Crafting needs a revamp.
Heck no. I would stop playing this game immediately if crafting involved mini-games. We already have enough mini-games to deal with on a daily basis, we don’t need more.
Crafting should be revamped to make it worthwhile and profitable instead of being a grind that makes you lose money. That’s the only revamp it needs.
I honestly feel like crafting is done exceptionally well in this game. I’ve never had any interest in crafting in any game before GW2, and here I have 3 max crafts, with a 4th in progress. It’s cheap, quick, and rewarding. The only improvement I’d like to see is for them to somehow make it profitable… but I have no idea how they could do that without time-gating everything. Every MMO I’ve ever played had horrible crafting mechanics, where it was actually profitable for the fewest of the few who could buy or cheat their way to the top to monopolize it….. so I’ll take GW2’s avenue every time, where it’s fun, easy, rewarding through exp and craftables, but financially not worth the effort. This way I actually did some of it.
They should have all of the tabs minimized by default so I don’t have to sift through 600 items just to make a sword.
Heck no. I would stop playing this game immediately if crafting involved mini-games. We already have enough mini-games to deal with on a daily basis, we don’t need more.
Crafting should be revamped to make it worthwhile and profitable instead of being a grind that makes you lose money. That’s the only revamp it needs.
So you enjoy the process of crafting? Or only the reward? Would you be happy with a revamp where you press a single button to craft (e.g. a “Craft an Exotic Berserker’s Dagger” button)? Though I wouldn’t find this fun, I’d prefer it to the tedious process we have now.
idk, is it really that tedious? I just did leathercrafting to 400 in one day. I spent a few gold to do it quick, but what other mmo can you max level a craft in a single day?
idk, is it really that tedious? I just did leathercrafting to 400 in one day. I spent a few gold to do it quick, but what other mmo can you max level a craft in a single day?
Did you find it fun? Or did you just want to max level a craft in a single day to get it over with? What if you could max level a craft in a single minute? Would that have been better?
crafting doesn’t give you profit
It’s only usage is leveling up alts, celestial armour, and ascended weapons/armour
Would you be happy with a revamp where you press a single button to craft (e.g. a “Craft an Exotic Berserker’s Dagger” button)? Though I wouldn’t find this fun, I’d prefer it to the tedious process we have now.
Yes, please, give us this button.
idk, is it really that tedious? I just did leathercrafting to 400 in one day. I spent a few gold to do it quick, but what other mmo can you max level a craft in a single day?
I can level any craft in WoW in a day – just requires spending a good amount of gold on the auction house. It isn’t some new amazing technique that GW2 came up with. And yes, it’s tedious and the only reason I did it in this game was for the achievement points. Crafting is freaking useless and doesn’t make you money.
First MMO to ever trivialize crafting and actually lose money instead of profit off of it.
Would you be happy with a revamp where you press a single button to craft (e.g. a “Craft an Exotic Berserker’s Dagger” button)? Though I wouldn’t find this fun, I’d prefer it to the tedious process we have now.
Yes, please, give us this button.
I too want this button. But I’d prefer a more fun crafting experience.
Crafting is very simple and easy. I think it is fine as it is. Not everything in the game needs to be so in-depth.
I swear if the crafting turns out to be like how it was in Fable 2 then I am gonna go crazy!
I think the action of salvaging Over-Supplied crafted-garbage should be the thing that gets Minigames and requires a specific “Discipline” level.
Examples:
- Look how many plain wood dowels accidentally get made and then glut the TP… there should be a way to temp-unlock ability to uncraft those.
- Same goes for Sigils and Blue/Green items (crafted ones only, mob loot exempted!).
- More success in salvaging Inscriptions & Insignia (like GW1)
- Ability to down-tier, or restore the level of an item to the level of the zone it was found in to get things like Iron & Cotton instead of Mithril/ThickLeather
- Co-op activities similar to guild-puzzles but only requiring 2 players out in remote locations to recover extremely rare components or even pieces of a Precursor for the rumored Scavenger-hunt we’re still waiting on…
Lots of other ideas missing from this list
(edited by ilr.9675)
It’s easy and not really an area where they decided to try anything new. It’s essentially like other MMO crafting with some of the tedious parts taken out. Not particularly compelling. I actually tried to start a discussion earlier this year, and even made suggestions to spice things up a bit – no one took the bait to even re-evaluate the status quo. I mean, discussion is free. It’s not like merely talking about alternatives is going to break the options people have now, yet some people approach any such notions with contempt.
If only the boring list on the left or even the limit of 4 ingredients would go. That’d be a start. Make some more compelling combinations to combat the very repetitive nature of the tier system. There’s gotta be a better way to organize and choose stuff.
I’d like to see certain special recipes require some effort in the game itself. It’s like mystic forging for a legendary – it doesn’t really seem all that legendary.
Heck no. I would stop playing this game immediately if crafting involved mini-games. We already have enough mini-games to deal with on a daily basis, we don’t need more.
Crafting should be revamped to make it worthwhile and profitable instead of being a grind that makes you lose money. That’s the only revamp it needs.
So you enjoy the process of crafting? Or only the reward? Would you be happy with a revamp where you press a single button to craft (e.g. a “Craft an Exotic Berserker’s Dagger” button)? Though I wouldn’t find this fun, I’d prefer it to the tedious process we have now.
I enjoy the process of crafting, and I enjoy the rewards from crafting. The way it currently stands, it is nearly impossible to gain the desired materials you need by looting them. I think if certain mats dropped more often, then crafting would be viable, but it is not. It’s easier to buy the mats you need off of the TP and then make your item.
I agree that the crafting system could be simplified a lot more than it currently is. A single button to press is a lot easier than dragging and dropping the materials repeatedly.
If no revamp — and I don’t mean “revamp” in the Anet sense (i.e. “delete”) — then one button crafting would be a good change.
Crafting dowels, then inscriptions, then item part A, then item part B, then the final product is a lot of work that provides zero entertainment value. Especially since the crafting UI, with all items listed together, is just terrible.
crafting is fine.
do not fix what is not broken.
I neither dislike nor like crafting to 400. I would prefer ANet not revamp it, though. Half the things they’ve revamped are now worse, imo, than the original.
I never liked the crafting in GW2. The crafting here is too archaic and typical of traditional MMOs.
There are a few things the crafting system needs to account for in any MMO:
1) Crafting already has inherent value as a form of character progression
People will want to level up crafting just because. Whether it is for RP reasons, or the flexibility of creating items, or something tangible like EXP in GW2. Which means there is already a demand for crafting that exists outside of the output. So we will always get more people trying to craft than people who need crafted items.
2) Supply > Demand
Generally happens if people need to craft 132041923 Bronze Swords just to level their crafting high enough to craft Iron Swords. Since each character only requires a finite amount of gear, this translates to surplus on the market, driving the prices down.
3) Raw Materials > End Product
Adding (1) and (2) gives (3). Personally I consider any crafting system to be a failure if the raw mats are worth more than the end product. This is clearly the case in GW2.
Since (1) is a player attitude, and is not inherently bad for a game, and (3) is just the observable outcome, that leaves (2) as the area that can be addressed.
To this date I still have no idea why MMO devs think that creating 13492874 of an item and then flooding that into the economy is a good system.
(edited by MrIllusion.5304)