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Posted by: Lodius.5392

Lodius.5392

So I was curious if anyone else has an experience to share.

However, I have posted to these forums for a while. I started a post a couple months ago that was very praising of ANET and the GW2 game as a whole.

I ran FOTM the next day after posting that and got an exotic drop in every boss chest, some good drops from Tequatl (including 2 different Ascended Weapon chests), several open world exotics, and quite a bit of other good things to boot.

Then on the flip side a day after the 9/9 patch came out I made 2 different very negative posts towards ANET / GW2 and their current direction. I then began to see terrible drops (mostly garbage) I have gotten at most 3 rares from Tequatl and I opened 50 champion bags last night with only 1 good drop in them.

Do you think it is possible that based on positive / negative feedback or “infraction points” we get +’ed or -’ed the RNG to sway in our favor or against us? (based on staff discretion or something).

I know this sounds very “Conspiracy Theory” type stuff… but I think nothing is coincidence.

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Posted by: Valento.9852

Valento.9852

Lol not at all. Random is random, it’s just as bad as it sounds.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Guhracie.3419

Guhracie.3419

This is definitely the epitome of crazy conspiracy theories. The human mind will look for patterns where there are none.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Not remotely possible. “White Knights” don’t get better loot.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Astralporing.1957

Astralporing.1957

I have done my share of criticizing Anet on those boards. Didn’t seem to affect my drops at all.

Theories like this one appear with surprising regularity on forums, but so far every single one was based on groundless speculations, with no real data behind it.

Though i am sure lot players would be more happy thinking that their bad drops are a result of intentional malice, the sad truth is that they’re likely just unlucky.

Actions, not words.
Remember, remember, 15th of November

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Posted by: laokoko.7403

laokoko.7403

ya honestly… very unlikely. There are probably much more people making more bad comment than you, I don’t think Anet is bored enough to tag everyone.

That being said, I have that feeling myself sometimes, not just in this games, but in other games also.

To be safe, watch what you said… =)

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Posted by: Andred.1087

Andred.1087

Since human brains work on associations, and are expert at pattern recognition, you’ll find we are quite good at finding correlations when there are none.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: SpeedFiend.4521

SpeedFiend.4521

If anything my loot has gotten better the more kittened off I’ve become with the developers’ actions, thus going to show you that RNG gonna RGN.

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Posted by: Belzebu.3912

Belzebu.3912

Really, people actually think THAT far?
The is absolutely no chance at all that the in-game RNG algorithm use user forum semantic content towards compliment as variable.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: Vol.7601

Vol.7601

Sooooo I heard that your mystic forge chances for a precursor are increased by the first two #’s in your account. Name

So in my case, increased by 76%.

No wonder I get such good returns.

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Posted by: Yargesh.4965

Yargesh.4965

Sooooo I heard that your mystic forge chances for a precursor are increased by the first two #’s in your account. Name

So in my case, increased by 76%.

No wonder I get such good returns.

Hand over eyes waiting for people to believe you Vol.

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Posted by: Cassandra Nea.2507

Cassandra Nea.2507

Really, people actually think THAT far?
The is absolutely no chance at all that the in-game RNG algorithm use user forum semantic content towards compliment as variable.

But it is one HECK of a funny theory. I’m still giggling.

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Posted by: Vol.7601

Vol.7601

Sooooo I heard that your mystic forge chances for a precursor are increased by the first two #’s in your account. Name

So in my case, increased by 76%.

No wonder I get such good returns.

Hand over eyes waiting for people to believe you Vol.

but I have proof! causation!

http://imgur.com/a/csqYt

+1 Colossus which I’m still trying to get rid of..

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Posted by: skullmount.1758

skullmount.1758

Sooooo I heard that your mystic forge chances for a precursor are increased by the first two #’s in your account. Name

So in my case, increased by 76%.

No wonder I get such good returns.

Hand over eyes waiting for people to believe you Vol.

but I have proof! causation!

http://imgur.com/a/csqYt

+1 Colossus which I’m still trying to get rid of..

Holy Kitten. And thats why people come up with the theories on good/bad accounts. 14/15 precursors in since launch, when most of us have yet to even see 1…

Darkhaven server
Please give us a keyring…

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Posted by: Lodius.5392

Lodius.5392

Just like casinos never cheat people.

