Dailies!

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Posted by: Veneras.7245

Veneras.7245

What’s with these dailies?? Nowadays I have to port to i.e. Caledon Forest and do events there and chase after them before they’re finished, or go to the Plains of Ashford and gather lumber there? What’s up with that? Why can’t I just do dailies in the where I am farming/grinding mats and exp? Old dailies where you had daily gatherer, daily event completion ect. were much better. Did somebody actually suggest this kind of change or what?
Also the thingy that shows where the events are (event tracker i guess?) is showing events where there aren’t any and chasing events over the specific map is not fun.

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Posted by: Amaimon.7823

Amaimon.7823

There is a misconception (I feel) here that you have to do dailies.
Dailies are meant to help players explore the world and go all around it. If dailies could be done truly anywhere, people would park at the most efficient spots. I agree that for gatherer it doesn’t really make sense, but you can still gather anywhere in a certain zone, you don’t have to limit yourself to one map. if it says orrian miner, there are 3 maps you can mine in.

I do agree that events in the starter zones are a pain because if many people rush after them, most of them finish in a few seconds, making it actually hard for the underlevelled people to actually participate

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Posted by: Healix.5819

Healix.5819

They actually planned on changing the dailies a long time ago. Back during season 1, they talked about wanting to get players out into different areas of the game, which is why they changed it from “do this wherever you want” to “do this here”. The new dailies are however far more rewarding.

is showing events where there aren’t any

Events identified by the nearby event icon on the map, but don’t appear in game are hidden rifts. You need a stabilizer from the current events to open them.

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Posted by: costepj.5120

costepj.5120

Odd timing for such a complaint. You can currently do your dailies without even leaving DR.

So long and thanks for all the skritt

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Posted by: notebene.3190

notebene.3190

Kinda related, but…

Today one of the things I can do is a Jumping Puzzle in Southsun Cove called ‘Under New Management’. I seem to recall there were two there, one was easy by where you ported in, and the other was that ‘timey-jumpy’ one.

How do I know which is which? I don’t recall jumping puzzles having names (3 weeks into not having played for 15 months before that)?

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Posted by: Hevoskuuri.3891

Hevoskuuri.3891

Or, you can complete dailies in WvW and/or PvP entirely. I find it much, much faster and more enjoyable than chasing random nodes of ore in 3 different zones.

If you don’t like those gamemodes at all, and log in just to get your dailies done, jump into EotM or one of the borderlands and check if Big Spender, Master of Monuments or Land Claimer are there on the list. These are three super-fast dailies: buy some siege from the safezone where you spawn for 25 badges (this, of course, requires those badges), go kill the nearest hostile sentry you see on the map and claim the land, or go grab the nearest shrine or ruin near your garrison. These are even faster now that Wintersday is going on, just save 4 gifts for every day and consume them; that gives a daily too. Can be combined with any other daily from any other gamemode too.

PvP dailies are also fast; ideally you get all three instantly if you win one match, but that really depends on your luck and your skill.

WvW and PvP are my main gamemodes so getting my dailies done always happens in the process without any effort, but if you are not into those at all, then I feel you. Now during Wintersday getting your PvE dailies are easier than usual though, just go to Divinity’s and do…. anything.

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Posted by: Miss Lana.5276

Miss Lana.5276

Kinda related, but…

Today one of the things I can do is a Jumping Puzzle in Southsun Cove called ‘Under New Management’. I seem to recall there were two there, one was easy by where you ported in, and the other was that ‘timey-jumpy’ one.

How do I know which is which? I don’t recall jumping puzzles having names (3 weeks into not having played for 15 months before that)?

Every single jumping puzzle has a name, ever since the game was released (and even before that iirc). They’re in the hero panel, found under General > Jumping Puzzles.

If you don’t know the names of the puzzles, you can always “/wiki Under New Management” while in-game to open the wiki page on it. Or google it. Both are legitimate tactics to quickly and easily find what JP it is.

48 Characters|Necro|Raider|Fractaller|PvPer|Singer
So long Treeface.
“…Kormir? I know not of whom you speak.”

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Posted by: Amaimon.7823

Amaimon.7823

you know, something I always do if I want to do my dailies quickly:
Daily Gatherer
Vista or something similar, whichever pops up that day
kill 2 oxen in WvW or join a blue-wins-pvp-map

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Posted by: Seera.5916

Seera.5916

They actually planned on changing the dailies a long time ago. Back during season 1, they talked about wanting to get players out into different areas of the game, which is why they changed it from “do this wherever you want” to “do this here”. The new dailies are however far more rewarding.

is showing events where there aren’t any

Events identified by the nearby event icon on the map, but don’t appear in game are hidden rifts. You need a stabilizer from the current events to open them.

