DR is good - its the only thing saving the game.
Well, maybe they should have thought of that when they were doing in-house testing instead of patching holes with lazy game mechanics…
So, setting a barrier and saying that you have progressed enough for the next 24 hours is a better solution you say?
Something being hard and something being easy but not allowing people to do it is a long way from each other.
By the way, “have all the best stuff 8 weeks into the game”? Have you seen the amount of materials legendaries need? If not, please go ahead, then come again.
Suprise suprise! The game is named Guild Wars 2, two as in being a follow up on number one, right?
Oh wait, it follows the model of the first game then? Most shockingly it appears so.
If their reasoning was to keep people from getting all the stuff or running out of things to do in the end game… they probably should have made more end game…. just a thought….
By the way, “have all the best stuff 8 weeks into the game”? Have you seen the amount of materials legendaries need? If not, please go ahead, then come again.
Legendaries are exceedingly hard to get.
But also..
Legendaries are no better than exotics.
Of the people I play with and talk too about the game not one has told me they intent to own a legendary. And most of them have told me that they dont intend to progress past exotics.
Im happy legendaries are there for people who want to grind cosmetic items but its a minority of players.
no no no, they WANT you to have max gear asap. it’s easier to balance content both for PvE and PvP when everyone’s wearing equivalent gear. that’s very intentional, and DR has nothing to do with it.
Priorities, what to do?
Spend hours with dye
so what the OP is saying is, he’s never played GW1, where you can get max level within a day and the best gear along with it very easily.
I don’t think DR is the problem as much as the implementation, as I’ve heard casual players and booster users in Orr are often aquaintances with this phenomenon- and I can’t help but think it propably wasn’t meant to be this.. obvious, blatantly put. It needs some polish but by no means should it be removed.
so what the OP is saying is, he’s never played GW1, where you can get max level within a day and the best gear along with it very easily.
Hey! It’s not done like that in Azero.. oh wait!
By the way, “have all the best stuff 8 weeks into the game”? Have you seen the amount of materials legendaries need? If not, please go ahead, then come again.
Legendaries are exceedingly hard to get.
But also..
Legendaries are no better than exotics.
Of the people I play with and talk too about the game not one has told me they intent to own a legendary. And most of them have told me that they dont intend to progress past exotics.
Im happy legendaries are there for people who want to grind cosmetic items but its a minority of players.
That’s completely irrelevant. The point is that some people do want to get legendaries and actually are also willing to give the required time needed. They know it’s not easy, they didn’t plan for it to be easy.
Which is exactly why a system that tells them “ok, enough for today, come back tomorrow” is just plain bad design. If they are willing to invest time into something hard, then nothing should stall their progress towards that something.
If they thought that things that can be farmed were too easy to farm, then go ahead and increase the costs, no problem with that. But having a play limit is just nuts.
I have never played an MMO where it was as easy to be completely outfitted in max gear as GW2 as it was in GW2 ht last few weeks..
The devs had to do something because its no good if everyone has all the best stuff 8 weeks into the game. Too many people would feel like they had “won” the game and move on.
Actually, thats exactly what happened in GW1 and is more or less the target in GW2. With some dedicated playing, you can get all-exotics hand-crafted or not and lvl 80/all skills unlocked in a week or two. Less, if you really, really hustle. In GW1 you could probably spend a bit more time completing the deck you wanted (some skills had to be captured from defeated bosses), the first campaign stretched out getting to level 20, the max there, for a bit longer, but both expansions pretty much catapulted you to “top” level/gear in their tutorial zone.
In short no, that is not why the DR is there.
Suprise suprise! The game is named Guild Wars 2, two as in being a follow up on number one, right?
Oh wait, it follows the model of the first game then? Most shockingly it appears so.
Except the DR in GW1 was nowhere near as bad as it is now, you could vanquish zones and not be completely screwed over by the game. DR is just a bandaid fix for whatever problem it is that arenanet has with people farming events/mobs for an hour.
I have a feeling that gw2 wasnt meant to be eternal like rift or wow.
It is a game with end. Once I complete char zones and my personal story Ill work into my legendary and every single explorer mode on dungeons.
Of course, orr is part of it too…
After that, I highly doubt Ill keep playing unless some really cool content patch comes.
