Current state of the game

Current state of the game

in Guild Wars 2 Discussion

Posted by: Gurubu.1693

Gurubu.1693

I haven’t been back in a while thought i’d poke around to check out the state of the game in case I want to come back (More of a PVE player).

Between the Polygon article and 2x state of the game videos by GW2Guru it seems like developement has been PVP focused?

I know temporary events have graced the skies of the PVE world, but that wouldn’t help much to a returning player. Beyond that sifting through posts between fan boys and hate mail dungeons really don’t look like they’re in a better place and nothing new has been added. A core group of players are still kitten over gear progression so the future for PVE GW2 seems bleak.

I have seen a theme though, the people that complain about gear progression seem to have this sort of entitlement claim and I saw this in wow as well when I was still playing 6 months ago where people don’t want to do the content, but feel “forced” to do it to get the “rewards” a very interesting concept.

Current state of the game

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Posted by: Vayne.8563

Vayne.8563

When you say you’re a PvE player do you mean a PvE dungeon runner, or an open world fan..because being a PvE player can still vary greatly. I know PvE players that never set foot in dungeons at all. I know people who run dungeons who don’t care about the open world.

For those who like the living story, and there are some of us, there’s stuff to do every month. If you came back now, you’d have the same new stuff to do. Some people like it, some people hate it. Some stuff, like the new jumping puzzle and the scavenger hunt will be permanent content.

Guild missions are also PvP permanent content that most people overlook, but some of it is quite fun.

Depends on what you’re looking for in PvE.

Current state of the game

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Posted by: LordByron.8369

LordByron.8369

Guild missions are also PvP permanent content that most people overlook, but some of it is quite fun.

They are fun but even there they forgot to check that open pve events overlap guild missions….

even huge guilds can t clearm themselves the karka mess with 50 oneshotting karkas in a small village….while a guild rush have to pass by.

Just one of many examples.

There is some pve content (most of wich is uberbad like Killing XXX mobs…) but even there balance is lacking at 360°

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Current state of the game

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Posted by: Vayne.8563

Vayne.8563

Guild missions are also PvP permanent content that most people overlook, but some of it is quite fun.

They are fun but even there they forgot to check that open pve events overlap guild missions….

even huge guilds can t clearm themselves the karka mess with 50 oneshotting karkas in a small village….while a guild rush have to pass by.

Just one of many examples.

There is some pve content (most of wich is uberbad like Killing XXX mobs…) but even there balance is lacking at 360°

Oh sure, a percentage of the PvE guild mission content needs work…particularly (but not exclusively) the stuff on Southsun. But that’s still a minority of the content.

Current state of the game

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Posted by: LordByron.8369

LordByron.8369

i do all missions weekly

They are so Bugged.. .-.

Not to mention that is another place where you see ANET rng working silly.

You Always get the same….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Current state of the game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

i do all missions weekly

They are so Bugged.. .-.

Not to mention that is another place where you see ANET rng working silly.

You Always get the same….

Shrugs. We beat all our guild missions this week. Not sure why you’re getting the same things over and over, but I’d record it and bug report it if it keeps happening to you.