Or in the case of starter zones, over before the player got there. It’s almost worth just waiting for the world boss on most of the starter zone maps and doing the pre-events as well.

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Posted by: notebene.3190

notebene.3190

Kinda related, but…

Today one of the things I can do is a Jumping Puzzle in Southsun Cove called ‘Under New Management’. I seem to recall there were two there, one was easy by where you ported in, and the other was that ‘timey-jumpy’ one.

How do I know which is which? I don’t recall jumping puzzles having names (3 weeks into not having played for 15 months before that)?

Every single jumping puzzle has a name, ever since the game was released (and even before that iirc). They’re in the hero panel, found under General > Jumping Puzzles.

If you don’t know the names of the puzzles, you can always “/wiki Under New Management” while in-game to open the wiki page on it. Or google it. Both are legitimate tactics to quickly and easily find what JP it is.

Thanks, I used the wiki.

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Posted by: Ariurotl.3718

Ariurotl.3718

Also the thingy that shows where the events are (event tracker i guess?) is showing events where there aren’t any and chasing events over the specific map is not fun.

There are events there. You have to stand on that spot and use the Rift Stabilizer to make a rift appear. Stabilize it and that’s +1 completed event.

https://wiki.guildwars2.com/wiki/Class_I_Rift_Stabilizer

The only exception to that is Divinity’s Reach. There are phantom events there that you can’t do.

(edited by Ariurotl.3718)

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Posted by: Khisanth.2948

Khisanth.2948

What’s with these dailies?? Nowadays I have to port to i.e. Caledon Forest and do events there and chase after them before they’re finished, or go to the Plains of Ashford and gather lumber there? What’s up with that? Why can’t I just do dailies in the where I am farming/grinding mats and exp? Old dailies where you had daily gatherer, daily event completion ect. were much better. Did somebody actually suggest this kind of change or what?
Also the thingy that shows where the events are (event tracker i guess?) is showing events where there aren’t any and chasing events over the specific map is not fun.

Never seen a “Plains of Ashford Lumberer”, just ascalonian lumberer. That can be done in any ascalonian map. It’s been like that for a long time. Ogre Road WP in Fields of Ruin is great for finishing it.

Kinda related, but…

Today one of the things I can do is a Jumping Puzzle in Southsun Cove called ‘Under New Management’. I seem to recall there were two there, one was easy by where you ported in, and the other was that ‘timey-jumpy’ one.

How do I know which is which? I don’t recall jumping puzzles having names (3 weeks into not having played for 15 months before that)?

You click on the achievement then you click on the Suggested Location.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

There is no doubt that the latest iteration of dailies was meant to foster players branching out, not only to different regions of the overall map, but to get PvE-only players to maybe set foot into WvW or sPvP. This is certainly by design.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Actually, almost every JP has a Mesmer porting when it’s a Daily. Including the ‘timey-jumpy’ one in Southsun Cove.

OP, welcome return, you’ve been gone a long, looong, time.

Good luck.

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Posted by: Ardid.7203

Ardid.7203

Kinda related, but…

Today one of the things I can do is a Jumping Puzzle in Southsun Cove called ‘Under New Management’. I seem to recall there were two there, one was easy by where you ported in, and the other was that ‘timey-jumpy’ one.

How do I know which is which? I don’t recall jumping puzzles having names (3 weeks into not having played for 15 months before that)?

“Under New Management” is the easy one. The hard one is called “Skipping Stones”.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

It doesn’t get any easier than opening four gifts. Are dailies really a pain?

Angelina is free game again.
Crystal Desert

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Posted by: Rauderi.8706

Rauderi.8706

This keeps popping up, so I hope the devs keep getting this as feedback.

Zone event completion isn’t a good daily. Period. It really needs to be Regional events, if they wish to insist on it. It will spread the player population out more and pare down the obnoxious “just missed it” of the current event hustle.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Ayrilana.1396

Ayrilana.1396

Zone event completion is good if players actually play on the map rather than try to get it done as quickly as possible. I’ve done that daily several times without any issues while doing map completion or just messing around on the map. There are more than enough events on the maps for players to get all events within a reasonable amount of time.

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Posted by: Khisanth.2948

Khisanth.2948

“Just missed” is probably less annoying than “permanently stalled” but obscuring all events in range. Some events are also simply too long winded like a 5 minute defense event.

