Current Gripes and Ideas on how to fix them

Current Gripes and Ideas on how to fix them

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Posted by: Molmoch.4126

Molmoch.4126

I love this game. I really do. But I have two major (and a slew of minor) gripes, and wanted to vent. I know some of you are going to hate – whatever.

1. Major Event loot tables. I know how RNG works, and that someone gets the sucky roll every once in a while. But I might take the prize for worst Mad King Chest Loot ever. 50 Candy Corn, 2 Loot Bags, and a Unidentified Dye. Candy Corn? With a level 80 Guardian (see below) and another player, we two manned it. (Long story). It was my second time doing it, and had been over 24 hours. I wasn’t expecting an exotic or skin (although it would have been nice), but this was ridiculous.

I also just killed both champions in the Mad King Laborynth, and the family sized candy corn also dropped a loot bag instead of an item.

Unless those loot bags have stuff in there I dont know about – I dont think they should be on the table at all for champion level drops. Further, I hate opening a super chest and getting a bunch of blues.

Idea: Ideally, there should be a minimum currency (even if its at vendor prices) for total loot drops on group event major rewards based on magic formula of zone level, mob level, and character level. Barring that, at least remove the loot bags? Also, I dont think its reasonable to have multiple blues replace one green. I would even suggest a minimum of one green item per epic chest.

2. Guardians. I know that guardians are supposed to be defensive and support focused. That sounds like a tanky paladin to me. I know – no tanks – every profession can do every role. I call BS. I honestly dont see why I would ever play one again – and I regret that its my only 80.

Having played my fledgling lvl 40 warrior at level 80, the difference is amazing. My warrior easily puts out 2 -3 times the damage, and has almost twice the hit points. With only 30 points in traits as opposed to 70. I know my guardian can heal for about 70% of max hp, but in dungeons and high end content, its more about not getting hit than taking the blow. Now, the support can be helpful – I dont doubt that. But with no “taunts” or ability to manage aggro, Id rather have a warrior any day.

Idea: I might stink at my build but Im in all crafted exotic with vit stats and have 20 trait point in vit. I dont know why my hp is so low compared to others. If the classes have different scaling per point for hp and toughness – that makes sense. But the difference in toughness for a guardian doesnt seem to be enough of a shift to make me want to play. I still can get smacked around in dungeons and die all the time. When silver ringed mobs in CM can hit you for 20% of your max hp, and you are fighting 3 at a time…

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

I agree but there needs to be a couple of checks…
Firstly, (and I know this is not the case with the Mad King), if you have lots of people tackling a boss then there is no real skill involved – so to expect a high end item is not reasonable. Perhaps a system can be made whereby the number of people taking part equates to the quality of end item.
Secondly, there are times when the number of people taking part is just detrimental. I have complained elsewhere about this. There perhaps needs to be some sort of cap on the number of people allowed to participate… I would hesitate to say just lower the number of people allowed to enter the map…. but they would need to deal with the bots first (thanks moderator… but I thought my idea was novel).
Thirdly, something needs to be done about taggers and late comers. There is nothing worse than soloing a veteran or champion and spending a good bit of time wearing it down and killing all the respawns, only for some asuran imp (it nearly always seems to be asurans) to appear from nowhere and join in the very last bit of finishing the kill to then get the drop reward instead of yourself.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

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Posted by: Targren.6073

Targren.6073

But I might take the prize for worst Mad King Chest Loot ever. 50 Candy Corn, 2 Loot Bags, and a Unidentified Dye. Candy Corn?

Pretty sure the 50 candy corn is a static drop from the chest. But I still can top that.

50 CC, 2 white loot bags, and a ToT bag (with 2 CC in it).

I pretty much stopped farming him after that…

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Posted by: Molmoch.4126

Molmoch.4126

Wow Targren – that is indeed worse. At least my dye can be transformed with 3 other useless dyes. Glad (?) to know others are sharing my pain.

@Nymph – I like idea 1 in theory. Not sure how to implement it with my work addled brain. One of the big things I like in GW2 is that I can tag along with a bunch of folks and do content that other games would require me being in a competent guild to do. Dont want to infringe on that at all. Idea 2 seems to me more a general problem that comes with any non instanced event in any game. As for your third point – I was not aware that a second person, no matter how insignificant currently affects your drop quality. If it does, than I would suggest they change it. I dont care if someone tags a guy as I am killing him and gets bonus as long as my drop is unaffected…

Anyone have thoughts on the Guardian issue? I really feel that the class is underpowered comparitively.

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Posted by: Arysta.9530

Arysta.9530

There’s no reason to kill Mad King multiple times. There’s honestly no reason to farm anything. You’re going to get bad drops, with an occasional once a month/week depending on your playtime “omg” drop, no matter where you go, no matter what you do. No reason to kill high level mobs… just farm trash. I’m starting to think the bots have the right idea.

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Posted by: ChairGraveyard.2967

ChairGraveyard.2967

I’ve got nothing but garbage loot out of the MK chest (15 runs).

Personally I find it rather ridiculous that champions and veterans drop just junk loot all the time, to the point where it’s more lucrative to simply tag the vet/champ for xp/event credit and then go kill normal mobs, because they drop better loot.

I consistently get whites, loot bags, junk trophies and the (very) occasional blue item off of champion mobs that take 10 minutes to kill. It sucks, it’s not fun or interesting and it’s really lame.

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Posted by: munkiman.3068

munkiman.3068

Anyone have thoughts on the Guardian issue? I really feel that the class is underpowered comparitively.

I pretty much only play Guardian and don’t find it underpowered at all. I typically us GS and Scepter + Torch and do just as well as most people around me. I do run an ele and don’t mind the DPS output over the guardian, but she’s squishy and falls over a lot. Their are definitely higher DPS classes, but they really aren’t nearly as survivable.

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Posted by: CelticWish.2314

CelticWish.2314

This is something they carried over from GW1 to GW2, loot isn’t a point of concern to the player. That is why some people loved GW1 and why some people left and disliked GW1. A lot of people in general even if they complain against it sometimes, like to be rewarded at the end of doing X and it must be worth the time. Almost all mmo’s live by this.

Since most do, I suspect GW2 will not, a hunch. They do things to stand out from others, good or bad, eye of the beholder.