Ill most likely go back to rift.
I have never played an MMO where it was as easy to be completely outfitted in max gear as GW2 as it was in GW2 ht last few weeks..
The devs had to do something because its no good if everyone has all the best stuff 8 weeks into the game. Too many people would feel like they had “won” the game and move on.
I agree with you. The devs realized that there is not enough content in the game, and implemented their idea of “content gating” – DR. Except that this form of “content gating” is the worst I’ve seen by far, even worse than raids (a taboo word in GW2 community, it feels like) – because raids can actually be pretty fun.
DR is just a soft content cap as opposed to typical MMO’s that put hard content caps in the form of dungeon lockouts and daily quest caps.
DR is not a content cap in any way. If you are hitting it, you are doing it wrong. You can get a full set of exotics in a matte of days doing a daily orichalcum/ancient wood/omnom run, you just need to move and don’t circle the same area. If you are hitting the DR, you are doing it wrong. The marketplace is there for something, sell the stuff you do not need and buy what you need.
Whats going to be really funny is a month from now when all of the DR IS GREAT people look around and scratch their head and wonder where everyone went. This game is well on its way to be the next MMO flop!
" This game is well on its way to be the next MMO flop!"
I’ve seen that said about Aion, Rift, Tera, TSW, and SWTOR and yet all of them are still around.
Then again the word “Flop” varies, so what exactly do you mean by that, Soulwatcher?
I have never played an MMO where it was as easy to be completely outfitted in max gear as GW2 as it was in GW2 ht last few weeks..
The devs had to do something because its no good if everyone has all the best stuff 8 weeks into the game. Too many people would feel like they had “won” the game and move on.
I agree with you. The devs realized that there is not enough content in the game, and implemented their idea of “content gating” – DR. Except that this form of “content gating” is the worst I’ve seen by far, even worse than raids (a taboo word in GW2 community, it feels like) – because raids can actually be pretty fun.
Plays WoW, is OK with non-raid content being based around about 15-20 mins of play per day, is not OK with infinitely repeatable events eventually giving less reward… And this is why everyone thinks MMO’s fail because they are not WoW.
The days of the Mega- MMO are over; like most mature genres it is becoming more niche. GW2 will do just fine with a few hundred thousand players.
The days of the Mega- MMO are over; like most mature genres it is becoming more niche. GW2 will do just fine with a few hundred thousand players.
Logistics disagree. And you know, they tend to make the decisions when it comes to companies.
If GW2 ends up with a few hundred thousands players, then you and those few hundred thousand players will end up seeing new content once every five years.
Of course that’s something that every one who keeps telling other players to quit because they don’t like the game forget.
Well, unless you plan on making up for the potential economic loss due to pushing more and more people to quit, then you really shouldn’t. That’s of course if you actually care about the game’s well being.
(edited by Apos.5184)
@Manifoldgodhead:
That is not what I said AT ALL. Don’t twist others’ words, it only makes you look less credible. Did I complain about “infinitely repeatable events”? No I didn’t. Did I praise WoW’s once-per-character questing system? No I didn’t. I was simply stating that DR is not the right way to go about increasing the longevity of the game. You went off on a tangent to basically accuse me of being a WoW fanboy.
(edited by lacrimstein.5603)
The days of the Mega- MMO are over; like most mature genres it is becoming more niche. GW2 will do just fine with a few hundred thousand players.
Logistics disagree. And you know, they tend to make the decisions when it comes to companies.
If GW2 ends up with a few hundred thousands players, then you and those few hundred thousand players will end up seeing new content once every five years.
Of course that’s something that every one who keeps telling other players to quit because they don’t like the game forget.
Well, unless you plan on making up for the potential economic loss due to pushing more and more people to quit, then you really shouldn’t. That’s of course if you actually care about the game’s well being.
The power of exaggeration. Smaller, sometimes non-profit projects have survived and managed to do steady updates on much, much less. GW2 is not geared for very small number survival mind you, but that statement is very generic and by my own experiences very, very untrue.
Depending on how the “framework” for it is created, adding in new events to existing zones should not require that much manpower nor time even on a limited budget.
Expecting content, not mechanics and fun coming from overcoming such, to keep you in a “long term” game like an MMO is a flawed approach in the fist place imho.
