DR->Shrine of the six art glitch

DR->Shrine of the six art glitch

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Posted by: Vukorep.3081

Vukorep.3081

Inside Divinity’s reach there is a shrine of the six (gods) next to the throne room of the queen.

Inside the shrine there are 6 priests standing under the 6 statues of the 6 gods.
Behind the 6 statues of the 6 gods there are 6 stained glass mosaic windows with some sort of artwork that represents the gods in a way.

HOWEVER when observed from the OUTSIDE there are only 5 windows!!???

It seems like Grenths window is missing as inside the shrine it goes Lysa->Grenth->Balthazar. However form the outside it goes Lysa->Balthazar->wall.

I double checked and then i triple checked and even asked about it on the mapchat and they can confirm that i am not blind.

Care to explain this one please?

PS: go log in you lazy folks and check it for your self. Since the Shrine is a circular shape and has pillars near the outside windows it is imposible to show it to you on the forum with a few screenshots sorry

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Posted by: StinVec.3621

StinVec.3621

I noticed this a long, long time ago.
I submitted it as an environment bug.
It has never been corrected. :\

__


I’ve also submitted many others like it, and even some where the ground is missing or where the end of a bridge is floating above the ground where it should connect. All of these other ones I’ve reported have never been corrected either. :\

My view on this is, as they obviously do not care, I will not either as it seems to be just a waste of time reporting them. This is why I’ve stopped reporting these type of environmental/structural bugs/oversights until at least one that I’ve already reported over the last few years is corrected.

I realize that this specific one would likely entail a few minutes of work to correct, but I am disappointed that other, far simpler ones are not corrected when it would take nothing more than a few seconds to simply tug the node of the terrain a touch to close the opening.

As an example, check out: Caledon Forest > Kraitbane Haven Waypoint [&BEABAAA=] (Treemarch Estuary) > East a touch at the end of the second bridge

Yes, it is a very, very minor one. However, even the bigger ones I’ve submitted have not been corrected. So it doesn’t seem to matter if it is a bigger one or a quick and easy one that only takes a couple of seconds to fix, they are not being corrected.

Oh well. Maybe someday.

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DR->Shrine of the six art glitch

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Posted by: Vukorep.3081

Vukorep.3081

while i do understand a few missplaced torches or a plank not connected well on a bridge or something. My example seems kinda bigger no?
I mean…the outside windows are a bit higher and a bit larger than the ones from the inside, okay, sure, i can overlook that, but one whole window is missing?

And its even more significant than a torch since its a part of a point of interest , a special place with some sort of purpose ,and the window is part of the purpose no?

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Posted by: StinVec.3621

StinVec.3621

I completely agree. As one who has designed many maps, worlds and ‘levels’, I do not understand how it could happen in the first place when it was made, let alone it never being corrected after it was brought to their attention (I’m sure I am not the only one to bug it over these years).

I hope your thread on it does finally get it fixed, if for no other reason than pride in one’s work or in the gorgeous world they’ve crafted. I really do.

If I hadn’t lost much of my interest in and respect for the lore due to [many reasons], I would say that it should be fixed out of respect for the missing god. Actually, back at launch when I reported it, I may have even worded it as being an insult for him to be forgotten and left off.


The giant clockwork statues at the Queen’s Pavilion – one has its entire left arm inside of the wall. It’s a giant statue and its arm is in the wall…I do not know how that could have been missed when that small area was redesigned and that model placed there. A slight adjustment to the model’s pose to bring its arm out of the wall or a slight rotation to the model is all that is needed to get it out of the wall. I saw that in my first 5 seconds into that area back when that ‘festival’ first happened and had immediately ‘bugged’ it as well – it’s still in the wall.

| [“I’d really like this…” — Resource for Gifting Strangers] |
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |

DR->Shrine of the six art glitch

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Posted by: Lyp Sao.1375

Lyp Sao.1375

but … who wants to live in a perfect (boring) world?

>> The mysterious room of the Queen – Season 2

seriously. something special

Don’t fight the other ants
Fight the queens

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Posted by: Redfeather.6401

Redfeather.6401

It’s all a part of the Illuminati hiding clues in plain sight. XD
This post will self-destruct in 10 minutes.

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Posted by: Lyp Sao.1375

Lyp Sao.1375

It’s all a part of the Illuminati hiding clues in plain sight. XD
This post will self-destruct in 10 minutes.

I will not visit DR anymore – spooky

Don’t fight the other ants
Fight the queens

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Posted by: Ardid.7203

Ardid.7203

Its natural you don’t see Grenth window from the exterior. Death tends to be mysterious and opaque.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: Lyp Sao.1375

Lyp Sao.1375

Death tends to be mysterious and opaque.

AMC presents

Don’t fight the other ants
Fight the queens

DR->Shrine of the six art glitch

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Posted by: Ardid.7203

Ardid.7203

Death tends to be mysterious and opaque.

AMC presents

I think it was Showtime

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks