Cursed Shore should have been a "Heroic Zone"

Cursed Shore should have been a "Heroic Zone"

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Posted by: Khallis.5708

Khallis.5708

what i mean by that is all mobs should have been Veteran or stronger, there should be NO waypoints and there should be bosses and HARD dynamic events popping all the time. this zone would NOT be soloable at all, since every mob is either a veteran, champion or even stronger.

there should have been an overlying event where the players are trying to capture/hold certain encampments. Having waves of mobs attacking these encampments getting stronger and stronger as the players defeat these waves.

if the players keep all encampments then Zhaitan should spawn however it should be a huge accomplishment if a server can get him to spawn.

basically make this zone a huge expansive cooperative dungeon.

that would be a fun “endgame” zone

Cursed Shore should have been a "Heroic Zone"

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Posted by: Spryt.8012

Spryt.8012

When I first heard them talk about Orr it was kind of like this I imagined it. And it’s a real shame it didn’t turn out like that.

But I can understand why it’s like it is. With group only content you get way more grief from players. Why can’t I solo? I can never find group. My server is dead and can never complete event. Why is there no group finder? Content is too hard. I don’t like being forced to do anything with anyone… the list goes on.

Cursed Shore should have been a "Heroic Zone"

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Posted by: teviko.6049

teviko.6049

When I first heard them talk about Orr it was kind of like this I imagined it. And it’s a real shame it didn’t turn out like that.

But I can understand why it’s like it is. With group only content you get way more grief from players. Why can’t I solo? I can never find group. My server is dead and can never complete event. Why is there no group finder? Content is too hard. I don’t like being forced to do anything with anyone… the list goes on.

The fact that this game seems to be promoting (not hindering) social interaction means that something along the lines of OP’s post will never be implemented.

Cursed Shore should have been a "Heroic Zone"

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Posted by: Khallis.5708

Khallis.5708

When I first heard them talk about Orr it was kind of like this I imagined it. And it’s a real shame it didn’t turn out like that.

But I can understand why it’s like it is. With group only content you get way more grief from players. Why can’t I solo? I can never find group. My server is dead and can never complete event. Why is there no group finder? Content is too hard. I don’t like being forced to do anything with anyone… the list goes on.

no offense but Screw those people, thats why every zoned in this game is a dumbed down snore fest. they should go play a singleplayer game if they want to see all the content solo.

we need a hard endgame zone.

Cursed Shore should have been a "Heroic Zone"

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Posted by: Khallis.5708

Khallis.5708

When I first heard them talk about Orr it was kind of like this I imagined it. And it’s a real shame it didn’t turn out like that.

But I can understand why it’s like it is. With group only content you get way more grief from players. Why can’t I solo? I can never find group. My server is dead and can never complete event. Why is there no group finder? Content is too hard. I don’t like being forced to do anything with anyone… the list goes on.

The fact that this game seems to be promoting (not hindering) social interaction means that something along the lines of OP’s post will never be implemented.

that doesn’t make sense IF it was implement as i said the dynamic event would completely promote social interaction. you would have to communicate to keep the encampments, where to send reinforcements and what to attack next. all the while players would have to group up to even GET those reinforcements to those Encampments with no waypoints.

everything about this zone would be about grouping and social interaction.

Cursed Shore should have been a "Heroic Zone"

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Posted by: teviko.6049

teviko.6049

Sorry, I meant to say that the game mechanics do NOT promote social interactions. You don’t need to join groups to do dynamic events, and only in dungeons do you forms these groups, but random strangers instead of doing it as aguild or having guild oriented objectives (like raids) are not promoting this ‘helpful’ community that one would expect form MMO’s. This game is the most anti-social enviroment I have ever met in an online game.

Cursed Shore should have been a "Heroic Zone"

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Posted by: dimgl.4786

dimgl.4786

I actually feel this way as well. The zone simply does not provide enough challenge. They need to scale up the difficulty in this zone and make it feel like an epic end-game zone. It feels like any other typical zone to me.

Cursed Shore should have been a "Heroic Zone"

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Posted by: dimgl.4786

dimgl.4786

Sorry, I meant to say that the game mechanics do NOT promote social interactions. You don’t need to join groups to do dynamic events, and only in dungeons do you forms these groups, but random strangers instead of doing it as aguild or having guild oriented objectives (like raids) are not promoting this ‘helpful’ community that one would expect form MMO’s. This game is the most anti-social enviroment I have ever met in an online game.

Also, because of the waypoint system in dungeons there is no reason to actually coordinate since you can just run back once you’ve died! Awesome!