The power of exaggeration. Smaller, sometimes non-profit projects have survived and managed to do steady updates on much, much less. GW2 is not geared for very small number survival mind you, but that statement is very generic and by my own experiences very, very untrue.
Depending on how the “framework” for it is created, adding in new events to existing zones should not require that much manpower nor time even on a limited budget.
Expecting content, not mechanics and fun coming from overcoming such, to keep you in a “long term” game like an MMO is a flawed approach in the fist place imho.
Hmmm, last time I checked, wasn’t it the arenanet developers that said that creating dynamic events is harder and more time consuming than creating just simple quests,etc compared to other MMOs?
So no, I’m not really exaggerating. No income means slower developing cyrcles. And since it’s them who stated that even under normal circumstances their cyrcles can be quite big, I’m not being overly dramatic at all. No people means that you might as well forget of big content in the future.
You just feel that you are responsible of not allowing anyone to spoil the reputation of you oh-so-favourite game.
It will be a bit late when you understand that a big part of those who make complaints (emphasis on part) are doing them in order to progress the game forward, not backwards.
But hey, what do I know anyway. I guess if Arenanet told everyone that they would be able to play only 1 hour per day in order to counter bots or whatever, there would still be someone to root for them.
@Manifoldgodhead:
That is not what I said AT ALL. Don’t twist others’ words, it only makes you look less credible. Did I complain about “infinitely repeatable events”? No I didn’t. Did I praise WoW’s once-per-character questing system? No I didn’t. I was simply stating that DR is not the right way to go about increasing the longevity of the game. You went off on a tangent to basically accuse me of being a WoW fanboy.
Actually, what I attempted to use your words to discredit the arguments of the complaining morons on these forums. The likes of which seem to spend their leisure time getting all worked up over a system that is at best highly suspect since I have yet to see any proof either personally anecdotal or screen capped in game. Or at worst a highly preferable system comparably to ANY mmo which seeks to mitigate the obsessive nature of its clientele.
MMO’s need these types of systems to make them bearable. Could you imagine if every 80 were grinding in Orr all day. New players would have no where to go. They would not even be able to tag mobs in the events because they would die so fast. You need some type of system to limit playtime. As evidenced by liberal use of daily and weekly hard caps in other games.
@Manifoldgodhead:
That is not what I said AT ALL. Don’t twist others’ words, it only makes you look less credible. Did I complain about “infinitely repeatable events”? No I didn’t. Did I praise WoW’s once-per-character questing system? No I didn’t. I was simply stating that DR is not the right way to go about increasing the longevity of the game. You went off on a tangent to basically accuse me of being a WoW fanboy.
Actually, what I attempted to use your words to discredit the arguments of the complaining morons on these forums. The likes of which seem to spend their leisure time getting all worked up over a system that is at best highly suspect since I have yet to see any proof either personally anecdotal or screen capped in game. Or at worst a highly preferable system comparably to ANY mmo which seeks to mitigate the obsessive nature of its clientele.
MMO’s need these types of systems to make them bearable. Could you imagine if every 80 were grinding in Orr all day. New players would have no where to go. They would not even be able to tag mobs in the events because they would die so fast. You need some type of system to limit playtime. As evidenced by liberal use of daily and weekly hard caps in other games.
So, instead of actually bother doing some proper work and give the population a valid reason to spread over the map, instead just force them to do it or just log off instead.
Yep, sounds legit. I mean, really, why would they even bother creating proper coding that will give rewards throughout the map, causing players to want to go away from Orr? (and trust me, most players want to go away from Orr, badly)
AposHmmm, last time I checked, wasn’t it the arenanet developers that said that creating dynamic events is harder and more time consuming than creating just simple quests,etc compared to other MMOs?
So no, I’m not really exaggerating. No income means slower developing cyrcles. And since it’s them who stated that even under normal circumstances their cyrcles can be quite big, I’m not being overly dramatic at all. No people means that you might as well forget of big content in the future.
More effort, sure. But still, with proper frame work and assuming no new assets being created, a group of 5 people, and even that is being gratuitous, should be able to add in new content in a reasonable time-frame. Without knowing what said framework is, its all guesswork, I am assuming a professional approach form professionals.
