No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
Hi
I’ve searched forum and patch notes but couldnt find anything. Since a few days, about a week maybe two, I notice that i never get a extra strike on plant/wood/ore nodes. At first i was like hmm, just bad luck, but i know the rates, and i farm a lot of materials. AT some point i was more sceptic, and started to look on almost every swing. No extra. For 5 days a lot of farming, still no bonus swing. Then in wvw, i used exp booster (from gem shop), but didnt rememer it has bonus critical chance on nodes. First node, boom, extra strike. That’s when it hit me.
Wvw ‘bonus’ panel, that gave healing, hp, extra experience per kill, critical strikes on nodes, is gone. This panel isn’t much of a loss, as are most of it’s components. However it seemed to turn critical strikes down from 5-17% if i remember correctly down to zero, or close to zero (0,00001% figures). Farming materials is repetive, but the bonus strikes made it very nice sometimes even. The surprise made the run more worthwile.
It’s also ironic, that the newest tools (unbound magic tools), Farm 2 extra strikes from plants and 1 from Wood/ore nodes. But those are 100% useless without some base node critical hit farming.
My request is, to make the base ‘critical strikes’ on nodes (2nd on plants, 4th on iron/wood ores – and all above that too), an average, or slightly lower then average, of what the wvw bonus was in the past.
I also don’t think this would cause economic problems honestly. Just more fun to farm mats. It was already quite rare in past, but getting an extra strike on an orichalcum or ancient wood log node, were fun, and a good surprise.
PS in the very small chance that i give myself (did tons of node farming last weeks, enough sample size and experience from past), that i’m wrong, please, say so, and with proof if possible, that this nerf didnt go tru.
Also, in a certain fractal a lot of adds spawn. All these adds give same exp. in past it was 790-820 depending on wvw score, and progress in matchup. Now it’s a frozen 780 exp per monster, even late in the wvw week. That also proves for me the wvw bonusses are gone.
I still get them. It’s just bad RNG on your end.
Proof plz. I farmed over 3000 nodes (in past certainly 50 of them would crit). And no use of exp booster that gives extra strikes (or any buff that does) just basic roaming.
Also i do NOT mean the 2x wood per strike thingy. I mean the extra strikes that ‘prolong’ the life of the node after normal amount of swings.
Also the XP is removed (the source was wvw bonus panel), if that is removed why isn’t yours removed?
There is a chance there is a super minor chance still possible as base, but it’s so low it’s not visible (like 1% mf, you will not feel extra loot). In past the 5-17% definitely meant a difference.
Edit talked with the guys farming the elder wood log nodes at paga waypoint. A few of them said it’s definitely removed, and somewhere in patch notes.
Anyway if that is so, i would advocate for a straight buff, (balance by economics team) between 1,5 and 5% for extra strikes. It suddenly makes the new tools not useless (and more fun to use honestly). It also makes material farming runes quite a bit more fun, the nthe 3% generic loot increase might suggest. It’s small stuff like this that makes the game more fun arenanet, don’t like past it/ignore it. Like finally being able to earn spirit shards again, per bonus lvl up is also something that makes big difference. I advocated strongly for the come back of this too, ty for doing that.
Edit: I suspect it’s this part of second last (june 6th ) patch notes “Power of the Mists has been disabled and has been replaced with the new Skirmish Reward UI.”
(edited by Phoebe Ascension.8437)
https://wiki.guildwars2.com/wiki/Power_of_the_Mists
They removed “silent” buff
Proof plz. I farmed over 3000 nodes (in past certainly 50 of them would crit). And no use of exp booster that gives extra strikes (or any buff that does) just basic roaming.
Also i do NOT mean the 2x wood per strike thingy. I mean the extra strikes that ‘prolong’ the life of the node after normal amount of swings.
Also the XP is removed (the source was wvw bonus panel), if that is removed why isn’t yours removed?
There is a chance there is a super minor chance still possible as base, but it’s so low it’s not visible (like 1% mf, you will not feel extra loot). In past the 5-17% definitely meant a difference.
Edit talked with the guys farming the elder wood log nodes at paga waypoint. A few of them said it’s definitely removed, and somewhere in patch notes.
Anyway if that is so, i would advocate for a straight buff, (balance by economics team) between 1,5 and 5% for extra strikes. It suddenly makes the new tools not useless (and more fun to use honestly). It also makes material farming runes quite a bit more fun, the nthe 3% generic loot increase might suggest. It’s small stuff like this that makes the game more fun arenanet, don’t like past it/ignore it. Like finally being able to earn spirit shards again, per bonus lvl up is also something that makes big difference. I advocated strongly for the come back of this too, ty for doing that.