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Posted by: Rauderi.8706

Rauderi.8706

“Just missed” is probably less annoying than “permanently stalled” but obscuring all events in range. Some events are also simply too long winded like a 5 minute defense event.

Or if they bug out. That’s always fun. :\

Really though, hauling kitten to get to an event circle just to have it close because 80 people ate a tiny boss is just frustrating. I don’t do zone events and will pop into PvP before I even consider it.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Khisanth.2948

Khisanth.2948

“Just missed” is probably less annoying than “permanently stalled” but obscuring all events in range. Some events are also simply too long winded like a 5 minute defense event.

Or if they bug out. That’s always fun. :\

Really though, hauling kitten to get to an event circle just to have it close because 80 people ate a tiny boss is just frustrating. I don’t do zone events and will pop into PvP before I even consider it.

I actually find the zone event dailies to be very easy most of the time and wonder why people are complaining on map chat. :P

Oh and jumping puzzle completion also counts as an event.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Zone event dailies foster bad game-play. 30-40 people sitting on mob spawn points spamming attacks hoping to get a tag when the mobs appear is one of the most inane things I’ve seen in an MMO. I have a hard time believing that a developer which takes its game seriously would let this type of play stand.

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Posted by: DGraves.3720

DGraves.3720

I admit I wish there was more of a combination of “do X wherever” and “do X here”. I don’t really see point in porting to do events around the globe, esp. in places that are still majorly deserted. Ironically forcing people onto maps they don’t want to be, disrupting their gameplay, creates efficiency loops which makes people even less willing to visit the maps and explore them.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Zone event dailies foster bad game-play. 30-40 people sitting on mob spawn points spamming attacks hoping to get a tag when the mobs appear is one of the most inane things I’ve seen in an MMO. I have a hard time believing that a developer which takes its game seriously would let this type of play stand.

There are other options besides sitting on a spawn point and hoping to get credit.

I’m not against ANet making changes to the number, type, or variety of dailies we see, even though I think that there are already plenty of ways to get 3/day without much effort.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: IndigoSundown.5419

IndigoSundown.5419

There are other options besides sitting on a spawn point and hoping to get credit.

Tell that to the many players who are trying to get this task over with ASAP and who as a result do this crap.

I’m not against ANet making changes to the number, type, or variety of dailies we see, even though I think that there are already plenty of ways to get 3/day without much effort.

Agreed, there are plenty of options. However, when the primary reaction of many players seems to be, “Let’s get this crap done ASAP.” then there’s a problem.

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Posted by: ArchonWing.9480

ArchonWing.9480

I’d imagine dailies would really suck if I did only pve. Jumping puzzles and event completer are rather painful.

As of late though, it’s really easy with wintersday dallies. Yesterday I think I just did bell choir, opening gifts, and big spender. Asacalon Lumber would be a last resort but given lumber is worth a bit and the reward chest gives you even more it’s hardly the worst thing to do.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There are other options besides sitting on a spawn point and hoping to get credit.

Tell that to the many players who are trying to get this task over with ASAP and who as a result do this crap.

I’m not against ANet making changes to the number, type, or variety of dailies we see, even though I think that there are already plenty of ways to get 3/day without much effort.

Agreed, there are plenty of options. However, when the primary reaction of many players seems to be, “Let’s get this crap done ASAP.” then there’s a problem.

The primary reaction of many players to everything in any game is “let’s get this done ASAP.” There’s nothing special about dailies of any sort that makes them different, at least in this regard.

There aren’t really that many options for ANet:

  • If all dailies are as easy as vistas, then there’s not enough effort involved to make dailies different from login rewards.
  • If all the dailies are as long in duration as Toypaclypse, everyone gets annoyed and hates on ANet, despite the size of (most) rewards these days.

So they mix it up: a few dailies are trivial, a few are easy with tricks, a few are “not bad” with tricks, and very few are that time consuming. Since “very few” isn’t “none,” people will gripe.

I don’t mean to say the criticism is invalid, just that I can’t see that it’s enough to make it worth the time to redo any of the dailies.

Now, if they are going to do another overhaul (major or minor) of the system, then sure, they should consider things like how some players get annoyed by some dailies and figure out ways that they could address that (including, perhaps, lowering the number of events to 3 instead of 4 or offering multiple zones or a 5th PvE daily, etc.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: AmphibianX.7042

AmphibianX.7042

Speaking of Dailies. iirc, there is a cap of 15k Achievement Points that you can get through dailies. is that correct?
I was just curious what happens after you reached the cap. do you still get the dailies options on your top right? I have almost 19k AP. and most of them have come from dailies.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

There are other options besides sitting on a spawn point and hoping to get credit.

