the inventories of those who bought it?

Be careful what you ask for
ANet may give it to you.

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Posted by: Merrythir.4368

Merrythir.4368

That is a fair point, something I have not considered. Perhaps only characters with a certain number of points could do this? That would make it crafted by “notable characters” and introduce a higher barrier for such action. Of course there are name changes to consider.

The part about the story behind the gear would not be affected though.

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Posted by: Ayrilana.1396

Ayrilana.1396

How would they code each individual item having a “crafted by” name though? I don’t think it would be feasible because how would they store the crafter’s name?

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Posted by: Merrythir.4368

Merrythir.4368

That of course depends on how data about items is stored but presuming that each item has a database row/object in a document store, which already houses things like sigils/runes/infusions, which are different for every owner, they could add this information into this data set.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

While it’s an interesting idea and I gather it’s done in other games, I have to wonder if the other games were set up beforehand to both make and sell these items. Not only would crafting need to be reinvented but the coding for these items and the trading post also would need reworking. You can’t, as far as I know, sell items to the TP unless it has an preapproved item code that’s put in for each and every item. There would need to be ways to make flexible codes that the trading post accepts and also displays your crafted item as Crafted by Player X.

Be careful what you ask for
ANet may give it to you.

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Posted by: Merrythir.4368

Merrythir.4368

Agreed, displaying those items is an issue. While you could make identifiers being recognised within a larger set of items with the same code accepted by tp, the problem is actually differentiating between items crafted by different players.

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Posted by: Sun.2036

Sun.2036

I don’t see the point of this unless you can trade the items and money like how it have be done in WoW between players. It will be just a waste of time that can be used for something else for Anet.

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Posted by: Khisanth.2948

Khisanth.2948

While it’s an interesting idea and I gather it’s done in other games, I have to wonder if the other games were set up beforehand to both make and sell these items. Not only would crafting need to be reinvented but the coding for these items and the trading post also would need reworking. You can’t, as far as I know, sell items to the TP unless it has an preapproved item code that’s put in for each and every item. There would need to be ways to make flexible codes that the trading post accepts and also displays your crafted item as Crafted by Player X.

I have played another game with that but there is an actual point to it there. In GW2 every lv80 Beserker’s Exotic sword is the same as another except for the skin. In that game if people go and kill powerful enemies with a particular crafter’s weapons the crafter gains fame and a weapon from a more famous crafter did more damage. There were also similar things for consumables. Without the second part the name is just a waste of space. With that second part it also has its on problems.