Custom animations for custom emotes
So , the devs would “only” need to create an (user) side animation kit, a way to store custom commands and animations tied to user and not to a server side command and then replicate to other clients and also manually check every animation that is sent to prevent bad use of the tool … yeah seems very possible and easy >_>
(and the other 8 elite specs maxed too)
I don’t think a segment of the playerbase has the maturity to use that feature appropriately. It doesn’t matter if there would be a filter or not.
I have to agree with Belzebu. It’s actually a very complicated process and would require a lot of dev resources and time. It’s not really worth it in the end, especially because people would be able to make inappropriate animations and you wouldn’t actually have any way of policing them. You suggest a profanity filter, but there’s no way for the system to recognise when something is inappropriate.
I like the idea, in general. This game has a lack of emotes and if there was a way we could put that in the hands of players, it would take a lot off the devs.
But, there are a lot of cons to this idea… and a couple of unknown factors, such as if the game could even incorporate such a thing.
I’m no expert, but I’m pretty sure a lot of backend work would be needed to make the client read someones custom emote, send that through the server, and then to another client to read it and show it on the screen. While that might not seem like much, and probably wouldn’t be a huge deal if you only had a few people to worry about, the problems of that become exponentially bigger when you have the kind of numbers an MMO like Guild Wars 2 has (unless the game was made for it from the ground up…)
If they could get around that problem, (and any others I haven’t even thought of) then hey… I’m all for it!
… The human race would never have to worry about be oppressed again.”
I think trolls should have their computers smashed. ’Its all part of the game. U mad bro?’