Tell that to the many players who are trying to get this task over with ASAP and who as a result do this crap.

I’m not against ANet making changes to the number, type, or variety of dailies we see, even though I think that there are already plenty of ways to get 3/day without much effort.

Agreed, there are plenty of options. However, when the primary reaction of many players seems to be, “Let’s get this crap done ASAP.” then there’s a problem.

The primary reaction of many players to everything in any game is “let’s get this done ASAP.” There’s nothing special about dailies of any sort that makes them different, at least in this regard.

There aren’t really that many options for ANet:

  • If all dailies are as easy as vistas, then there’s not enough effort involved to make dailies different from login rewards.
  • If all the dailies are as long in duration as Toypaclypse, everyone gets annoyed and hates on ANet, despite the size of (most) rewards these days.

So they mix it up: a few dailies are trivial, a few are easy with tricks, a few are “not bad” with tricks, and very few are that time consuming. Since “very few” isn’t “none,” people will gripe.

I don’t mean to say the criticism is invalid, just that I can’t see that it’s enough to make it worth the time to redo any of the dailies.

Now, if they are going to do another overhaul (major or minor) of the system, then sure, they should consider things like how some players get annoyed by some dailies and figure out ways that they could address that (including, perhaps, lowering the number of events to 3 instead of 4 or offering multiple zones or a 5th PvE daily, etc.)

How much redoing would be needed to change “Brisban Wildlands” events to “Maguuma Jungle Events?” That iteration was already in the game. Shoving everyone into one zone, especially around reset time, is the problem. Now, maybe reinserting that code would break the game. How would I know? Or maybe it would be simple. However, the daily events task as is makes ANet look like an amateur studio that doesn’t think enough of its game to move away from a task that promotes such silly game play.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Speaking of Dailies. iirc, there is a cap of 15k Achievement Points that you can get through dailies. is that correct?
I was just curious what happens after you reached the cap. do you still get the dailies options on your top right? I have almost 19k AP. and most of them have come from dailies.

You can still do dailies. You still get the chests, shards and 2 gold — just no AP.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Speaking of Dailies. iirc, there is a cap of 15k Achievement Points that you can get through dailies. is that correct?
I was just curious what happens after you reached the cap. do you still get the dailies options on your top right? I have almost 19k AP. and most of them have come from dailies.

Yes, you can still opt to list the Dailies in HUD. And, you still get all the rewards sans the 10 AP.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Even though the game still suggests you’ll get 10 AP, which is stupid and should be fixed.

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Posted by: Amaimon.7823

Amaimon.7823

I can usually get 2 dailies done in a blue wins/red wins pvp map. 3 if the roll’s in my favor. Combine that with daily gatherer and its 5 minutes work for 2g and pvp roll rewards.

As for the other subject, there is something fundamentally wrong if people feel forced to do dailies, and people finding them a drag.
This is an issue that reflects on both the players and anet themselves. Its my opinion that its the players’ problem if they feel in any way forced to do dailies. If they feel like theyre doing the wrong contend, then go domething else.
But i agree that dailies are not enticing, at least not as much as they felt in the first days. Maybe the lack of bosses and jumping puzzles and dungeons/fractals in dailies.

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Posted by: Wildkitten.3872

Wildkitten.3872

There are other options besides sitting on a spawn point and hoping to get credit.

Tell that to the many players who are trying to get this task over with ASAP and who as a result do this crap.

I’m not against ANet making changes to the number, type, or variety of dailies we see, even though I think that there are already plenty of ways to get 3/day without much effort.

Agreed, there are plenty of options. However, when the primary reaction of many players seems to be, “Let’s get this crap done ASAP.” then there’s a problem.

The primary reaction of many players to everything in any game is “let’s get this done ASAP.” There’s nothing special about dailies of any sort that makes them different, at least in this regard.

There aren’t really that many options for ANet:

  • If all dailies are as easy as vistas, then there’s not enough effort involved to make dailies different from login rewards.
  • If all the dailies are as long in duration as Toypaclypse, everyone gets annoyed and hates on ANet, despite the size of (most) rewards these days.

So they mix it up: a few dailies are trivial, a few are easy with tricks, a few are “not bad” with tricks, and very few are that time consuming. Since “very few” isn’t “none,” people will gripe.

I don’t mean to say the criticism is invalid, just that I can’t see that it’s enough to make it worth the time to redo any of the dailies.

