Critical Heals

Critical Heals

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Posted by: Fortus.6175

Fortus.6175

I personally loved that in all games I have played as support. I dont want a dedicated healer specc or anything, but I would love to cast a healing rain and see big green numbers pop, or play a guard and see those sweet crits happen.

Of course we would have to change the mechanics of regeneration and heals, make it scale not out of prec/% crit but rather another [creative] way.

Would you like something like that? Thoughts?

[GoM] Gate of Madness Server Elementalist|Guardian
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Critical Heals

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Posted by: GoddessOfTheWinds.2937

GoddessOfTheWinds.2937

That is more of a suggestion but I completely second. Currently there is too much focus on berserker, which gives a lot of critical damage/power, but there is almost no focus on other stats. Boons and heals should have their own secondary stats which increases their effectiveness.

Currently healing power is not a viable build in most case because it’s simply better to get more toughness or vitality. I think this would open more viable build, but while keeping it under control.

Critical Heals

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Posted by: SafiMoyo.5130

SafiMoyo.5130

This would be very interesting, especially with a (precision, power, healing power) armor set. I would love to play it.

Champion Hunter

Critical Heals

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Posted by: digiowl.9620

digiowl.9620

ANet wants PVE and SPVP to be as similar as they can make them. And with self healing being a serious thing in GW2, crit healing may lead to indestructible characters in SPVP.

They supposedly had issues with various builds in the betas that took the whole opposing team to take down. Meaning that a single player could either lock down a capture point or tie up the whole opposing team, making SPVP much more defensive and static. For a game more aimed at being a spectator sport, that quickly becomes boring.

If ANet was to introduce support crits in PVE only would be a major split between the two, and something they are going to great lengths to avoid.

Critical Heals

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Posted by: Fortus.6175

Fortus.6175

I still think it would make room for some interesting mecahnics and some positive feedback for people who want to support in the form of green numbers, because lets be honest here, the support in this game is quite lackluster; CC is denied by defiant, a full zerker usually brings as much support as a cleric or another “support” stat since scaling in all skills are just terrible and CC doesnt scale out of anything, as long as you use the skill it doesnt matter what you build, because in the end gear has little to nothing to say about support.

The prove that Anet knows this? Look at the 15 oct patch review; all about support since it is so scwrappy (sowy Anet, but it is , I have always played “supports” in all other games and had to give it up, specially staff ele….just terrible, incredibly terrible )

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