Current Suggestions

Current Suggestions

in Guild Wars 2 Discussion

Posted by: Syreas.8403

Syreas.8403

Here are some general suggestions I have for the game. I love the work the team has done so far, and these are more for fine-tuning certain processes I have run into in the game than major changes.

-Implement weapon dyeing. This has been said in other forums, and I will say it again. I was honestly surprised to find it missing. I’d love to use a Forest Greatsword, but the color scheme is completely at odds with my armor.
-Implement a plastic surgeon/barber/cosmetician. I’m sure something like this is already on its way, but the sooner the better (if only to shut people like me up about it).
-Buff Healing Spring, one of the Ranger heal skills. At the moment, it heals for a very minimal initial amount—which is fine, except that it appears to only apply regeneration and conditional removal on pulse. While it lasts for a full 15 seconds, perhaps the longest time I’ve seen for a heal skill, its low utility requires allies to stand in its Area of Effect for a long time to reap any kind of meaningful benefit—which is hard to do in Guild Wars 2’s dodge-based combat system. I understand that the field can be combo’d with, and I often fire arrows through it to apply further stacks of regeneration or use Swoop to create a healing burst—but it requires the ally I want to heal to be near my target, which again, is unreliable in a dodge-based system. I would suggest decreasing Healing Spring’s duration and increasing either the intial healing burst or allowing the spring to apply regen/cond-removal each second, instead of on pulse.
-Modify Thieves Guild in PvP. I rarely, if ever, cry “OP”. It’s not the way I like to see the game; however, I would ask for a modification of Thieves Guild. I have few issues with how the skill functions in relation to large-scale fights over control points. However, on a one-versus-one scale, it’s an entire gamechanger. [For reference: I play, mainly, a ranger buffed with a base 50% endurance regeneration, as well as three ways to apply vigor to myself (vigor on heal trait, Lightning Reflexes, vigor on receiving a crit trait). If I focus on escape, I can usually retreat from anywhere up to 4 players tailing me.] I find Thieves Guild remarkably and uniquely difficult to mitigate when you run into a Thief on the outskirts of a map. The Thief NPCs summoned tend to both instantly use Unload—a 6-initiative skill—and it’s not uncommon for their summoner to carry dual pistols as well. That much incoming ranged damage upon a skill’s immediate activation is difficult to avoid (unless you play a sanctuary guardian, or can dip into death shroud, perhaps). I would ask for something as simple as a reduction in damage from the Thieves; or, a more complex fix, so that only one summoned Thief uses Unload at a time.
-Please implement Guild Halls as soon as possible (lowest priority). As a new guild leader with some 40+ fun, friendly and active players behind me— it’s incredibly frustrating that we have no designated area to meet up. I know that this has been confirmed for implementation in the future, but it would be amazing to see it soon.
-Notifications upon Trading Post transaction completion. Self-explanatory; also listed in other forums.

Well… do any of you have comments on what I’ve said? Suggestions for changes or additions? Feel free to discuss below!

Current Suggestions

in Guild Wars 2 Discussion

Posted by: AidanTaylor.3872

AidanTaylor.3872

European Community Manager

Thank you for your suggestion, please feel free to add it to the following thread:

https://forum-en.gw2archive.eu/forum/game/gw2/Game-Improvement-Suggestions