Now, if they are going to do another overhaul (major or minor) of the system, then sure, they should consider things like how some players get annoyed by some dailies and figure out ways that they could address that (including, perhaps, lowering the number of events to 3 instead of 4 or offering multiple zones or a 5th PvE daily, etc.)

How much redoing would be needed to change “Brisban Wildlands” events to “Maguuma Jungle Events?” That iteration was already in the game. Shoving everyone into one zone, especially around reset time, is the problem. Now, maybe reinserting that code would break the game. How would I know? Or maybe it would be simple. However, the daily events task as is makes ANet look like an amateur studio that doesn’t think enough of its game to move away from a task that promotes such silly game play.

They don’t even need to make it the entire region. The real problem is everyone has a mob/zerg mentality and act like there is only one event going on at a time in the zone that is the dailies. Someone calls out and event and links a waypoint and EVERYONE rushes to it and then many complain who get left out. I myself do not go to where everyone else is and easily finish 4 events quite quickly while the mob really does act like lemmings. If people would stop thinking that they have to all bunch together and just spread out there wouldn’t be an issue.

Jaina Kitten, Level 80 Elementalist, Main
Yak’s Bend – Expletus

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Posted by: Wildkitten.3872

Wildkitten.3872

There are other options besides sitting on a spawn point and hoping to get credit.

Tell that to the many players who are trying to get this task over with ASAP and who as a result do this crap.

I’m not against ANet making changes to the number, type, or variety of dailies we see, even though I think that there are already plenty of ways to get 3/day without much effort.

Agreed, there are plenty of options. However, when the primary reaction of many players seems to be, “Let’s get this crap done ASAP.” then there’s a problem.

The primary reaction of many players to everything in any game is “let’s get this done ASAP.” There’s nothing special about dailies of any sort that makes them different, at least in this regard.

There aren’t really that many options for ANet:

  • If all dailies are as easy as vistas, then there’s not enough effort involved to make dailies different from login rewards.
  • If all the dailies are as long in duration as Toypaclypse, everyone gets annoyed and hates on ANet, despite the size of (most) rewards these days.

So they mix it up: a few dailies are trivial, a few are easy with tricks, a few are “not bad” with tricks, and very few are that time consuming. Since “very few” isn’t “none,” people will gripe.

I don’t mean to say the criticism is invalid, just that I can’t see that it’s enough to make it worth the time to redo any of the dailies.

Now, if they are going to do another overhaul (major or minor) of the system, then sure, they should consider things like how some players get annoyed by some dailies and figure out ways that they could address that (including, perhaps, lowering the number of events to 3 instead of 4 or offering multiple zones or a 5th PvE daily, etc.)

Why do they have to lower the number of events? They already put into the system that only 3 dailies are need to get the AP, for those who haven’t hit the AP dailies cap, and get the meta reward. If someone just ‘has to have’ those 2 experience scrolls, it won’t hurt to do 4 events and those who want to get dailies done fast, well, they can get 3 dailies done easily in 5 minutes, often less.

Jaina Kitten, Level 80 Elementalist, Main
Yak’s Bend – Expletus

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Posted by: notebene.3190

notebene.3190

You click on the achievement then you click on the Suggested Location.

Tried it on today’s puzzle, that’s great, thanks!

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Posted by: DGraves.3720

DGraves.3720

There aren’t really that many options for ANet:

  • If all dailies are as easy as vistas, then there’s not enough effort involved to make dailies different from login rewards.

Dailies are “login rewards”.

I mean “see a vista”, “open 4 presents” the game willingly gives to you for seeing that vista and maybe participating a smidgen doing what you would have anyway, and “tag 3 players who willingly jump off a cliff for your glory”. It took 3 minutes.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

How much redoing would be needed to change “Brisban Wildlands” events to “Maguuma Jungle Events?”

It doesn’t matter how much redoing, in my opinion. I don’t think it’s an urgent issue and therefore any effort is a distraction from other, more timely concerns. If and when they plan for another overhaul, sure, it’s worth considering events within a region rather than a zone. (Still, wouldn’t that defeat the main value of that daily? The community originally requested that ANet encourage veterans to return to less-well-frequented zones.)


Now, if they are going to do another overhaul (major or minor) of the system, then sure, they should consider … perhaps, lowering the number of events to 3 instead of 4 or offering multiple zones or a 5th PvE daily, etc.

(emphasis added as a reminder of the context)

Why do they have to lower the number of events?

Have to? No, of course not. If they are doing an overhaul, it’s worthwhile to ask whether four events is the right number.


