Crit vs Sust. Damage

Crit vs Sust. Damage

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Posted by: iKami.4950

iKami.4950

Q:

Critical Damage is added to the default 1.5x bonus (rather than multiplied). For example, +50% Critical Damage results in 2.0x critical hits.

- is this true ?
According his rule it seems that mechanic will work like:

105( base dmg plus 5%dmg )* 1.5 = 157.5
100* 1.55 ( base crit mult. plus 5% ) = 155

Im shocked, if it works so then +crit damage useless stat.

Crit vs Sust. Damage

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Posted by: Easterlily.5836

Easterlily.5836

From what I’ve seen, comparing criticalls with and without Critical Damage boost makes difference. It should boost your criticalls with 50% (if you have +50 crit dmg)

Thought, when you say it, im not sure how it works.

You always continue forward, but there will be curves before you reach the end of the road.

Crit vs Sust. Damage

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Posted by: Lyuben.2613

Lyuben.2613

Seems to be the latter.

For damage the equation had 3 parts.

Power X weapon damage X Power Modifier- And crits, being outside this equation. With the case of weapon damage, it is fixed and depends on the weapon you are using. In the case of power modifier, it is fixed but dependent on skill, so a skill could scale with power by 0.5, or by 1.1 or some other arbitrary number. And so, the thing that changes damage, is power.

But really the important thing is, crit damage is out of this equation. After that equation is done, then the crit one is applied. If you have 0 crit damage, it does 50% more damage, if you have 9 crit damage, it does 59% more damage.

Vibor Bauman- Level 80 Engineer- Gandara

Crit vs Sust. Damage

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Posted by: Asmodeus.8042

Asmodeus.8042

Where it really starts to matter is when we’re talking higher end, when you curve out on how much power is going to give you versus how much a multiplier is going to give you. Doing 100 extra damage in a 1000 damage auto-attack is far less desirable than doing 100% extra damage 45% of the time than you’d normally do.