The following relatively simple things would make the DE system work much, much better (especially in Orr) and be much more scalable, IMO:
1. NPCs need to be tough enough to stave off defeat for longer than 10 seconds, regardless of whether or not they can win DEs alone or how much offensive support they provide to players.
2. DEs should not trigger haphazardly or on a fixed schedule. They should have virtually no chance of triggering when no players are present, and there should be a slow, incremental increase of trigger chance for any given moment based on the number of players in the surrounding area.
3. DEs rewards should have scale based on how long it has been since the last time it was triggered (just like mob kill exp).
4. More DEs should have specific pass/fail differences (akin to meta events) rather than simply being ‘we got it’ or ‘we don’t got it’.
Is there some reason these things haven’t been implemented that I’m overlooking?
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