Creative vet / champ design solution...
Finally, re-introduce elite skill capping in conjunction with these new bosses.
^This
is a weird idea that players keep having. They would have to invent hundreds of new elite skills. Too many for Guild Wars 2. Wouldn’t work.
Otherwise I’d say: delete the champions. They are just useless.
Finally, re-introduce elite skill capping in conjunction with these new bosses.
^This
is a weird idea that players keep having. They would have to invent hundreds of new elite skills. Too many for Guild Wars 2. Wouldn’t work.
Otherwise I’d say: delete the champions. They are just useless.
Im sure given groups of creatures dont think their champions are usless. They are best of best, champs!
I was actually just thinking one unique boss for each zone to start off with. Split up between the 8 professions, that’s maybe 5 or less elites for each class to potentially introduce. I mean, the variety would be nice. I really don’t think it’s a balancing issue considering how many current elites are just absolutely terrible as it is. The skill / trait / attribute systems design is horrendously built in this game. It’s likely that they’ll have to break the trait system and rebuild it entirely at least once in the game’s life to accommodate for new additions and balance, so i just see it as consequential. Besides, they’re going to eventually have to put some real content in the game, not just revamped reward systems and other marginally appealing things. I think this is definitely something to look into.
I really think if they’re planning to NOT expand the skills and traits systems that this game might as well just shut down the servers right now.
Just something to consider. I see this idea as extremely workable. If they can throw in all this itemization bloat with all these ascended rings they design, code, and skin, i really don’t see content of this magnitude being so far fetched.