No big expansions, yes, I agree. But if you can’t do big, you do small, hoping to attract more players and/or encouraging the current playerbase to spend more. It is how you grow (or try to)
AposYou just feel that you are responsible of not allowing anyone to spoil the reputation of you oh-so-favourite game.
Classic strawman. I do not feel obligated to do anything other then try and discuss statements that I think or know are wrong based on the things I see and experience. Leave psychology to psychologists in appropriate places.
AposIt will be a bit late when you understand that a big part of those who make complaints (emphasis on part) are doing them in order to progress the game forward, not backwards.
But hey, what do I know anyway. I guess if Arenanet told everyone that they would be able to play only 1 hour per day in order to counter bots or whatever, there would still be someone to root for them.
Misrepresenting the truth is no way to do that. Progressing in a straight line from Fort Trinity to the Gates of Arah, doing any chain you bump into on the way and taking your time to mine rare resources is easily 3-4h. The less you challenge yourself, the less payoff you get.
I agree completely that bugfixes to DE’s in Orr (and other areas) are absolutely crucial for this to work right. And if you do that and still get hit by DR, then the system is not working right. I have done enough Orr runs without ever being hit by DR to know that it is not true.
Note, I am not talking about WvW where the DR thing seems to be borked. Don’t have enough experience with that to say anything relevant.
AposSo, instead of actually bother doing some proper work and give the population a valid reason to spread over the map, instead just force them to do it or just log off instead.
Yep, sounds legit. I mean, really, why would they even bother creating proper coding that will give rewards throughout the map, causing players to want to go away from Orr? (and trust me, most players want to go away from Orr, badly)
I like Orr ;P But when I got tired of it, I went to the Hrahti Hinterlands and ran the two chains there, the “small” Centaur assault (supply destruction, covering the Norn as he blows up the camp, main camp assault, boss) and “big” one (Camp defense, counterattack, more defense, 3-stage Centaur boss) in around an hour. No DR noted. 40s in loot. The reward was smaller, but I was never even close to death. As expected. It is up to you to choose how much or little you challenge yourself and the rewards you get are matched to suit that, within reason.
DR is not a content cap in any way. If you are hitting it, you are doing it wrong. You can get a full set of exotics in a matte of days doing a daily orichalcum/ancient wood/omnom run, you just need to move and don’t circle the same area. If you are hitting the DR, you are doing it wrong. The marketplace is there for something, sell the stuff you do not need and buy what you need.
I would say without a doubt, if you are not hitting DR, you are playing the game wrong.
Let me give you an example in Orr. There is one event (ONE!) where the whole event is you fighting wave after wave of undead mobs. It’s about a 30 minute event but you will hit diminished loot drop within 10 minutes flat just by playing ONE event.
It’s been stated many, many times that if you play the major event chains as designed, you will hit DR on both loot AND Karma.
Or would you just tell us not to do the events? Is that your solution?
DR is not a content cap in any way. If you are hitting it, you are doing it wrong. You can get a full set of exotics in a matte of days doing a daily orichalcum/ancient wood/omnom run, you just need to move and don’t circle the same area. If you are hitting the DR, you are doing it wrong. The marketplace is there for something, sell the stuff you do not need and buy what you need.
I would say without a doubt, if you are not hitting DR, you are playing the game wrong.
Let me give you an example in Orr. There is one event (ONE!) where the whole event is you fighting wave after wave of undead mobs. It’s about a 30 minute event but you will hit diminished loot drop within 10 minutes flat just by playing ONE event.
It’s been stated many, many times that if you play the major event chains as designed, you will hit DR on both loot AND Karma.
Or would you just tell us not to do the events? Is that your solution?
Never heard off or encountered this, can you elaborate? I’d see it for myself and get back to you if I haven’t done it already. I have yet to encounter the mystical loot drop DR myself, even in Orr. If that is indeed the case, then it sounds like a bug in the DR system and should be indeed corrected. I don’t think I’ve been in an defense or offense DE that would take longer then 10-15 minutes to complete or fail.
I dont believe you have played the game much then.
Its quite easy to hit the loot drop off in Orr if you kill stuff fast or if you use aoe in events.
