+% DMG - What stacks, what doesnt?
The sigils do not stack with themselves, meaning you cannot equip 2 force sigils to get extra 10% damage. They also do not stack with other tiers of the same sigil, meaning minor, major, superior do not stack with each other, only one will work. The higher tier sigil will take priority.
http://wiki.guildwars2.com/wiki/Sigil
The traits bonus damage do stack as far as I know so long as the conditions are met.
Also, you can stack force and night together for bonus 15% damage. However the night sigil will only work if its nighttime. This is a popular combo for dungeon/fractal runs.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
(edited by X T D.6458)
Well I run 6(VI ,VII,XI)/2(VI)/2(VI)/2(VI)/2(V) with staff in dungeons..
+10% on burning foes (Burning Rage)
+10% from an elemental attunement (Internal Fire)
+20% when the target is under 33% health (Bolt to the Heart)
+10% from being within 600 range (Stone Splinters)
+10% when above 90% Hitpoints (Superior Rune of the Scholar)
+10% when above 90% Hitpoints (vital Striking)
Dungeon weapons:
+10% from Sigil of the Night (AC, CoF, SE, CoE, TA)
+10% Sigil of X-slaying (Or Force for a +5%)m
Food:
+10% dmg vs X /-10% dmg recieved from X
For Pve general I use Sigils: Fire and Bloodlust (fire is really annoying in AC..)
(which are a long standing combo, though not the most effective )
Full zerk.
Not these however
+5% against bleeding foes (Serrated Stones)
+5% Superior Sigil of Force
+10% when endurance is full (Enduring Damage)
Whatever stack stacks multiplicative… If you calculate you know why zerk ele can make so many AOE’s so fast for so much dmg . so about 2.14* the damage while in fire, while burning , with enemy life above 33%, 2.57 in fire, while burning below when below….
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)