Crit Damage and Stat Inefficiency

Crit Damage and Stat Inefficiency

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Posted by: Mario.6309

Mario.6309

I did a quick search on this and couldn’t find anything on it so I thought I would share:

So last night, I asked my cousin what his newly exotic geared warrior’s stat breakdown was. To my surprise, even without his green cape (since he hadn’t gone that far in his personal story), he beat my warrior in almost all stat categories. I had to figure out how I was missing so many stats. Upon comparing gear, I narrowed it down to the fact that he had no berserker armor and gemmed with rubies into everything.

I always had a feeling that crit damage was an inefficient stat because it can only be those small whole numbers, but I never did the math. I began to compare the ratios of the potential other stat vs. crit dmg in the slots that I had berserker armor and here’s what I came up with:

Earrings 13.3 : 1
Rings 16 : 1
Helm 16 : 1
Gloves 12 : 1
Pants 16 : 1
Weapon: 14.22 : 1

To explain, take my neck for example. For every 1 crit dmg I take, I miss out on a potential 12.8 stat points elsewhere. Now, here’s where the big difference comes in

Gems 5 : 1

So, when I gem for crit dmg I only lose a potential 5 stat points, meaning that I gain the most bang for my buck through gems using gems for crit damage. Crit damage is the only stat that does this. That stat difference is minor in the end, but I thought it was something interesting to share.

Crit Damage and Stat Inefficiency

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Posted by: Ryuukoo.8135

Ryuukoo.8135

One question:
Why do you think the value 1% Crit damage equals to the value of 1 point of any other stat?

Crit Damage and Stat Inefficiency

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Posted by: Knote.2904

Knote.2904

One question:
Why do you think the value 1% Crit damage equals to the value of 1 point of any other stat?

I don’t think you understood what he was talking about. =p

He’s saying you can get more stat value by getting crit dmg on your gems instead of your gear because it doesn’t translate down the same as other stats.

Best example is to look in the Heart of the Mists, grab a Bezerker Amulet and compare the stats to the gem. Amulet gives 15% Crit Dmg and gem Gives 5% that’s 25% stat value for the gem versus the amulet, where as the other stats 125 versus 798 is more like 1/6 or so.

Crit Damage and Stat Inefficiency

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Posted by: Ravnodaus.5130

Ravnodaus.5130

Welcome to exactly 2 months ago.

I’m kidding. Mostly. Having it repeated for the many who don’t know this is always a good thing.

The only real thing I wanted to clarify from your post is the following;

Weapons. 1 hand and 2 hand weapons have different stats. 2 handers only get 9% vs a pair of 1 handers with 10%.

For a full list of gear, in order of best berseker to worst berserker piece;

5:1 Jewel
7:1 Gem
12:1 Glove/Boot/Shoulders
12.8:1 Amulet/Onehand weapons
13.3:1 Accessories(earring)
14.2:1 Twohand weapons
14.4:1 Chest
16:1 Pants/Helm/Ring

The stat difference isn’t exactly minor either. If done optimally vs done poorly, you can net yourself the equivalent of roughly +100 stats. (I guess you can call that minor, I don’t though)

Why grind dungeons? Only relevant content…
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.

Crit Damage and Stat Inefficiency

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Posted by: Mario.6309

Mario.6309

Yeah, I figured it had been posted before but I couldn’t find it. Thanks for the full set of ratios, I just posted the ones that I calculated out for myself to illustrate the wide difference in efficiencies.

Also, for some reason I had thought the jewels and gems had the same ratios, but after looking again I guess I overlooked that. Regardless, they’re both the most efficient by far for armor and accessories respectively.

And when I say that it’s minor, I mean the actual effects you see are minor when compared to the importance of the player’s skill. Plus, it’s min-maxing for content that is already easy to begin with (in my opinion). Point is, I’m not gonna make it a priority to re-gear myself since I can already blow through the content.

(edited by Mario.6309)

Crit Damage and Stat Inefficiency

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Posted by: fellyn.5083

fellyn.5083

So what kind of gear should you be getting to maximize stats, as a warrior? Valkyrie? Knights? (curious)

Crit Damage and Stat Inefficiency

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Posted by: Mario.6309

Mario.6309

Well, depends on what you want to do. If you want to be pretty balanced, knights armor (because warriors already have high base health, so mitigation is better IMO) and accessories with ruby jewels would accomplish that best. Then if you want to be more offensive, just add the more efficient berserker pieces first. So gloves/boot/shoulders, amulet, and so on. If you want to be more defensive, I would use soldier runes instead of rubies because it gives added defensiveness + utility

(edited by Mario.6309)

Crit Damage and Stat Inefficiency

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Posted by: Mario.6309

Mario.6309

Not sure why I can’t edit my previous post… but I wanted to add that Valkyrie also has crit damage and I believe it maintains the same ratios as the berserker crit damage efficiencies, so if you MUST have Valkyrie stats, use gems and jewels for it.

(edited by Mario.6309)