Crazy idea for new type of legendary weapons
It’s an interesting idea, but … why do you think it would improve gameplay, or be more fun, than the current approach?
Also, seems like you tied in “more weapon types” to this suggestion; was it really a suggestion that this mechanic could be used to reduce the cost of new weapon types, making them more accessible?
If so, arguing based on the (assumed) cost of building these things isn’t the best way to make your case. Again, focus on why it is fun, or cool, or whatever. What does it bring to the table, to make life better for everyone?
Here are some of my thoughts. The current legendaries are limited to the classes that can use them. Their skills are bound by the classes and behave the same as a white rare weapon. If its the same weapon, I don’t think legendaries should have special skills because that could make it harder in WvW to anticipate the skills of an opponent. So that’s why I thought they should be weapons that we don’t have currently. Halberd and crossbows have been mentioned before as possible additions.
If I got a legendary weapon of a god, having skills related to that god would make them distinct and “legendary”. Having them available to all classes would allow players to use them on their favorite classes or just being able to try them on all classes.
Anyway, the idea popped in my head and I had this feeling it had some merits so I made a quick rambling post, lol. So with more thought, I hope this follow up helps.
Basically you are saying the Legendaries could be top quality, unique, bundles. Amazing the idea.
However, while I would love to see each legendary with their own unique skill set, I don’t think it can happen, because the balance fot them would become a nightmare for the devs, and no doubt some of them would become OP and mandatory for certain builds.
that it makes every other class in the game boring to play.”
Hawks
Bundles. Different skills while playing Dragon Ball or Snowball Mayhem. The old personal story with Caladbolg. Also, there was a video by Wooden Potatoes where he made a built using the Frostgun. I’m sure these things were in my subconscious. Oh, the gliding skills we got in Bloodstone Fen. Having new skills adds some excitement.
One idea would be an avatar of a god. If you got the legendary weapon related to say Melandru, when you swap to it, you become an avatar with unique skills perhaps related to druids and healing. A healing thief build? lol.
In terms of expansions, having these unique weapons related to an expansion would give us something memorable. If we had this for HOT, there could have been Exalted, Itzel, Rata Novus, etc legendaries. The feeling would be: I got this legendary Itzel weapon from HOT.
Balance would be extra crazy, lol. But for any given class, we have a meta and all the other weapons seem irrelevant, so we do have OP setups currently. If such legendaries would be OP in PvP or WvW, Anet would probably put a nerf on them. lol. But for those that like to think about new builds, having weapons with unique skills bring excitement.
What if these legendaries come with a penalty to balance their power? If an elementalist tries to use the halberd, it could give them a speed penalty. Where a warrior would have no problem. Well, something like this would be another level of complexity. lol.
I mention halberd and crossbow, but the potential might be in having a godly weapon that is themed to a god. Or an Itzel weapon that gives you some of the skills like their dodge skill or a Nuhoch weapon that lets us belly smash. lol. Mushroom weapon that has their charge attack and poison circle dance? lol.
(edited by GinsuChef.3765)