I think rather than telling us that we are “doing it wrong.” you should play the game more and learn.
I dont believe you have played the game much then.
Its quite easy to hit the loot drop off in Orr if you kill stuff fast or if you use aoe in events.I think rather than telling us that we are “doing it wrong.” you should play the game more and learn.
…I have gotten huntsmanship from 0 to 375 with 2 Malachor’s Leap/Cursed Shore runs. Full set of Draconic Armor, usually one piece crafted myself after a single ML/CS run a day (around 1-2h). 3 Exotic weapons, all Bersekrer’s, same thing. I salvage my loot religiously and sell anything that has a vendor value of over 1s. Did 20+ SoD → ML → CS runs in the last 2 weeks.
I sell my junk and salvage the rest whenever I reach a vendor. Never, ever have I stopped getting at least a few greens in between them in a single area, while doing defense/escort events. The only thing that I can think off is that I keep moving constantly and do not repeat DE’s that I’ve done during a single run.
After the patch, I have made double my usual ammount in 1-2h by just looking for new ori locations in ML after doing a full Central Invasion → Temple of Baltazar chain in SoD. That includes 3 rare drops from npcs (wiped at Balth last boss, so no chest). And no magic find boosts.
Wagging your finger and going “play more, you will see!” is not a good argument. Since I am very OCD about managing my inventory, I keep a constant look on my loot and sell whenever I can, which is why I can safely say I’ve yet to experience the mythical DR.
As far as I have talked to others, the key seems to be moving along and not repeating content in a single run and possibly killing any “regular” map mob that happens to attack me along the way, not only relying on DE swarms.
Of the people I play with and talk too about the game not one has told me they intent to own a legendary. And most of them have told me that they dont intend to progress past exotics.
Im happy legendaries are there for people who want to grind cosmetic items but its a minority of players.
Ok, I intend to create a legendary weapon. Not because it’s better than anything else or to impress anyone with it. But because it presents a personal challenge to gather the materials necessary to craft it. I’m leaning towards either Bitfrost or Frostfang.
Legendary weapons SHOULD be for a minority of players – if everyone walks around with a couple of legendary weapons on each toon, then they aren’t legendary, they’re just very elaborate and expensive weapons.
(edited by tolunart.2095)
silencer.5028
Never heard off or encountered this, can you elaborate? I’d see it for myself and get back to you if I haven’t done it already. I have yet to encounter the mystical loot drop DR myself, even in Orr.
The town between craven blight and compass plaza. There is an NPC event just outside the outpost (literally). I forget the name of the event but your goal is to fight the waves of mobs with the NPC. Some of them spawn just out of aggro range so you have to drag them to the npc. most of the waves will spawn right on top of you.
It’s a 30 minute event, but I’m pretty sure it could be longer than that. All you do is wipe out waves of mob until the event completes. It’s completely stationery.
I don’t know the spawn time of this event but the last 4 or 5 times I was there, this event was up. It’s a Norn female NPC.
I have never played an MMO where it was as easy to be completely outfitted in max gear as GW2 as it was in GW2 ht last few weeks..
The devs had to do something because its no good if everyone has all the best stuff 8 weeks into the game. Too many people would feel like they had “won” the game and move on.
So you haven’t played Guild Wars 1. It was far easier to get max gear in GW1, and yet people kept playing. Why? Because the content was interesting and people could play how they want.
silencer.5028
Never heard off or encountered this, can you elaborate? I’d see it for myself and get back to you if I haven’t done it already. I have yet to encounter the mystical loot drop DR myself, even in Orr.The town between craven blight and compass plaza. There is an NPC event just outside the outpost (literally). I forget the name of the event but your goal is to fight the waves of mobs with the NPC. Some of them spawn just out of aggro range so you have to drag them to the npc. most of the waves will spawn right on top of you.
It’s a 30 minute event, but I’m pretty sure it could be longer than that. All you do is wipe out waves of mob until the event completes. It’s completely stationery.
I don’t know the spawn time of this event but the last 4 or 5 times I was there, this event was up. It’s a Norn female NPC.
