DO NOT unify PvE and PvP skills!

DO NOT unify PvE and PvP skills!

in Guild Wars 2 Discussion

Posted by: Kyrus.7218

Kyrus.7218

I saw on the livestream that you at ANet intend to unify the skill balancing for PvE and PvP. Have you learned nothing from GW1? Do you remember how half the skills were either overpowered or totally useless in one of the modes? That’s already the case today. If anything you need MORE rebalancing between the two. Each profession has 30-ish skills, which is nothing compared to the hundreds in GW1, and we only use a third of them at the most in either game mode. Tactics are different in PvE and PvP. If you do not create separate functionalities for PvE /P, you will never achieve anything remotely resembling balance.

I am very good at what I do, and what I do isn’t very nice.

DO NOT unify PvE and PvP skills!

in Guild Wars 2 Discussion

Posted by: Sinbold.8723

Sinbold.8723

Considering the very limited amount of skills GW2 has to GW1, balance in GW1 was more difficult simply due to the vast numbers of skills and duplicates of skills that you could have on your skill bar. This game does not give players that option. GW1 also allowed you to equip FOUR different weapon sets with no cooldown on swap compared to this game’s TWO sets with a cooldown on swap.

Curious, are you thinking of any specific skills that are under/over powered in PvP?

(edited by Sinbold.8723)