How about create graphics variables for PvE, in regard of Culling.
The current settings of “Character Model Limit” and “Character Model Quality” still prioritize players over mobs, which is extremely annoying in open world PvE, invisible mobs, if there are too many players nearby.
More viable one for PvE would be:
- Prioritizes NPCs first, players last.
- Higher priority for Party members (this doesn’t exist as far as I’ve seen) than other players.
I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.