Edit: I suspect it’s this part of second last (june 6th ) patch notes “Power of the Mists has been disabled and has been replaced with the new Skirmish Reward UI.”
Are you using the unbound gathering tools?
As far as proof, you first since you’re making the claim. It’s not worth it to take time out of my day.
(edited by Ayrilana.1396)
Power of the Mists (WvW bonus for PvE) was removed from the game. As far as I know, you can now only get extra materials, not extra hits on nodes.
https://wiki.guildwars2.com/wiki/Gathering_Booster_Bonus still works .. ?
(edited by Hannelore.8153)
Yes Hannelore, Booster related increases still work. In wvw i had magic find boost for a while (out of candy corn gobbler), and that gives 50% chance extra strikes. Suddenly i got 3 strikes extra from first 3 nodes i farmed.
I advocate arenanet, to put a static % for everyone. You can even nerf it a bit compared to past (average of matchup renewel, end just before end of matchup). What is 2-7% of boost as base? Cash shop items still have big advantage. (30-50% extra strike chance).
Win win not Arenanet? We still happy with a low chance, you still happy you could nerf materials and thus income of players.
Magic find does not give a chance for extra gathering strikes.
Maybe they meant Item Booster (from Candy Corn Gobbleer), which gives 50% MF; though, it only gives 33% chance for additional Gathering strikes. /shrug
Correction yes, i mean item booster; I’m not so good with the new improved versions names of the old boosters, so i instinctively caleld it magic find booster (is also both blue). Item booster is correct. And I must have seen 50% wrong also for the extra strikes, will be 33% then. My mistake, typed a bit to fast.
I think the unbound magic gathering tools, at least with harvesting, do it all in one go, if it has a bonus. So like sometimes when you get 2 or 3 pulls on a single plant? If there is a ‘bonus’ on that plant, it happens entirely on the first pull and you get it all.
That’s the thing. There no longer is bonus strike. So the ‘feature’ of 4 strikes (3 for plants) on unbound tools in one go, only is usefull for guild hall nodes, and rich ore nodes. You will NEVER Again get 4 ore/wood strikes without Item booster buff. So in the wide open world, the ‘feature’ of the new tools is useless.
On plants it’s easy to know if you go extra strike, the unbound magic is all after each other (2-3) and same for the materials you got. Not 1 material, X magic, 1 material, X magic, that’s only when you get single strikes on plants.
That’s the thing. There no longer is bonus strike. So the ‘feature’ of 4 strikes (3 for plants) on unbound tools in one go, only is usefull for guild hall nodes, and rich ore nodes. You will NEVER Again get 4 ore/wood strikes without Item booster buff. So in the wide open world, the ‘feature’ of the new tools is useless.
On plants it’s easy to know if you go extra strike, the unbound magic is all after each other (2-3) and same for the materials you got. Not 1 material, X magic, 1 material, X magic, that’s only when you get single strikes on plants.
The bonus strike is included with the initial gathering when using unbound tools. If you prefer them to be separate then don’t use the tools. Claiming that they’re gone is misleading.
That’s the thing. There no longer is bonus strike. So the ‘feature’ of 4 strikes (3 for plants) on unbound tools in one go, only is usefull for guild hall nodes, and rich ore nodes. You will NEVER Again get 4 ore/wood strikes without Item booster buff. So in the wide open world, the ‘feature’ of the new tools is useless.
On plants it’s easy to know if you go extra strike, the unbound magic is all after each other (2-3) and same for the materials you got. Not 1 material, X magic, 1 material, X magic, that’s only when you get single strikes on plants.
The bonus strike is included with the initial gathering when using unbound tools. If you prefer them to be separate then don’t use the tools. Claiming that they’re gone is misleading.
You still don’t get it do you. Unbound tools are an example why the removal of any base % gathering bonus that now is gone, is ironic and sad. There is no use for the ‘gimmick’ outside of the guild hall. Sure i can use other tools (and have them). That’s not the point. I want the 4th ore/wood, and 2nd plant strike chance BACK wich is 100% gone now. That is what my post is talking about.
That’s the thing. There no longer is bonus strike. So the ‘feature’ of 4 strikes (3 for plants) on unbound tools in one go, only is usefull for guild hall nodes, and rich ore nodes. You will NEVER Again get 4 ore/wood strikes without Item booster buff. So in the wide open world, the ‘feature’ of the new tools is useless.
On plants it’s easy to know if you go extra strike, the unbound magic is all after each other (2-3) and same for the materials you got. Not 1 material, X magic, 1 material, X magic, that’s only when you get single strikes on plants.
The bonus strike is included with the initial gathering when using unbound tools. If you prefer them to be separate then don’t use the tools. Claiming that they’re gone is misleading.