Hmm, can’t say I remember doing that one. Seems weird for one mass spawn even to last 30 minutes, even dragons don’t last that long. Sounds like an issue with an event and well, if thats the case then both DR and the event itself might be bugged and need fixing. Don’t think I remember any even or event chain part that would last longer then 10-15 minutes nor spawn enough stuff to kick in any DR myself, I’ll take a look at that one if I have the chance.
But yes, this does sound like bug and unintended behavior.
silencer.5028
Never heard off or encountered this, can you elaborate? I’d see it for myself and get back to you if I haven’t done it already. I have yet to encounter the mystical loot drop DR myself, even in Orr.The town between craven blight and compass plaza. There is an NPC event just outside the outpost (literally). I forget the name of the event but your goal is to fight the waves of mobs with the NPC. Some of them spawn just out of aggro range so you have to drag them to the npc. most of the waves will spawn right on top of you.
It’s a 30 minute event, but I’m pretty sure it could be longer than that. All you do is wipe out waves of mob until the event completes. It’s completely stationery.
I don’t know the spawn time of this event but the last 4 or 5 times I was there, this event was up. It’s a Norn female NPC.
I know the event you’re talking about. That event actually succeeds when the Norn NPC gets down to 0 health. The description needs to be clarified I think. All you have to do is drag the undead to her and then drop aggro, normally would only take a few minutes, but people farm the kills because they don’t know how to end it. There are, however, other events in Orr that can easily get you at the DR limit, such as ones where you have to escort a squad, take over an outpost, and then defend that outpost.
If their reasoning was to keep people from getting all the stuff or running out of things to do in the end game… they probably should have made more end game…. just a thought….
Ill say it again, when Rift first came out people said it had no endgame………..it hasnt been that long and look at Rift now. in other words shut up stop complaining guild wars 2 will be fine.
Ill say it again, when Rift first came out people said it had no endgame………..it hasnt been that long and look at Rift now. in other words shut up stop complaining guild wars 2 will be fine.
I don’t play Rift, so I’m not sure what you’re talking about here. But I do know that in the last year, Rift has lost over half of its subscriber base…
See ppl dont understand the whole change here. See the point of it is to break ppl who farm all the time in one area to stop doing that and enjoy the rest of the game. See this is created from playing mmos that have u farming an area of mobs or resources to get the end product.
Example: In WoW u would farm elementals cuz they sold the most on the auction house or u would farm an instance cuz it was fast or gave the most tokens or loot and u could do it all day with no problems and dont have to go anywhere else.
In GW2 u cant.
Karma at max lvl u get from events is the same across the board at lvl 80 in any zone of any lvl and the silver and exp u get from the events, and ppl want the fast way of farming so they stay in one spot that might have 2 to 3 events going on as a chain.
U dont do that cuz anet will make it so u cant cuz they dont want u farming the same area all the time.
The grind u u call it. The only grind i see in the game is the grind for the legendary weapons and for weapon skins in which they are making the grind for the dungeon skins better and the pvp grind but thats mandatory. Thats all the grind this game has. Everytime i see someone say this game is a grind at endgame it makes me laugh.
Understand u can get exotics from crafting, mystic forge, off the trading post and from the dungeon vendors. After u get the exotics if u dont like the way it looks u can grind your way to a new piece and use it for a skin for what u got and the karma vendors with gear is for the skin if u want it or for the stats in which u might be able to find on another item and if u really love your race or like how the skin look on the cultural armor then go ahead and find way to get that skin cuz im sure u dont want the stats on it.
ppl are making money off of ppl who are just buying crafted gear and using it for something like they just sold. A weapon sold so they can buy a new chest piece that u might have made.
I have posted this already on another post but i have not hit the DR cap at all. I get the max rewards for doing events like claw of jormag and shatter and i dont run the dungeons alot to even touch it and my gear is all exotic but some weapons and my rings and earrings and stuff and I farm my ore, wood and etc and move to other areas in the world for other things in which does make my money. Im a casual player who enjoys everything in the game he plays.
Farming the same thing in the same area is boring. Mix up your gameplay u never know what u might get when u loot something.
@Arcalas and all other farm bashers, great that you like to not farm and that you have not had issues with the DR. But please try to also look from an another player’s perspective. Some of us (a minority or not) like to farm efficient.
If your a gamer that havn’t had problems with the DR, then thats great for you. But don’t come here telling other people that what they are experiencing wouldn’t happen if they played this game the way you do.
