DR on loot
ANet has been very hush hush about the specifics of DR. If you have DR on you it effects both experience and loot drops for a particular area in PVE. Best way to keep track of DR is to keep a record of how much xp you get per kill. Once that starts to dimininish greatly…you know you have hit DR. Expect loot to go from mostly junk (normal), to total junk, to nothing at all.
ANet has been very hush hush about the specifics of DR. If you have DR on you it effects both experience and loot drops for a particular area in PVE. Best way to keep track of DR is to keep a record of how much xp you get per kill. Once that starts to dimininish greatly…you know you have hit DR. Expect loot to go from mostly junk (normal), to total junk, to nothing at all.
The entire DR system is ridiculously designed and does absolutely nothing to what it set out to do. The purpose of a drop/ exp DR in pve is used to prevent botting, as well as forcing player to do other content of the game.
But botting still exist – all botters have to do is set their pathway long enough to cover different zone and they can farm to their heart’s content. Meanwhile legit player who wishes to farm are forced to travel long distance so they can bypass the DR.
And to add oil to the fire, the entire game is based upon the premises of farming. Don’t believe me? take a look at the ridiculous amount of things needed for dungeon skins and crafted items. You have a DR on glob. You have a DR in dungeon. So you are forced to salvage items SLOWLY, and grind through dungeon SLOWLY.
Anet wants you to play every part of their content, and they’re punishing you for wanting your own ways to make money, having your own ways to have fun. How about a little less “communist manifesto” and a little more freedom? How about a little less grind and a little more rewards? How about making your legendary weapon actually obtainable by the common mass?
Have a look at all the other leveling zone. They all feel empty. Tons of dynamic events are left unfinished. How are new players supposed to have fun with no one to play around with and forced to do events all by themselves, especially when only few of the dynamic events are scaled by the number of participant participating?
ANet has been very hush hush about the specifics of DR. If you have DR on you it effects both experience and loot drops for a particular area in PVE. Best way to keep track of DR is to keep a record of how much xp you get per kill. Once that starts to dimininish greatly…you know you have hit DR. Expect loot to go from mostly junk (normal), to total junk, to nothing at all.
The entire DR system is ridiculously designed and does absolutely nothing to what it set out to do. The purpose of a drop/ exp DR in pve is used to prevent botting, as well as forcing player to do other content of the game.
But botting still exist – all botters have to do is set their pathway long enough to cover different zone and they can farm to their heart’s content. Meanwhile legit player who wishes to farm are forced to travel long distance so they can bypass the DR.
And to add oil to the fire, the entire game is based upon the premises of farming. Don’t believe me? take a look at the ridiculous amount of things needed for dungeon skins and crafted items. You have a DR on glob. You have a DR in dungeon. So you are forced to salvage items SLOWLY, and grind through dungeon SLOWLY.
Anet wants you to play every part of their content, and they’re punishing you for wanting your own ways to make money, having your own ways to have fun. How about a little less “communist manifesto” and a little more freedom? How about a little less grind and a little more rewards? How about making your legendary weapon actually obtainable by the common mass?
Have a look at all the other leveling zone. They all feel empty. Tons of dynamic events are left unfinished. How are new players supposed to have fun with no one to play around with and forced to do events all by themselves, especially when only few of the dynamic events are scaled by the number of participant participating?
I agree with most of what you say. I was one of the louder objectionists when they first announced DR and left the details of it out. TBH, they should take the DR out completely and find better ways to manage bots, mainly just hire more GMs and volunteer GMs (paid with gems or something). However, since the release of DR I have yet to hit it once, especially with the more recent tweaks and bug fixes to it. Case in point: there was a bugged area in Gendarran Fields on my server that infinitely spawned undead. I sat there an farmed the area with a dozen other people for more then an hour without hitting DR.
Again, I am not a proponent of DR, but I think most of the concern about it is sensationalized.
ANet has been very hush hush about the specifics of DR. If you have DR on you it effects both experience and loot drops for a particular area in PVE. Best way to keep track of DR is to keep a record of how much xp you get per kill. Once that starts to dimininish greatly…you know you have hit DR. Expect loot to go from mostly junk (normal), to total junk, to nothing at all.
The entire DR system is ridiculously designed and does absolutely nothing to what it set out to do. The purpose of a drop/ exp DR in pve is used to prevent botting, as well as forcing player to do other content of the game.
But botting still exist – all botters have to do is set their pathway long enough to cover different zone and they can farm to their heart’s content. Meanwhile legit player who wishes to farm are forced to travel long distance so they can bypass the DR.
And to add oil to the fire, the entire game is based upon the premises of farming. Don’t believe me? take a look at the ridiculous amount of things needed for dungeon skins and crafted items. You have a DR on glob. You have a DR in dungeon. So you are forced to salvage items SLOWLY, and grind through dungeon SLOWLY.
Anet wants you to play every part of their content, and they’re punishing you for wanting your own ways to make money, having your own ways to have fun. How about a little less “communist manifesto” and a little more freedom? How about a little less grind and a little more rewards? How about making your legendary weapon actually obtainable by the common mass?
Have a look at all the other leveling zone. They all feel empty. Tons of dynamic events are left unfinished. How are new players supposed to have fun with no one to play around with and forced to do events all by themselves, especially when only few of the dynamic events are scaled by the number of participant participating?
I agree with most of what you say. I was one of the louder objectionists when they first announced DR and left the details of it out. TBH, they should take the DR out completely and find better ways to manage bots, mainly just hire more GMs and volunteer GMs (paid with gems or something). However, since the release of DR I have yet to hit it once, especially with the more recent tweaks and bug fixes to it. Case in point: there was a bugged area in Gendarran Fields on my server that infinitely spawned undead. I sat there an farmed the area with a dozen other people for more then an hour without hitting DR.
Again, I am not a proponent of DR, but I think most of the concern about it is sensationalized.
It’s not just the DR on loot though. There are DR pretty much with everything you do.
Do too much of anything and DR kicks in.
Every time I want to salvage item and get some globs I have to do it by character (I was told than DR are character specific) and even then it still feels like I’m getting Capped.
I don’t remember if it was character specific or not. You’d have to look at the experience decay to be sure.
As for salvaging globs, do you mean that you have to farm mats on different characters? As far as I know actual salvaging of items is not related to DR.
I don’t remember if it was character specific or not. You’d have to look at the experience decay to be sure.
As for salvaging globs, do you mean that you have to farm mats on different characters? As far as I know actual salvaging of items is not related to DR.
But it is though. IF you salvage tons of lvl 68 + equips, the rate of you getting globs goes down til you’re getting like 1 glob out of every 10 rare you salvage. ( I don’t salvage exotic – they’re too precious to me :P) I’ll post some evidence to this later when I feel like logging on again.
wow TIL, thanks for that insight. I don’t see how that in ANY way would discourage bots, I don’t think anything but the most sophisticated bot programs are able to salvage materials.