I had posted this in another thread, but decided to expand on it a bit.
For the past month, players have been bashing Anet on this forum and others, covering everything from Ascended gear to nerfs, etc. For many of us, one patch changed the game in a vast way. But while everyone is upset with changes, few bothered to thank Arenanet for the awesome job they did BEFORE those changes.
To me, pre-November 15th GW2 was the closest to the perfect MMO that I had seen. A beautiful, immersive world. Horizontal progression. Rewarding exploration. A focus on open world play over instanced dungeons. Alternate level routes (can level entirely on crafting if you can find a way to afford it!). Awesome diversity in armor styles. A stat plateau, something that all those WoW clones lack miserably.
I was like a preacher, screaming of salvation on the shores of new Tyria. Anyone I could convince to try this game, I would. And why not? When you play a game so immersive and different from the rest of the games shaping to WoW’s mold, you can’t help but want to show it off to as many people as you could. It had a few quirks, but they were things we expected would be fixed at some point so it didn’t matter. And expansions would increase the content of the game without power creep, just like its predecessor did.
Unfortunately, things change. The stat plateau was scrapped, the open world play was slapped in the face and the focus was shifted towards dungeon grinding for bigger numbers on your gear. It changed from trying to be a sequel to GW1 and more to be a hybrid of the story of GW1 and the gameplay focus of WoW. It was the greatest disappointment of my MMO career.
However, for those 2 months I got to experience a truly unique and different MMO. I logged well over 500 hours during that time, and bought quite a few gems. At the end of the day, I enjoyed myself thoroughly. Even though this is no longer the game I enjoyed, with its dead zones and everyone standing around LA screaming “LFG LFG LFG” for the latest and greatest gear that the treadmill has to offer, I won’t forget the fun I had in it originally and will give credit where credit is due.
For 2 months, Arenanet held the single greatest MMO I had played.
There are still things in the game which break the mold, and for that I’m happy. The size of the cities. Not many people mention this, but to me that was the first big draw of the game. The first time I walked into Divinity’s Reach and realized “This city is larger than most leveling zones in other games”, I was blown away. And it was one of several.
The engineer class. Yea yea, it’s a little broken atm, but the CONCEPT. I can’t think of another class in a fantasy MMO that plays like it does. Also, the necro class: it, too, is a little broken, but it can be a zookeeper… with CoH/CoV gone, it’s the last bastion for pet class lovers in MMORPGs. The issues with both of these classes are superficial- quick fixes with a content patch if they sit down and do it, so I’m not at all concerned with them. It’s the CONCEPTS of these classes that I love.
While I no longer log in (though I do check forums from time to time to see if Arenanet has thrown a bone to those of us who came from GW1 and still hold a foolish hope for a stat plateau), I can honestly say I don’t regret the time I spent in this game. In fact, my only regret with GW2 is that new players will never get to experience the game that I did.
Cheers, Arenanet. You gave me an awesome MMO experience.