You still don’t get it do you. Unbound tools are an example why the removal of any base % gathering bonus that now is gone, is ironic and sad. There is no use for the ‘gimmick’ outside of the guild hall. Sure i can use other tools (and have them). That’s not the point. I want the 4th ore/wood, and 2nd plant strike chance BACK wich is 100% gone now. That is what my post is talking about.
Then don’t use the tool. The tool includes the first three normal strikes, as well as the fourth bonus strike if it occurs, in a single strike. If you use the regular orichalcum mining pick on a mithril ore node which gives a bonus strike, you gather it once for the three normal strikes and then a second time for the bonus strike. The unbound gathering tool does this all in a single strike saving the player time.
The extra gathering strikes are not gone.
That’s the thing. There no longer is bonus strike. So the ‘feature’ of 4 strikes (3 for plants) on unbound tools in one go, only is usefull for guild hall nodes, and rich ore nodes. You will NEVER Again get 4 ore/wood strikes without Item booster buff. So in the wide open world, the ‘feature’ of the new tools is useless.
On plants it’s easy to know if you go extra strike, the unbound magic is all after each other (2-3) and same for the materials you got. Not 1 material, X magic, 1 material, X magic, that’s only when you get single strikes on plants.
The bonus strike is included with the initial gathering when using unbound tools. If you prefer them to be separate then don’t use the tools. Claiming that they’re gone is misleading.
You still don’t get it do you. Unbound tools are an example why the removal of any base % gathering bonus that now is gone, is ironic and sad. There is no use for the ‘gimmick’ outside of the guild hall. Sure i can use other tools (and have them). That’s not the point. I want the 4th ore/wood, and 2nd plant strike chance BACK wich is 100% gone now. That is what my post is talking about.
Then don’t use the tool. The tool includes the first three normal strikes, as well as the fourth bonus strike if it occurs, in a single strike. If you use the regular orichalcum mining pick on a mithril ore node which gives a bonus strike, you gather it once for the three normal strikes and then a second time for the bonus strike. The unbound gathering tool does this all in a single strike saving the player time.
The extra gathering strikes are not gone.
Just so I understand here is an analogy: if I’m harvesting a tomato plant irl, usually it will have 3 tomatoes but occasionally it will have 4. The old way I would pick each tomato individually but this new tool picks them all at once. There isn’t any effect on how many tomatoes I pick – if there would have been 3 I still get 3 and if there would have been 4 I still get 4. Is that correct?
I wonder if the additional strike would give you additional unbound magic or there is some other effect that can happen “on strike” where it matters if that extra strike is missing. Like for Guild gathering bonus or some other buff.
That’s the thing. There no longer is bonus strike. So the ‘feature’ of 4 strikes (3 for plants) on unbound tools in one go, only is usefull for guild hall nodes, and rich ore nodes. You will NEVER Again get 4 ore/wood strikes without Item booster buff. So in the wide open world, the ‘feature’ of the new tools is useless.
On plants it’s easy to know if you go extra strike, the unbound magic is all after each other (2-3) and same for the materials you got. Not 1 material, X magic, 1 material, X magic, that’s only when you get single strikes on plants.
The bonus strike is included with the initial gathering when using unbound tools. If you prefer them to be separate then don’t use the tools. Claiming that they’re gone is misleading.
You still don’t get it do you. Unbound tools are an example why the removal of any base % gathering bonus that now is gone, is ironic and sad. There is no use for the ‘gimmick’ outside of the guild hall. Sure i can use other tools (and have them). That’s not the point. I want the 4th ore/wood, and 2nd plant strike chance BACK wich is 100% gone now. That is what my post is talking about.
Then don’t use the tool. The tool includes the first three normal strikes, as well as the fourth bonus strike if it occurs, in a single strike. If you use the regular orichalcum mining pick on a mithril ore node which gives a bonus strike, you gather it once for the three normal strikes and then a second time for the bonus strike. The unbound gathering tool does this all in a single strike saving the player time.
The extra gathering strikes are not gone.
Just so I understand here is an analogy: if I’m harvesting a tomato plant irl, usually it will have 3 tomatoes but occasionally it will have 4. The old way I would pick each tomato individually but this new tool picks them all at once. There isn’t any effect on how many tomatoes I pick – if there would have been 3 I still get 3 and if there would have been 4 I still get 4. Is that correct?
I wonder if the additional strike would give you additional unbound magic or there is some other effect that can happen “on strike” where it matters if that extra strike is missing. Like for Guild gathering bonus or some other buff.
Yes. You can see the result in the linked video. The first harvest included a bonus strike whereas the rest for that tool didn’t. It should be the same for the other two tools in the video.
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