DR needs to go
Since the patch it should be clear, shut up and play your life away…that’s the spirit.
Sarcasm I know
Really… what’s the point on the farming DR? I haven’t seen a single player who actually liked this stupid system
I like it.
It’s in place in order to avoid having players with no life farming tons of gold and thus driving all prices up in the TP for everyone else. Farming is one of the most skill-less things in the game, it doesn’t deserve to be rewarded.
The only issue with the DR system is that it’s not enough. If it prevents farmers from making quick fortunes, it doesn’t prevent people who manipulate the TP from making quick fortunes, and that has the same effect.
Actually its the DR driving prices up, supply and demand, the less supply the likely the price rises, so at the end of the day it effects everyone.
“After several hours I’m still swinging this sword with1 lodestone drop”
what is DR?
5 char limit
Actually its the DR driving prices up, supply and demand, the less supply the likely the price rises, so at the end of the day it effects everyone.
The goal of farming is mostly to make money. While it reduces the drops of rare crafting materials and etc, there are far more items in the game that are basically converted to gold (aka vendor trash) than items that are traded between players. The DR system may reduce a bit the supply of those latter items, but since it reduces more the supply of gold, it acts against inflation and thus helps everyone else in the game.
To make it short, no, farmers don’t help the game by adding rare items to the market. Their bigger impact is adding gold to the market and thus causing inflation. If anything, Mystic Forge gamblers help the game by adding more supply to the game at the expense of gold.
what is DR?
5 char limit
The more you farm, the less drops you get. “Diminishing returns”.
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
Actually its the DR driving prices up, supply and demand, the less supply the likely the price rises, so at the end of the day it effects everyone.
To make it short, no, farmers don’t help the game by adding rare items to the market. Their bigger impact is adding gold to the market and thus causing inflation. If anything, Mystic Forge gamblers help the game by adding more supply to the game at the expense of gold.
I think you are wrong, because the current prices of rare materials are far higher than anything you can sell to the vendor. When I farm I get the majority of my money out of selling mats on the TP, not from vendoring trash. Therefore I think the supply argument is actually outweighing your gold argument.
I like it.
It’s in place in order to avoid having players with no life farming tons of gold and thus driving all prices up in the TP for everyone else. Farming is one of the most skill-less things in the game, it doesn’t deserve to be rewarded.
This is BS imo. To me, farming requires a lot more skill than stuff like playing a dungeon. Fractals aside, the dungeons are really easy to me, I can run through them without problems and even if you go down a few times it’s all pretty forgiving, you get your chests and your end reward anyway. In the big farms you have to be at the max of your awareness and reflexes, because
1. if you are too late you can’t hit any mobs and don’t get loot
2. if you get downed you can’t hit any mobs and don’t get loot, and lose all your luck stacks, giving you a temporary worse drop rate
3. there is the culling issue which makes mobs visible very late, meaning you have to react even faster
Where in dungeons I just target a mob and DPS away, with the occasional dodge roll when an obvious red circle appears, in farming (pen/shelt for example) I’m often playing at the max. It deserves a better reward than easy dungeons imo.
Actually its the DR driving prices up, supply and demand, the less supply the likely the price rises, so at the end of the day it effects everyone.
The goal of farming is mostly to make money. While it reduces the drops of rare crafting materials and etc, there are far more items in the game that are basically converted to gold (aka vendor trash) than items that are traded between players. The DR system may reduce a bit the supply of those latter items, but since it reduces more the supply of gold, it acts against inflation and thus helps everyone else in the game.
To make it short, no, farmers don’t help the game by adding rare items to the market. Their bigger impact is adding gold to the market and thus causing inflation. If anything, Mystic Forge gamblers help the game by adding more supply to the game at the expense of gold.
what is DR?
5 char limitThe more you farm, the less drops you get. “Diminishing returns”.
Ah ic, yeah thats kinda weird and it really doesnt do much to botfarming.
To me, farming requires a lot more skill than stuff like playing a dungeon.
A bot can farm.
That’s how much skill farming needs. If you simply stay there using your auto-attack, you will get gold.
Doesn’t really matter if you like to farm the Karka Champion, the fact remains that using farming to get gold is so mindless that you don’t even need a human being in order to do it.
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
To me, farming requires a lot more skill than stuff like playing a dungeon.
A bot can farm.
That’s how much skill farming needs. If you simply stay there using your auto-attack, you will get gold.
Doesn’t really matter if you like to farm the Karka Champion, the fact remains that using farming to get gold is so mindless that you don’t even need a human being in order to do it.
how is this saying anything at all? A bot can be very smart, bots could do a lot more than attack closest target. You could make a team of bots run a dungeon too. Or do any content at all.
Notice something in GW2 that you don’t see in other MMOs… gold still has value. There aren’t people out there running around with millions of ISK, gold, etc. rendering a single unit of the same completely invaluable.
I don’t like experiencing diminishing returns when I’m out trying to get 7 more intricate totems to finish my next tier of artificing. However, I’m a little scared of what impact botting gold sellers will have on the economy if those diminishing returns are removed. Not enough facts are known for me to make a judgement one way or the other. But those are my thoughts on it.
I happen to agree with the thread title NO DR on the Flavor of the Month new content why on the old content?
Diminishing returns is supposed to force players to go on into more of the game world while also making botting less profitable. Its easily cirumvented by real players. The problem is that ANET now has put in place a dungeon that isn’t really affected by DR at all and gives the best drops in the game. They’ve funneled players into 1 zone. With that one change, DR no longer serves it purpose of encouraging people to play in more than 1 area.
I happen to agree with the thread title NO DR on the Flavor of the Month new content why on the old content?
There is DR in the FOTM, you just never trigger it unless you are killing things constantly in a single instance.
Anything related to bots isn’t really a good argument anymore since Arenanet is succesful in banning bots, I haven’t seen any in at least a week now