There aren’t really that many options for ANet:

  • If all dailies are as easy as vistas, then there’s not enough effort involved to make dailies different from login rewards.

Dailies are “login rewards”.

I mean “see a vista”, “open 4 presents” the game willingly gives to you for seeing that vista and maybe participating a smidgen doing what you would have anyway, and “tag 3 players who willingly jump off a cliff for your glory”. It took 3 minutes.

No, “dailies” aren’t “login rewards”. During Wintersday, it’s obviously a lot less effort to get 3, but the rest of the year, it’s often not. ANet offers a mix: some are trivial, some aren’t.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: ArchonWing.9480

ArchonWing.9480

Yea, it might take effort, but I also think people would be happier with “daily miner” as opposed to region miner, because that was what it was in the past, and I really don’t recall someone going “omg, I don’t like how I can mine anywhere and just get the daily!” In reality, it’s almost about the same amount of effort and also raises the value of those home nodes a little more.

And the idea that veteran players would visit low zones I think is a bit questionable. It really doesn’t solve the problem that they are generally overpowered for the area and in some cases not even allow lower level players to even get in for tags. Maybe if they introduced more difficult events in zones that would make more sense but that also defeats the purpose of having low zones as being beginner friendly. I remember how awful those random toxic events were on a new character.

And even barring all that, having something like Ascalon event completer would make people go to low zones anyways.

So to me it’s not about the so called effort but rather if something is so annoying, then I’m just going to do something easier and not even consider the former an option. So I’m up for more options. The recent Wintersday dailies are evidence to that and I am happy that I was able to complete dailies in many different ways.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

It doesn’t matter how much redoing, in my opinion. I don’t think it’s an urgent issue and therefore any effort is a distraction from other, more timely concerns. If and when they plan for another overhaul, sure, it’s worth considering events within a region rather than a zone. (Still, wouldn’t that defeat the main value of that daily? The community originally requested that ANet encourage veterans to return to less-well-frequented zones.)

Let’s look at a possible scenario. Someone new to the game comes along. Farfetched? Maybe. However, desirable. So, he’s in Brisban Wildlands on his now level 16 character and runs across a defend event. He sees there’s a couple of large groups of players standing outside the event area in 2 different places. They seem to be dropping AoE. However, he decides to actually stay in the area to do the event, except he notices there’s nothing attacking. So he wanders over to where those players are attacking empty space. Suddenly, he sees mobs spawn, then die before they can attack, or even really move. Wow! Great experience! Scintillating, exciting, immersive, challenging game play!

Now, maybe you’re right. Maybe that’s not worth fixing. However, if it isn’t then the NPE wasn’t worth doing either.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It doesn’t matter how much redoing, in my opinion. I don’t think it’s an urgent issue and therefore any effort is a distraction from other, more timely concerns. If and when they plan for another overhaul, sure, it’s worth considering events within a region rather than a zone. (Still, wouldn’t that defeat the main value of that daily? The community originally requested that ANet encourage veterans to return to less-well-frequented zones.)

Let’s look at a possible scenario. Someone new to the game comes along. Farfetched? Maybe. However, desirable. So, he’s in Brisban Wildlands on his now level 16 character and runs across a defend event. He sees there’s a couple of large groups of players standing outside the event area in 2 different places. They seem to be dropping AoE. However, he decides to actually stay in the area to do the event, except he notices there’s nothing attacking. So he wanders over to where those players are attacking empty space. Suddenly, he sees mobs spawn, then die before they can attack, or even really move. Wow! Great experience! Scintillating, exciting, immersive, challenging game play!

Now, maybe you’re right. Maybe that’s not worth fixing. However, if it isn’t then the NPE wasn’t worth doing either.

I didn’t say it wasn’t worth addressing, as your remarks keep suggesting. I said it’s not urgent. The NPE was an initiative that took about a year to implement. It was based on research (including watching folks new to the genre play the game) and involved a lot of decisions. It wasn’t something that they decided to do as a minor change.

There are a lot of things that ANet can do to improve the game. Some are minor, some major. Some have small impact, some large. Some are timely, some can wait. Each little thing that ANet tackles urgently means delaying addressing everything else that they might be doing.

Accordingly, I think it’s better for everyone, including new players, if ANet takes their time and reviews dailies holistically, not just individual bits & pieces.

