Critical: Damage Boost vs Defense Pierce

Critical: Damage Boost vs Defense Pierce

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Posted by: Rodnix.4263

Rodnix.4263

Hello all,

I was just wondering why critical is something that simply boosts overall damage and does not pierce defense?

Basically our current mechanics,
critical = 150% of your normal damage.
ferocity = +x% to your critical damage.
I mean i get it. it increases damage.

But, the whole reason all the nerfs keep coming back (Might) is due to this.

Why can’t critical be something that removes defense?
Armour = defense + toughness
so a critical strike makes,
Armour = defense + Toughness

This way, the value for toughness is increased. And the damage you deal an ele and warrior would be the same if it is critical.

Just wondering why?

Cheers
Rodnix

Critical: Damage Boost vs Defense Pierce

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Posted by: Ayakaru.6583

Ayakaru.6583

Because the people at anet always choose the long road, we’ve seen that many times before. There are more logical conclusions to the ones they usually take

Critical: Damage Boost vs Defense Pierce

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Posted by: ChoChoBo.6503

ChoChoBo.6503

Sounds like you’re asking for a debuff that removes toughness/armor to increase your damage output on your target?

http://wiki.guildwars2.com/wiki/Vulnerability

Or are you looking for a type of damage that ignores toughness/armor altogether?

http://wiki.guildwars2.com/wiki/Condition_Damage

I’m a bit confused. Is this mechanic something you want for PvE? Its sounds a bit broken if you apply it in WvW or sPvP. People already rage a lot about Thief’s, if you added this, then everyone would rage about every class. In my opinion.

Critical: Damage Boost vs Defense Pierce

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Posted by: ChoChoBo.6503

ChoChoBo.6503

Ah, my bad. Its 3 am and I can’t sleep. Comprehension isn’t a thing for me right now.

You want a way to remove boost from item defense when attacking?

This is really simple. Every time you kill a player their item/armor is kinda-broken, when it is completely broken, the stat boost they get from the item is gone.

Hmm… OH! You don’t like going up against tanks in PvP! I think rather than removing the item stat when crit’n. They should just allow every class to equip any armor (light, medium or heavy).

But I fail to see why you need critical hits to ignore item/armor stats. Its not like critical hits are magic or conditions that can slip through player armor. I mean, most of my heavy dps toons have 210% ferocity, that’s double the regular damage on a critical hit. That’s a lot, at least in my opinion. Are you not getting enough critical hits to see the difference in damage? Try getting your critical chance/precision up.

There’s already a way to bypass armor in the game (condition damage), having a second way to do that doesn’t really make sense.

Critical: Damage Boost vs Defense Pierce

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Posted by: ChoChoBo.6503

ChoChoBo.6503

The problem might be you’re crit’n too often. Try and make a build wit no ferocity and precision. See how much damage you do with just regular damage. Then see how much damage you do with critical hits. You’ll be astonished by the difference.

Again, if you want to ignore armor altogether, spec out for conditions.

Critical: Damage Boost vs Defense Pierce

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Posted by: Rodnix.4263

Rodnix.4263

Thanks for taking the time to reply,

@Ayakaru: Haha, i guess thats a possibility, but then again. Maybe they get paid by the hour?

@ChoChoBo: PvP/PvE/WvW aside, When someone says, i have critically damaged someone, its not merely 200% of what you normally do. It is something that penetrates some sort of protection you have.

Simply looking at numbers is not what i would want to see. i’m not talking about a certain ‘numerical value’. Nor did I make the post because i’m unsatisfied with certain number tally. I’m more at a loss due to the sheer boredom of mechanics.

But i understand what you’re stating. And Yes, It is something that most characters have as an ability. And possibly everyone would rage on this. But if they spend even a minute on this, anyone would love it.

For eg. Yes, Thieves should be able to do more criticals (not damage, critical chance) than a guardian. Because a thief is trained in that art. It makes sense that way. And an Ele should be able to cast BIG BANG BOOM BOOM damage, WITHOUT critical. (Might stacking ability)

The critical mechanics in gw2 makes it such that, two stats Precision + Ferocity is dedicated to the said damage. How about what I had originally stated, with Precision dealing pierced damage and Ferocity starts at pierced 100% + x% damage? (not 150% + x%)

That way suddenly all the other stats have value.

No, I do not mean, that the attributes associated with the armour is removed. I mean just the ‘Defense’ attribute. I don’t mean that fighting armoured class is tough in PvP, i’m more interested to note that Armoured classes are weak against defense pierce.

And consequently, Critical damage is useless against light armoured class, cos you do the same damage either way. But now suddenly the value of Ferocity has increased.

This way, people would find value in Toughness. cos now, toughness is an attribute that reduces damage either way. Its part of the character.

What you specified about armour stats going numb if the armour is broken is a great mechanic that can be used in gw2. Although not currently setup. But breaking armour and criticals are entirely different and not in the scope of this post.

Lastly, Condition damage in PvE is flawed. 25 stacks and it gets replaced with someone else’s condition damage. Poison and other single stack ones gets replaced instantly. There is no real scenario to use this as a viable alternative to berserker in PvE (unless you solo). On the OTHER hand. an Ele with Damage + Condition would be perfect. that sounds just right, not critical, but pure damage.

Thanks again
Rodnix

PS: Value here is NOT a numerical figure, value here is, “Worth in usefulness or importance to the possessor; utility or merit.”

Critical: Damage Boost vs Defense Pierce

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Most MMO’s have a strikethrough rating and also an alacrity stat, the former increases the % of armor your attacks ignore and the latter increases the speed of your attacks.

Anet has designed the game for a much less intelligent audience (see NGE) so they didn’t want to confuse players will multiple stats, which is why we don’t have them in this game.

The only reason is that this is a very very casual game, so different stats were kept to a minimum.