We all like to play our games our own way. Some like to get to the max point ASAP, while other like to stare at a tree 5 minutes. Should we be punished for playing the game? The answer is obviously NO!
As for the statement that we rush through to many events to quickly. It isn’t our fault that DE’s give gold medals after a single kill. Why should I waste my precious time on completing one event, when I can tag 5 events in the same timeframe?
Instead of implementing a system that hurts efficient players, they should have gone and:
- Either up the difficulty of the DE’s so it will be harder for them to complete.
- Make it that you need to at least finish 70% of the DE in order to obtain gold. Also make the difference between bronze, silver and gold larger. Right now the difference between silver and gold is maybe 50 karma.
@hump If you hit the DR by “farming the most efficient way”, then it’s obviously NOT the most efficient way. the most efficient way is playing without hitting any DR.
“Why should I waste my precious time on completing one event, when I can tag 5 events in the same timeframe?”
well, obviously, because only doing one event in that timeframe will, in the long run, give you more reward than doing 5. Ergo: you are not doing it the most efficient way, you are only doing what you think should be the most efficient way. But wanting it to be one way, does not change the current reality that it simply isn’t.
Your suggestions at the end are good, I especially like the last one. But at the moment, you need to work with what you’ve got. If that means doing one event instead of five, maybe you should consider that.
As far as I can see, the point of DR is to bring everyone on the same level. They want the guy wandering around the world and/or doing explorables to not have to think ‘ah crap, everyone else was farming, and now I am way behind; gonna have to start farming myself’. Essentially, I believe they don’t want to force people to do something they don’t want to in order to not fall behind; it was probably much more efficient to stay in Orr all day and farm gold/karma for exotics than it was to run dungeons.
It does feel like a rushed solution to what may not even be a real problem, however, and it really is something that I’m surprised they didn’t think about before, if what I think their vision for the game is true.
As far as I can see, the point of DR is to bring everyone on the same level. They want the guy wandering around the world and/or doing explorables to not have to think ‘ah crap, everyone else was farming, and now I am way behind; gonna have to start farming myself’. Essentially, I believe they don’t want to force people to do something they don’t want to in order to not fall behind; it was probably much more efficient to stay in Orr all day and farm gold/karma for exotics than it was to run dungeons.
It does feel like a rushed solution to what may not even be a real problem, however, and it really is something that I’m surprised they didn’t think about before, if what I think their vision for the game is true.
So when a popular streamer with a lot of viewers watching his stream to get roughly 2million karma in 26 days, which adds up to 76k karma per day, everything is fine.
But when people playing the game normally can’t even get 5K karma in a single day anymore because the DR stonewalls them completely, it’s because getting more than 5K would ruin the game.
And is is what you call “bringing everyone on the same level”?
I have never heard about legendary weapons
Way to contribute absolutely nothing to the thread.
“anymore” being the key phrase; maybe this popular streamer is what made them think that this isn’t how they want things to go? I mean, they can’t just go to him and take all the karma back, so it’s pretty much what’s done is done.
I only wanted to highlight what they probably wanted to do, and even said so myself that the DR system currently in place feels very forced and unnatural.
“anymore” being the key phrase; maybe this popular streamer is what made them think that this isn’t how they want things to go? I mean, they can’t just go to him and take all the karma back, so it’s pretty much what’s done is done.
I only wanted to highlight what they probably wanted to do, and even said so myself that the DR system currently in place feels very forced and unnatural.
This is a possibility that I can’t deny, but I sincerely hope it isn’t the case, because that would either mean the game was improperly tested or they ignored the metrics from the testing that was done.
Hindsight is 20/20 of course, but lessening karma gain to 7% of what it used to be in a day of playing is just absurd, someone must have gotten their wires crossed if they really though this would be making the game better.
Hopefully they’ll try to fix this and replace the giant red flag telling me “STOP PLAYING THE GAME” that pops up after playing for 30 minutes by something more elegant, but I’m afraid even if this happens the fun that I was having with the game will probably never come back. After this many slaps in the face it’s going to be really hard to have the same appreciation for the game.
I played Guild Wars 1 for seven years. This game (Guild Wars 2) exists because ArenaNet proved that you don’t need a gear treadmill or any gear grind at all for your game to be successful.