Or carnivals don’t have games that are “unwinnable”

Or by Carnies that lie to your face…. I did exactly what one said to do to win his game… then he made up some ridiculous excuse as to why I didn’t win.

I have been a game programmer and know just how easy it would be to do things behind the scenes to influence algorithms.

Where something as simple as a Customer Service person could use a hidden “+1” or “-1” system behind the scenes that triggers a increase/decrease of .01 (or something) to the internal algorithm.

Simply, a * b = c
a – original algorithm
b – sway of votes
c – standard RNG score

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Posted by: Belzebu.3912

Belzebu.3912

Really, people actually think THAT far?
The is absolutely no chance at all that the in-game RNG algorithm use user forum semantic content towards compliment as variable.

But it is one HECK of a funny theory. I’m still giggling.

Conspiracy posts in the forums rise my giggling rate IRL :P

EDIT:

Just like casinos never cheat people.

Or carnivals don’t have games that are “unwinnable”

Or by Carnies that lie to your face…. I did exactly what one said to do to win his game… then he made up some ridiculous excuse as to why I didn’t win.

I have been a game programmer and know just how easy it would be to do things behind the scenes to influence algorithms.

Where something as simple as a Customer Service person could use a hidden “+1” or “-1” system behind the scenes that triggers a increase/decrease of .01 (or something) to the internal algorithm.

Simply, a * b = c
a – original algorithm
b – sway of votes
c – standard RNG score

OMG! Are you really serious?
Let me laugh even harder then.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

(edited by Belzebu.3912)

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Posted by: Vol.7601

Vol.7601

Sooooo I heard that your mystic forge chances for a precursor are increased by the first two #’s in your account. Name

So in my case, increased by 76%.

No wonder I get such good returns.

Hand over eyes waiting for people to believe you Vol.

but I have proof! causation!

http://imgur.com/a/csqYt

+1 Colossus which I’m still trying to get rid of..

Holy Kitten. And thats why people come up with the theories on good/bad accounts. 14/15 precursors in since launch, when most of us have yet to even see 1…

Actually, it’s not based on good/bad accounts, but on IP

That colossus I got on my 4th account after it reached the 500 achievement points, which rewarded my mystic forge stones. I mailed over some exotics, then BAM

Colossus on 2nd try.

You heard it first here folks. MF depends on your IP !

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Posted by: Lodius.5392

Lodius.5392

Back to the initial programming of the game… It’s not a basis of “how much good you can give a player” but " how much good you can give a company"

A programmer is not invested in the player as much as himself.

Take for instance, people paid on commission for how much they sale. They are not paid on how happy their customer is, but on how happy their boss/company is with them.

So as a company I would pay someone lots of money to develop a code that would keep precursors at a rate which kept them in high demand (supply vs demand). If the programmer could code it so that no more than X amount of dusks would be out at a time would ensure the price would force people to buy gems to convert to gold.

Thus, the programmer “made his dues” by developing a good algorithm to keep supply low and demand high.

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Posted by: Valento.9852

Valento.9852

Sooooo I heard that your mystic forge chances for a precursor are increased by the first two #’s in your account. Name

So in my case, increased by 76%.

No wonder I get such good returns.

I drop one precursor a day.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Vayne.8563

Vayne.8563

Man if this was true, I’d have a packload of precusors. lol

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Posted by: Lodius.5392

Lodius.5392

New Collection → Unlock every precursor in the game!

Reward → 1 free common dye

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Posted by: Belzebu.3912

Belzebu.3912

Back to the initial programming of the game… It’s not a basis of “how much good you can give a player” but " how much good you can give a company"

A programmer is not invested in the player as much as himself.

Take for instance, people paid on commission for how much they sale. They are not paid on how happy their customer is, but on how happy their boss/company is with them.

So as a company I would pay someone lots of money to develop a code that would keep precursors at a rate which kept them in high demand (supply vs demand). If the programmer could code it so that no more than X amount of dusks would be out at a time would ensure the price would force people to buy gems to convert to gold.

Thus, the programmer “made his dues” by developing a good algorithm to keep supply low and demand high.