Put another way: dailies might be a long way from being as good as possible, but they also aren’t broken — they don’t need an urgent fix; they need a well-considered review.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: drunkenpilot.9837

drunkenpilot.9837

To those who dislike zone event completions, the best counter argument I have is the current events that take place in specific zones which require small zergs to complete. The leyline charging events in Maelstrom, Snowden, and Blazeridge are exceedingly difficult (practically impossible) to solo without a specific class and the perfect set of circumstances during the event. These are also required to be completed multiple times in each map to fully finish the current events associated with them. Myself and some guildmates were struggling to finish these as they were the last few current events we hadn’t completed, and even when you try to rally folks via map chat to assist you, event failure was a pretty common occurrence.

Enter the Mount Maelstrom (et al) event completion daily. We finished those leyline current events in Maelstrom within no time at all— every time the event would start, we would already have a smallish zerg with us to assist in completion, and every time the events were successful.

Simply put, without these zone-specific event completion dailies, we would likely still be struggling to finish those current events. I understand that if we’d taken part in them immediately upon release we probably wouldn’t have had any issues, but it’s been many months since they were introduced and I imagine there is still a large portion of players who would like to complete these achievements. Zone-specific dailies give players this opportunity.

The same can be said for just about any event tied to an achievement that is difficult to complete without a zerg. Wait to do the event until a day when the map it’s on is a part of event completer rotation and you’ll be able to successfully complete the event (and thus the achievement) with relative ease.

Please don’t remove zone-specific event completion dailies.

(edited by drunkenpilot.9837)

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Posted by: DGraves.3720

DGraves.3720

No, “dailies” aren’t “login rewards”. During Wintersday, it’s obviously a lot less effort to get 3, but the rest of the year, it’s often not. ANet offers a mix: some are trivial, some aren’t.

Go to wvwvw. Kill a dolyak.
Go to pvp. Tag three people.
Go to Central. Press “accept” on a vista.

That’s the rest of my year.

I really do think that “complete 4 events” should return to “where you are” so you actually play the game rather than stopping, dropping and facerolling the dailies so you can “return” to what you were doing. And other minor changes. Dailies should be more passive in nature encouraging gameplay in a natural sense.

To those who dislike zone event completions, the best counter argument I have is the current events that take place in specific zones which require small zergs to complete. The leyline charging events in Maelstrom, Snowden, and Blazeridge are exceedingly difficult (practically impossible) to solo without a specific class and the perfect set of circumstances during the event. These are also required to be completed multiple times in each map to fully finish the current events associated with them. Myself and some guildmates were struggling to finish these as they were the last few current events we hadn’t completed, and even when you try to rally folks via map chat to assist you, event failure was a pretty common occurrence.

Enter the Mount Maelstrom (et al) event completion daily. We finished those leyline current events in Maelstrom within no time at all— every time the event would start, we would already have a smallish zerg with us to assist in completion, and every time the events were successful.

Simply put, without these zone-specific event completion dailies, we would likely still be struggling to finish those current events. I understand that if we’d taken part in them immediately upon release we probably wouldn’t have had any issues, but it’s been many months since they were introduced and I imagine there is still a large portion of players who would like to complete these achievements. Zone-specific dailies give players this opportunity.

The same can be said for just about any event tied to an achievement that is difficult to complete without a zerg. Wait to do the event until a day when the map it’s on is a part of event completer rotation and you’ll be able to successfully complete the event (and thus the achievement) with relative ease.

Please don’t remove zone-specific event completion dailies.

The problem here though is that this is actually a proof of doing the opposite. You benefit, for now, from people being on Map X correct? That’s no problem and more power to you but you need to think about the content itself. If no one is doing it but you that means that you’re seeing a distinct trend and ultimately a failure. Now if the game specified these specific events then I’d be all with you but honestly you can do any events on the map thus you are just as likely to get this event going as you are another.

This happens on other maps where events are taken based on ease and sometimes current metaevents. But going to Cursed Shore will still, at times, leave you wanting for some champions and some meta events and because some meta event chains are simply significantly easier the zerg will never, ever go for the more difficult ones that take more time than desired. So instead of getting a more sound and rounded standard of gameplay you simply get lucky or don’t.

You just got lucky. Not that your story isn’t valid; it is a very good point to some degree, but I don’t think it is really strong enough on its own.

(edited by DGraves.3720)

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Posted by: Vayne.8563

Vayne.8563

They also now provide 2 gold for dailies when before the reward was minimal. And three spirit shards. And you only have to do three of them. Takes less than ten minutes most days.

Honestly people will complain about anything.

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Posted by: Tekoneiric.6817

Tekoneiric.6817

Complaining about dailies that take minutes to do? As to the distance; it’s best to learn the cheapest/free paths to get across the world.

