Custom Outfits for Fluid Gameplay
The idea comes up every few weeks when they release a new outfit (instead of a skin set; arglblargl 1stworldrage qq).
Custom outfits feel like a good idea. It might be complicated when trying to account for dye channels, though.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I posted the same idea a few times in other threads talking about the charges. I also think it’s a good idea.
Not sure about the part about cultural armor though.
An additional point I’d like to add to the discussion is making the custom outfit character bound. And you might ask “Why would you do that!? Now you can’t just put whatever custom outfit on whoever!” but hear me out. I think custom outfits should be like bag slots, that is, you should be able to unlock more than one and thus be able to have more variety of outfits for every character. The reason I think character bound is for the reason of armor weight and race. Trying to mix a custom outfit on an Asura elementalist and wearing it on your Sylvari guardian feels very wrong. I’d honestly rather be able to have 3 nice custom outfits for a character I can swap to (after creating them with whatever currency is needed to unlock the extra slots and whatever charges to create the outfit) than being able to just use the same outfit on every character.
But yeah, anyway I think the idea definitely has merit and should get more focus rather than people only constantly complaining about outfits vs armor skins.