Creative vet / champ design solution...

Creative vet / champ design solution...

in Guild Wars 2 Discussion

Posted by: lothefallen.7081

lothefallen.7081

Take out the generic, impersonal Veteran and Champion mobs.

Replace said mobs with unique, named bosses like in GW1.

Give bosses special loot drops that have an extremely low drop rate.

Make these bosses challenging enough for a group of players to go out and try to tackle.

Finally, re-introduce elite skill capping in conjunction with these new bosses.

Ideally, these bosses will have a significant respawn timer so that they can’t be farmed easily, but still allow players a feasible window of time to cap elite skills by defeating the bosses each day.

This will give new content for players to mess with, new elite skills, build options, more appropriate compensation (or at least the concrete chance at a nice drop) for time spent, more overall appeal to open world, and finally, a huge chance to tie in other concepts such as storytelling, lore, and scavenger hunt based content. I really see no downside to this within the current system except for resources spent, but i’m sure ArenaNet can just design another stupid cash shop item like a Skritt Messenger Bag to get all the dough they need to fund it.

If not in free content, it’s a great idea for expansion content. I’m sure the idea has been brought up one way or another before, but i think this gives a good layout of how to go about implementing it as well as why it’s a good idea.

Thoughts?


The Ardent Aegis
http://aa-guild.shivtr.com/

Creative vet / champ design solution...

in Guild Wars 2 Discussion

Posted by: Keiran.1896

Keiran.1896

Finally, re-introduce elite skill capping in conjunction with these new bosses.

^This

is a weird idea that players keep having. They would have to invent hundreds of new elite skills. Too many for Guild Wars 2. Wouldn’t work.

Otherwise I’d say: delete the champions. They are just useless.

Creative vet / champ design solution...

in Guild Wars 2 Discussion

Posted by: kRiza krimos.1637

kRiza krimos.1637

Finally, re-introduce elite skill capping in conjunction with these new bosses.

^This

is a weird idea that players keep having. They would have to invent hundreds of new elite skills. Too many for Guild Wars 2. Wouldn’t work.

Otherwise I’d say: delete the champions. They are just useless.

Im sure given groups of creatures dont think their champions are usless. They are best of best, champs!

Creative vet / champ design solution...

in Guild Wars 2 Discussion

Posted by: lothefallen.7081

lothefallen.7081

I was actually just thinking one unique boss for each zone to start off with. Split up between the 8 professions, that’s maybe 5 or less elites for each class to potentially introduce. I mean, the variety would be nice. I really don’t think it’s a balancing issue considering how many current elites are just absolutely terrible as it is. The skill / trait / attribute systems design is horrendously built in this game. It’s likely that they’ll have to break the trait system and rebuild it entirely at least once in the game’s life to accommodate for new additions and balance, so i just see it as consequential. Besides, they’re going to eventually have to put some real content in the game, not just revamped reward systems and other marginally appealing things. I think this is definitely something to look into.

I really think if they’re planning to NOT expand the skills and traits systems that this game might as well just shut down the servers right now.

Just something to consider. I see this idea as extremely workable. If they can throw in all this itemization bloat with all these ascended rings they design, code, and skin, i really don’t see content of this magnitude being so far fetched.


The Ardent Aegis
http://aa-guild.shivtr.com/