Now this is plausible.
A code that for example limits 10 dusks a day and after that no matter or what it won’t drop, is ok, but a code that is updated by if you are making compliments on the forums is plain ridiculous.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I’ve gone through phases in which I’ve been highly critical of the game, and phases where I’ve been very supportive. In both phases, I’ve tried to be fair. My drop luck is, however, generally well below claims I’ve seen on these forums. As far as drops in other games go, my GW2 drop luck has remained dismally bad.

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Posted by: Lodius.5392

Lodius.5392

Now this is plausible.
A code that for example limits 10 dusks a day and after that no matter or what it won’t drop, is ok, but a code that is updated by if you are making compliments on the forums is plain ridiculous.

Commented based changes? Could be ridiculous… but take into account the “infraction system” They currently have an “infraction system” in the forums with no way of seeing what you are currently at.

Conspiracy? Yes, I do think there statistically should be more precursors in the game now than a year ago… but when you search the precursors you see the supply is always around 10-40

I’m sure there are plenty of ways that base RNG on a community as a whole instead of just an individual.

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Posted by: Vayne.8563

Vayne.8563

I’ve gone through phases in which I’ve been highly critical of the game, and phases where I’ve been very supportive. In both phases, I’ve tried to be fair. My drop luck is, however, generally well below claims I’ve seen on these forums. As far as drops in other games go, my GW2 drop luck has remained dismally bad.

I think in general, Guild Wars 2 is a trickle game. Stuff trickles in, but fairly regularly. I get enough stuff to salvage for silk. Silk isn’t exciting but I need it. And it sells okay. But yeah, it’s not a precusor.

Because you can get anything in any zone, for the most part anyway, the trickle system makes sense, only from an economic point of view.

Anet doesn’t want to make Orr so amazingly profitable that everyone stays there. By trickling stuff in, it means you can play everywhere. If everyone got obviously better results in one place, everyone would go to that place.

If they made the game more profitable across the board, inflation would cause everything to spiral out of control. People think there’s inflation in this game. I’m assuming they’ve never played a game with real inflation.

That is relatively under control because you can’t get good drops everywhere. It certainly makes the game less “exciting”.

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Posted by: Draknar.5748

Draknar.5748

I know this sounds very “Conspiracy Theory” type stuff… but I think nothing is coincidence.

That’s an interesting perspective on life.

I’m trying to think what my life would be like if I believed nothing was coincidence.

I’d probably think a lot of people were following me lol.

“Hey Draknar! Boy, ran into you twice in one day! Haha, I didn’t know you shopped here for groceries!

“………sure you didn’t……sure you didn’t……” /evil eye “…I’m onto you….”

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Lodius.5392

Lodius.5392

I’ve gone through phases in which I’ve been highly critical of the game, and phases where I’ve been very supportive. In both phases, I’ve tried to be fair. My drop luck is, however, generally well below claims I’ve seen on these forums. As far as drops in other games go, my GW2 drop luck has remained dismally bad.

I think in general, Guild Wars 2 is a trickle game. Stuff trickles in, but fairly regularly. I get enough stuff to salvage for silk. Silk isn’t exciting but I need it. And it sells okay. But yeah, it’s not a precusor.

Because you can get anything in any zone, for the most part anyway, the trickle system makes sense, only from an economic point of view.

Anet doesn’t want to make Orr so amazingly profitable that everyone stays there. By trickling stuff in, it means you can play everywhere. If everyone got obviously better results in one place, everyone would go to that place.

If they made the game more profitable across the board, inflation would cause everything to spiral out of control. People think there’s inflation in this game. I’m assuming they’ve never played a game with real inflation.

That is relatively under control because you can’t get good drops everywhere. It certainly makes the game less “exciting”.

I’m not complaining of inflation… I have played games with unbelievable inflation. (looking at you DC Universe). It wasn’t uncommon to see things priced at millions of dollars each.

My concern is potential behind hidden code that appears to play a part in this games drops/etc.

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Posted by: Belzebu.3912

Belzebu.3912

Ok, since you are a developer lets talk same language.
Let suppose a few situations:
1 – the algorithm is updated on the run, every time a RNG function is called to consult the drop base a select is made on the forum posts made by the account where the content of the post is positive.
That consult would be REALLY slow, consult in a DB using partial texts is very consuming and not plausible at all.

