Create a Weapon.
So what you want is a Paragon with Spear of Lightning.
Exactly so, I miss my Paragon :P
Nothing original here, but I’d add the whip. Give it to rangers, thieves, and…necros? Not sure on the last one. It’d definitely fit rangers well. Could be a good CC/Control weapon and would be great for that Indiana Jones sort of flavor.
@ the spear suggestion…idk. It always bothered me to see a character throw their huge spear at an enemy, then to get another one out of thin air. I mean, it’s bad enough that guns and bows never run out of ammo, but when it’s a huge frikkin’ spear, that’s just too much of a stretch for me, lol.
1h Crossbow:
Used by Guardians/Warriors/Rangers/Engineers
spread multiple conditions on up to 5 targets, another that shoots aoe water field heals at short range.
Legendary could look like the repeater crossbow from Van Helsing.
I’ve always wanted an animated thunderbolt-like staff for my elementalist. I remember there was some code for something like it on the GW2 Reddit at some point, but I guess it never made it in game.
Shame really :-( would make an AMAZING staff skin in my opinion. I know I would save up for one.
Edit: like this but longer and whiter (like the chaos weapons sort of glow)
[&AgE/wAAA]
(edited by Zaoda.1653)
I’ve been thinking this one quite a bit. Here are my suggestions:
Battleaxe – Essentially a two handed axe. Warriors, Guardians and Necromancers (with some scythe-ish skins for necros).
Playstyle would be very DPS oriented with fewer control options than Hammer, and fewer mobility options than Greatsword.
Hand Crossbow – One handed ranged weapon. Engineers, Thieves (both hands) and Rangers.
Playstyle would be a slow, but heavy hitting ranged weapon.
Quarterstaff – Two handed melee-style weapon for Elementalists and Mesmers.
On top of that I would love to see current weapons expanded to the existing professions.
Rifles for Rangers, Shortbows for Warriors, Axes for Thieves, Maces for Rangers, Hammers for Necros, Longbows for Elementalists, Any melee weapon for Engineers, Daggers for Mesmers and Warhorns for Guardians.
(edited by Tom Gore.4035)
I could totally go for the halberd in lieu of the battleaxe, yes.
i dont know about new weapons but i would love to see some new skins added to the game
1) various skins of the same weapon→but with better appearance for specific classes
example: A prismatic staff for a ele, a skull staff for necro, and a shiny crystal ank on top of the staff for guardians that lights up as you spam 1
2)Add gw1 skins into gw2 ! It was super cool to be able to equip a scepter/focus with different styles that says “i am a necromancer and i wield this claw scepter and a skull focus”
1) What would you add?
2) What Class would it be for?
3) Some possible Skills or Mechanics?
4) What would you like the Legendary to look like? Unique effects?
1: 2h Claws
2: Engineer, Thief, Mesmer.
3: Grappling (For duration of max 10sec you keep your target in a stunlock where you and your target are stunned until iether stunbreak is made, skill is pressed again, 10sec runs out or any of you receaves non conditional damage), stun, bleed, speedboost, teleport.
4: dunno.
1: Main hand focus but it is called Orb and also 2 handed.
2: Mesmer, Elementalist, Necromancer.
3: Stun, condition, power.
4: Dunno.
1: spear 2 Handed.
2: Warrior, Ranger.
3: Bleeding, fast frontal strikes, no AoE’s.
4: Dunno.
1: 2h Halbard
2: Guardian.
3: Power, slow attacks, all attacks cone max 3 targets.
4: Dunno.
1: 2h Quarterstaff
2: Thief, Warrior, Elementalist.
3: Power, fast attacks, no conditions except weakness.
4: Dunno
1: Whip (Probably as a secondary weapon actually)
2: Thief, Ranger, Engineer.
3: Long range, massive weakness and Vulnerability, some Torment and Bleed.
4: Dunno.
1: 2h Deck of cards.
2: Elementalist, Mesmer.
3: Conditiondamage, Mid range.
4: Dunno.
Guild Leader of Alpha Sgc [ASGC]
Whips/Chain-Sickles
Gameplay Inspiration:
https://www.youtube.com/watch?v=yBe_htEk-Nc
For Thieves, Rangers, Necromancers, Elementalists, Mesmers
Legendary: >> Seven Deadly Sins <<
A Whip, that is designed after the seven cardinal sins:
- Lust
- Greed
- Glutton
- Sloth
- Wrath
- Envy
- Pride
Changes its Weapon Swing Effect based on which Cardinal Sin is currently active.
Gives the player a purple/black aura with Foot Prints that change also based on which Cardinal Sin is currently on. The Seven Deadly Sins basically shapeshifts every kill you do with it.The Shapeshifts have an internal Cooldown to prevent Effect Chaos from multiple kills at once with the AoE attacks from this Weapon Type.
1H Claws
For Thieves, Rangers, Necromancers
Legendaries: >> Ashura & Indra <<
Ashura is a Storm Wyvern Claw, with razor sharp Sonic Claws.
Indra is a Storm Wyvern Claw, with razor sharp Lightning Claws.
Each has an individual Aura and Foot Print, use both Claws together and your Aura and Foots Prints combine with each other and become a new different Aura and Foot Print.
Halberd
For Warriors, Guardians, Elementalists, Mesmers
Legendary: >> Gae Bolg <<
Its a special Light/Earth based Halberd and comes with similar design, like Caladbolg.
Quarterstaff
For Thieves, Warriors, Rangers
Legendary: >> Monkey King <<
The legendary quarter staff of the said to be Monkey King itself
Has special Weapon Swing Effects and Golden Aura, no Foot Prints
http://www.fightersgeneration.com/np8/game/sc5/xiba-sc5artwork.jpg
Crossbows
For Thieves, Engineers, Rangers
Legendary: No Clue
Great Axes
For Warriors, Guardians
Legendary: No Clue