(edited by Tekoneiric.6817)

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Posted by: Rauderi.8706

Rauderi.8706

They also now provide 2 gold for dailies when before the reward was minimal. And three spirit shards. And you only have to do three of them. Takes less than ten minutes most days.

Honestly people will complain about anything.

That’s a rather disappointing sentiment. And standing up for bad design choices is just tacky when blaming the players for seeking resolution. Repeatedly. Because this isn’t the first time it’s come up and suggestions have been made.

The fix isn’t even that hard, as it existed in he game prior to the zone event daily. It does promote bad/frustrating gameplay. Unless you’re a turret-engi who can get away with rifle and /sleep. And I guess no one really minds the constant “Any events?” questions always popping up. But I guess it’s appropriate for map chat and not as spammy as GW2 trade chat, so who cares?

The only time I actually like zone events popping up is when it targets HoT zones. They were built to be much more active, so it works within the natural flow while prodding players into content. Unless it’s Dragon Stand. Because then we get back to the “wait and taxi and pray it’s the One Sacred Map” that also ought to be fixed.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Wildkitten.3872

Wildkitten.3872

They also now provide 2 gold for dailies when before the reward was minimal. And three spirit shards. And you only have to do three of them. Takes less than ten minutes most days.

Honestly people will complain about anything.

That’s a rather disappointing sentiment. And standing up for bad design choices is just tacky when blaming the players for seeking resolution. Repeatedly. Because this isn’t the first time it’s come up and suggestions have been made.

The fix isn’t even that hard, as it existed in he game prior to the zone event daily. It does promote bad/frustrating gameplay. Unless you’re a turret-engi who can get away with rifle and /sleep. And I guess no one really minds the constant “Any events?” questions always popping up. But I guess it’s appropriate for map chat and not as spammy as GW2 trade chat, so who cares?

The only time I actually like zone events popping up is when it targets HoT zones. They were built to be much more active, so it works within the natural flow while prodding players into content. Unless it’s Dragon Stand. Because then we get back to the “wait and taxi and pray it’s the One Sacred Map” that also ought to be fixed.

Except it’s not a fact that it’s a bad design choice, it’s merely your opinion and not everyone shares it.

I don’t see it as a bad design choice. I see players who want to follow the mob to whatever events the mob is doing and then complaining they missed out as the ones who are doing something wrong. There are always multiple events going on in a zone and I myself go to places where the mob isn’t and always finish quickly.

And the reason people ask “Any Events?” is because they don’t want to search themselves and go to the mob.

Jaina Kitten, Level 80 Elementalist, Main
Yak’s Bend – Expletus

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I’ll have to agree with the above^. I never use Map Chat, and have to real issue finding events in maps, whether they are the Daily Map or not. No need to call out ‘Events?’; the event tracker will often point one toward an event, if set to. There really is no need to follow the crowd; and if one feels one must, then walk to the ‘event’ instead of teleporting. One will likely hit an event or two on the way.

Or…use a Rift Stabilizer! Makes super-quick work of Daily Map Events in almost all maps.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I don’t see it as a bad design choice.

The events task is bad design for one reason. The event scaling system, especially in the older zones, is not robust enough to deal with large numbers of players. ANet should have known that — at least in prime times — there were going to be too many players at events. They should also have known that event scaling wasn’t going to be able to handle them.

I see players who want to follow the mob to whatever events the mob is doing and then complaining they missed out as the ones who are doing something wrong. There are always multiple events going on in a zone and I myself go to places where the mob isn’t and always finish quickly.

The problem with that workaround is that if more people do as you suggest, it’s likely everyone is going to have a harder time finding an event in progress. I used to do the “any events” or “regional events” tasks in underused zones. I couldn’t go anywhere without tripping over an event or even a chain. Now, if I wander the chosen zone, sometimes I get lucky, but sometimes I can cross three quarters of the zone and see no events at all. If you’re getting lucky all the time, then congratulations.

And the reason people ask “Any Events?” is because they don’t want to search themselves and go to the mob.

The reason people don’t want to search for themselves is because they want to finish the task ASAP and they think going to chat-linked events will accomplish that goal. As was pointed out above, that type of behavior is typical to many MMO players. Outnumbering events has been a wide-spread thing in this game since very shortly after launch. It’s one thing to foster that behavior in zones where the scaling is more robust. It’s another to do so in zones where the scaling is so anemic.

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Posted by: Ashen.2907

Ashen.2907

I would appreciate the event dailies if they were about encouraging people to play together, to cooperate in a shared game world. Unfortunately, in my experience they are more about putting players into conflict, competing for event credit.