2 – A DB job/query runs daily or even weekly updating a table, giving a weight in the account RNG based in the former posts of said account.
While it would be a bit more plausible by the develop side, such query would take ages to finish and even if that query was made in parts it would be too outdated almost all the time.

3 – There is a trigger on the forum post that update a table in the DB to change a weight in the RNG function for your account.
This would be the best of the scenarios, but still it assume an insanely high demand of the DB and would make the forum very slow.

Also, all those scenarios are only even possible assuming that the RNG function reads an information linked to your account, and if that was actually made, the DB workload would be too high, the RNG function need to be called w/o a too specific DB select, only information like time, account name, position in game, AP and so on, those infos are acquired w/o a DB consult.

Do you see a way where your theory could be actually made?
EDIT: Also in a secure way, cookies and client side stored information can be easily “hacked”

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

(edited by Belzebu.3912)

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Posted by: Vayne.8563

Vayne.8563

I’ve gone through phases in which I’ve been highly critical of the game, and phases where I’ve been very supportive. In both phases, I’ve tried to be fair. My drop luck is, however, generally well below claims I’ve seen on these forums. As far as drops in other games go, my GW2 drop luck has remained dismally bad.

I think in general, Guild Wars 2 is a trickle game. Stuff trickles in, but fairly regularly. I get enough stuff to salvage for silk. Silk isn’t exciting but I need it. And it sells okay. But yeah, it’s not a precusor.

Because you can get anything in any zone, for the most part anyway, the trickle system makes sense, only from an economic point of view.

Anet doesn’t want to make Orr so amazingly profitable that everyone stays there. By trickling stuff in, it means you can play everywhere. If everyone got obviously better results in one place, everyone would go to that place.

If they made the game more profitable across the board, inflation would cause everything to spiral out of control. People think there’s inflation in this game. I’m assuming they’ve never played a game with real inflation.

That is relatively under control because you can’t get good drops everywhere. It certainly makes the game less “exciting”.

I’m not complaining of inflation… I have played games with unbelievable inflation. (looking at you DC Universe). It wasn’t uncommon to see things priced at millions of dollars each.

My concern is potential behind hidden code that appears to play a part in this games drops/etc.

I know, but I’m a great supporter of this game and I don’t usually or often get great drops. I was answering someone else’s post in this thread.

It still pertains to your answer because most of the time, most of us are going to get meh drops due to the system.

Humans love to see patterns in things, even if no pattern exists.

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Posted by: locoman.1974

locoman.1974

Some nights ago I got 2 foxfire clusters from the same tree twice in a row, and in general got 10 clusters out of the trees near Pagga’s waypoint. The next night I went trough all the trees I could find on malchor’s leap and got nothing. During the Scarlet invasions one night I got 5 named exotics (sold some, kept others), then it was about a week until I saw as much as a rare. It’s just RNG being RNG

However, assuming what you said was true… what would be the point to it?… making angry players even angrier by giving them bad loots?… it wouldn’t really make much sense from a financial point of view (and would honestly think it would be a rather immature thing to do in the first place).

Most computer games and applications use pseudorandom system instead of true random ones, that do have patterns but can be varied or spacied enough to be considered random. From what I’ve seen so far, though, the RNG system used by Anet (which is kept secret for obvious reasons) seems to have runs of good/bad luck for different people, which is why you see some people getting lots of good luck all of a sudden, then nothing afterwards for a long time.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

Absolutely unbelievable that someone actually typed this tin-foil hat nonsense into a browser somewhere….this Forum is always terrifyingly amusing.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: Bellizare.5816

Bellizare.5816

Man if this was true, I’d have a packload of precusors. lol

Or a bank full of cash.

Just kiddin Vayne.

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Posted by: Bellizare.5816

Bellizare.5816

I’m no white knight, and I get good loot.

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Posted by: Astralporing.1957

Astralporing.1957

I’m not saying that’s how it is, but why people say it’s technically impossible?