It’s an absolute myth that DR or gear grind/treadmill for max stats is in any way necessary for the game to be successful.
The only times I want to stop playing are when I see huge grinds and massive amounts of monotonous and boring repetition as obstacles to my goals. DR and gear grind are a direct cause of that.
I played Guild Wars 1 for seven years. This game (Guild Wars 2) exists because ArenaNet proved that you don’t need a gear treadmill or any gear grind at all for your game to be successful.
It’s an absolute myth that DR or gear grind/treadmill for max stats is in any way necessary for the game to be successful.
The only times I want to stop playing are when I see huge grinds and massive amounts of monotonous and boring repetition as obstacles to my goals. DR and gear grind are a direct cause of that.
This post restored some faith I had lost in the GW community.
I played GW1 for 6000+ hours over the past 7 years and for the last 4 of those years I have been looking forward to spending the same amount of time in GW2.
Although the main appeal for the game for me was the PvP, I also enjoy the PvE content a lot. I personally don’t mind the gear treadmill in other games that much, I can still enjoy them, but I love that GW1 didn’t have this.
The lack of the gear grind for max stats is just one of the many factors that comprise the design philosophy that made GW1 PvE amazing. This design philosophy is what sets the franchise apart from everything else on the market and I am thankful every single day that ArenaNet was bold enough to do something different because it created two games that were a much needed departure from the bleak world of traditional MMO. I’m not exaggerating at all when I say GW1 and GW2 are the proudest part of my game collection and I don’t regret even a single minute of my time spent in these games.
But now when I log into GW2, I don’t even want to do any events any more, because I know that when I start doing them, I’m eventually going to run into that big shining sign that tells me I’m doing something wrong.
I think in the end I see DR as a good thing.
From my point of view, this game isn’t made for people who want to grind the same event chain over and over and over again.
Yes, it was the most efficient way of getting karma, gold and items all in one. However, this isn’t what was intended for level 80s and because the rushers who got to 80 first and were pretty much all doing this, it sets a path and limits people’s ideas of what endgame in GW2 is really about.
And that is that the whole world is at your feet. When I turned 80 on my mesmer I hadn’t finished the story line, had done hardly any dungeon, didn’t explore half the world yet and skip various events…some because they were bugged of course.
But now at level 80 I get my gear together and explore the rest of the world, going all over doing completions of areas and the events I run into.
And with my guildies I do lower level content to help them in dungeons or story line quests etc.
In other words I have plenty to do, still not halfway done with my level 80 and I did start with the head start. This is GW2 endgame. Variation over efficiency. You see there is no need to worry about endgame gear progression because exotic gear is easy to get even when you don’t grind at all. I did it. Of course, if you specifically want the complete karma set or a full dungeon set, then yes, it will take a bit longer but you can do that over time. 243 karma is not a bad reward for level 3 events when you’re level 80.
And then I hear you say, yes, but I don’t have to play the same way you do. And that’s true, but there is a point where you fall outside what the game was set up to do and then you will hit limitations.
DR is something that pro-actively curbed a specific playstyle. More specifically, the people who were grinding away in the grenth event chain in maxed magic find gear notice this limitation quite quickly.
What can I say? My biggest gripe in this is that we have a magic find stat at all. You don’t need it really but in the end it’s what you make out of it. Anet probably never thought that with all the content present, people would end up just doing the same 3-4 events over and over, grinding away as if this was a grind game. Old habits die hard, but they need to die in this game. That’s what DR stands for in my view: not rewarding the bad habits from other games.
You may want to play that way, but in GW2 you don’t need to and it shouldn’t become the standard. You were making it the standard and now you can’t anymore. It’s undesirable in this game. Any other MMO would welcome your grind behaviour but this isn’t the game for that.
Just face it Cerise and others like you…what you enjoy isn’t what this game was intended for. You managed to do it and Anet shut it down, just like in the recent patch some speed clearing tactics were shut down. Not the game for it.
You couldn’t be more wrong. I know exactly what this game was intended to be, and I love the game more than anything because of the intention they had.
Unfortunately things like this telling people to stop playing the game that they love simply go against design philosophy that made the game good in the first place.