Crafting Ascended Materials

Crafting Ascended Materials

in Guild Wars 2 Discussion

Posted by: JRocksMyLyfe.2810

JRocksMyLyfe.2810

So, I’ve just got a question… I’m sure it’s been asked before, but searching these forums with the search function doesn’t even work it seems.
Anyways! How is it that when crafting the ascended materials such as Lump of Mithrillium or more specifically, Spool of Silk Weaving Thread, that the required materials for the silk version are twice the amount of any other?
Every other ascended material with a time gate on it costs 50 of it’s respective material, yet silk is twice the amount.
Where’s the justification in this?

Crafting Ascended Materials

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

So, I’ve just got a question… I’m sure it’s been asked before, but searching these forums with the search function doesn’t even work it seems.
Anyways! How is it that when crafting the ascended materials such as Lump of Mithrillium or more specifically, Spool of Silk Weaving Thread, that the required materials for the silk version are twice the amount of any other?
Every other ascended material with a time gate on it costs 50 of it’s respective material, yet silk is twice the amount.
Where’s the justification in this?

Believe it or not, silk used to sell on the TP at vendor+18% (i.e. the minimum value); there just weren’t enough sinks for cloth and this was among the first. Another was to increase the number of silk scraps required to make a single bolt (from 2 to 3). Changing it drastically at this point might not have the beneficial impact a lot of critics would expect, although obviously it would initially make it easier to gather cloth.

Further, even with the extra costs, ascended cloth only costs slightly more to craft (or buy on the TP) than ascended leather.


On a side note, there’s no particular reason why the numbers have to match, i.e. the only justification a game needs are if it maintains a dynamic game with a dynamic economy. Some of us might not like needing more cloth, but that’s a personal preference, not a mechanical requirement.

John Smith: “you should kill monsters, because killing monsters is awesome.”