It’s not technically impossible. It’s just extremely implausible. Also, as someone already mentioned, a combination of mechanism that punishes negative comments with hiding said mechanics from public knowledge would be just plain stupid. The only reason such a thing might have been implemented is to influence forum opinions. Well, it’s hard to bribe/threaten people if they are unaware of the bribe/threat.

So, basically, the OP’s idea is that Anet decided to complicate their rng system by hundredfold for no gain at all.

(there are also other reasons why it’s ridiculous, but i don’t really want to repeat them for the nth time – it’s not like its the first rng conspiracy thread here).

Actions, not words.
Remember, remember, 15th of November

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Posted by: Lodius.5392

Lodius.5392

I’m not saying that’s how it is, but why people say it’s technically impossible?

It’s not technically impossible. It’s just extremely implausible. Also, as someone already mentioned, a combination of mechanism that punishes negative comments with hiding said mechanics from public knowledge would be just plain stupid. The only reason such a thing might have been implemented is to influence forum opinions. Well, it’s hard to bribe/threaten people if they are unaware of the bribe/threat.

So, basically, the OP’s idea is that Anet decided to complicate their rng system by hundredfold for no gain at all.

(there are also other reasons why it’s ridiculous, but i don’t really want to repeat them for the nth time – it’s not like its the first rng conspiracy thread here).

It’s not about the tin foil hat wearing theory. It’s the fact at how easily RNG can be manipulated without community knowledge.

People are making claims that it is impossible to develop a formula to take into account a “mystery number” based on staff feedback. However, it is not…

As some have said… “Magic Find” is a revealed stat that directly effects the RNG factor to sway in your favor. It would not be that difficult to have a +1 and -1 button beside each user’s name in the forums (that is only available to staff). This number feeds the database that updates all users once a day (not dynamically) and it will directly correlate to the RNG algorithm.

It’s not impossible or improbable it is simple coding.

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Posted by: locoman.1974

locoman.1974

Possible, of course it’s possible, everything is possible… just as I could program an app that would make my computer go slower the closer I’m to a project deadline at work, or one to use my cell phone GPS to consume battery twice as fast when it detects I’m on the street away from any charger.

Possible, but I’d honestly say highly unlikely… what would be Anet’s motivation to do that?… to make positive posters even more positive and negative ones even more negative? What would they even gain from that?.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

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Posted by: Lodius.5392

Lodius.5392

Ok, since you are a developer lets talk same language.
Let suppose a few situations:
1 – the algorithm is updated on the run, every time a RNG function is called to consult the drop base a select is made on the forum posts made by the account where the content of the post is positive.
That consult would be REALLY slow, consult in a DB using partial texts is very consuming and not plausible at all.

2 – A DB job/query runs daily or even weekly updating a table, giving a weight in the account RNG based in the former posts of said account.
While it would be a bit more plausible by the develop side, such query would take ages to finish and even if that query was made in parts it would be too outdated almost all the time.

3 – There is a trigger on the forum post that update a table in the DB to change a weight in the RNG function for your account.
This would be the best of the scenarios, but still it assume an insanely high demand of the DB and would make the forum very slow.

Also, all those scenarios are only even possible assuming that the RNG function reads an information linked to your account, and if that was actually made, the DB workload would be too high, the RNG function need to be called w/o a too specific DB select, only information like time, account name, position in game, AP and so on, those infos are acquired w/o a DB consult.

Do you see a way where your theory could be actually made?
EDIT: Also in a secure way, cookies and client side stored information can be easily “hacked”

1. The “mystery number” does not have to be dynamic, but can be mass uploaded once a day. The number is a factor applied to an account (similar to MF) without actually being visible to the player.

2. That type of query would not take ages to finish, unless of course you are programming out of an MS Excel database (or perhaps chisel and stone). There are other options of databases that function quite fast.

3. I think you are not understanding the full picture of what I am conveying. The “hidden database” is linked to the forums directly. The database only has to contain user name and “mystery rate”. For all staff that give a +1 or -1 it IS dynamic into the database, but the database is only weekly into the game.

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Posted by: Lodius.5392

Lodius.5392

Possible, of course it’s possible, everything is possible… just as I could program an app that would make my computer go slower the closer I’m to a project deadline at work, or one to use my cell phone GPS to consume battery twice as fast when it detects I’m on the street away from any charger.

