Creative indepth combat - brain storming

Creative indepth combat - brain storming

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

Well, there are tons of threads about how the combat depth is lacking.

Lets us provide some interesting and creative combat encounter here. And please do not bring any sort of core mechanical changes into this discussion, as right here is trying to create constructive and creative thinking into making GW2 more interesting.

1) Heavy frequent condition but interruptable boss (low direct damage)
giving large AoE condition to every players, team must organized in group condition removal and constant interrupt on boss skill in order to reduce the DoT damage done to team so to beat him before the party wipe. Could be beat the boss with 2 directions, heavy interrupt so less conditions taking or heavy organized condition removal to keep the team clean.

2) Crazy boss with crazy damage interruptable
Given that there are a lot of environmental weapon everyone can pick up and party must organized to use those weapon in order to stuck lock the boss while 1 or 2 designated dps do the damage.

Please help to make GW2 better, thank you!

Creative indepth combat - brain storming

in Guild Wars 2 Discussion

Posted by: DancingPenguins.9875

DancingPenguins.9875

Better yet, bring back the Zaishen Elites’ spiritual successor and put them in a dungeon.

Creative indepth combat - brain storming

in Guild Wars 2 Discussion

Posted by: Alipius.4783

Alipius.4783

Lets us provide some interesting and creative combat encounter here. And please do not bring any sort of core mechanical changes into this discussion, as right here is trying to create constructive and creative thinking into making GW2 more interesting.

You can’t make a deeper gameplay only by adding some behaviours to some foes…
Yes there is a lack of AI that could make the game better, but not enough if everything else stay the same.

Else, you would have to work on each foe, every situation, to make it interesting, it’s not the way it has to be approached. It could work only for the dungeons.

It would be like design a mario game… More work, and even more if you add new content.

It’s a background issue, and it needs to be solved at the source.

If not working on the “core”, at least add skills, or unlock some aspects of the gameplay already present.

There is one good thing about gw2. I play gw1 again.