Culling still broke in Open World...

Culling still broke in Open World...

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Posted by: Daecollo.9578

Daecollo.9578

It seems that they forgot this change, it was actually what I was looking forward to.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Culling still broke in Open World...

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Posted by: Im Mudbone.1437

Im Mudbone.1437

WHAT, you don’t like the appearing and disappearing fellow party members when they go a little distance from you.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

Culling still broke in Open World...

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Posted by: Daecollo.9578

Daecollo.9578

WHAT, you don’t like the appearing and disappearing fellow party members when they go a little distance from you.

Yeah I love that!

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Randulf.7614

Randulf.7614

Culling wasn’t meant to end this patch, altho it was briefly and accidentally added to the preview notes. It was deleted a day or 2 later.

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

Culling is not something that’s “broke”, it’s a system used to mitigate performance issues caused by large crowds.

If you’re going to complain about something, at least understand the basic terminology involved.

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: Jemmi.6058

Jemmi.6058

Please read this post by Colin.

https://forum-en.gw2archive.eu/forum/game/gw2/Southsun-update-May-14th/first#post1979178

Culling removal is still in testing.

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Posted by: Behellagh.1468

Behellagh.1468

It’s not like they promised a fix in THIS patch.

We are heroes. This is what we do!

RIP City of Heroes