Possible, but I’d honestly say highly unlikely… what would be Anet’s motivation to do that?… to make positive posters even more positive and negative ones even more negative? What would they even gain from that?.

The “gain” is that it would be to negatively sway or subliminally influence the player to quit. So if only positive players remain then the game will soar on the “popularity poll”.

The general statement could be made that, negatively motivated people will most likely not be buying gems. Therefore, non-gem buyers are no longer a benefit to ANET. Why would ANET care to keep them around and influence others to not buy gems or negatively impact the community (keeping it from growing and developing new players).

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Posted by: cheshirefox.7026

cheshirefox.7026

all i know is i’ve spent 5.4k hours on this game and have never seen a drop worth more than 40g.. furthermore, i’ve been banned for no reason and my account reinstated with a hero chest full of the most gawd aweful ugly armor i’ve ever seen to which arena net claims is a bug..

i can outswim a centaur!
when i’m done on an issue
i start talking in nerglish

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Posted by: Clerigo.9475

Clerigo.9475

So I was curious if anyone else has an experience to share.

However, I have posted to these forums for a while. I started a post a couple months ago that was very praising of ANET and the GW2 game as a whole.

I ran FOTM the next day after posting that and got an exotic drop in every boss chest, some good drops from Tequatl (including 2 different Ascended Weapon chests), several open world exotics, and quite a bit of other good things to boot.

Then on the flip side a day after the 9/9 patch came out I made 2 different very negative posts towards ANET / GW2 and their current direction. I then began to see terrible drops (mostly garbage) I have gotten at most 3 rares from Tequatl and I opened 50 champion bags last night with only 1 good drop in them.

Do you think it is possible that based on positive / negative feedback or “infraction points” we get +’ed or -’ed the RNG to sway in our favor or against us? (based on staff discretion or something).

I know this sounds very “Conspiracy Theory” type stuff… but I think nothing is coincidence.

I really dont think so…but just in case:

ANet i love you guys and gw2 is the best game ever made. (let the gold flow baby)

“When in doubt, choose change.” Leung
“All great changes are preceded by chaos.” Chopra
‘No matter what people tell you, words and ideas can change the world’ Robin Williams

Curious: MF & Postive/Negative Forum Postings

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

a combination of mechanism that punishes negative comments with hiding said mechanics from public knowledge would be just plain stupid. The only reason such a thing might have been implemented is to influence forum opinions. Well, it’s hard to bribe/threaten people if they are unaware of the bribe/threat.

Indeed.

The whole point of the doomsday device is lost if you keep it a secret.

Curious: MF & Postive/Negative Forum Postings

in Guild Wars 2 Discussion

Posted by: Roybe.5896

Roybe.5896

Well I could blame Arenanet for ‘luck nerf’ or admit that my guild, farming for the Grawl Paw with me, succeeded in beating me roughly 4:1 in getting one, i.e. with 3 other people farming this received 13 between them when I finally got 1. So yeah. RNG is RNG.

Curious: MF & Postive/Negative Forum Postings

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

The “gain” is that it would be to negatively sway or subliminally influence the player to quit. So if only positive players remain then the game will soar on the “popularity poll”.

The general statement could be made that, negatively motivated people will most likely not be buying gems. Therefore, non-gem buyers are no longer a benefit to ANET. Why would ANET care to keep them around and influence others to not buy gems or negatively impact the community (keeping it from growing and developing new players).

Because a game like that would be a dead game, and nobody buys gems in a dead game.

Besides, people that are lucky with drops would not need to buy gems either…

There’s also another reason why it’s dumb. The drop chance modification can either be relatively small (in which case noone would notice it, as it would be drowned by RNG variance), or it can be big enough to be seen. In which case it can be easily (and heavily) exploited. Besides, then we would know it without a doubt.

Also, the difference between normal RNG and the suggested mechanism (considering the work to design it, and the workload it would put on the server) would be like the difference between throwing one dice for everything, and using a bucked of color-coded dices, then adjusting the results using 20 different spreadsheets.
Yes, it can be done, but you’d have to be crazy to actually try.

Actions, not words.
Remember, remember, 15th of November