Dailies are a punishment to some
Dailies happen by playing the game. No end of times I have completed the daily without acknowledging its existence. If during the course of a session you do not happen to complete it, you put aside a little time during the end of your session to see what you need to complete said daily.
Now I am not going to list all the ways to make dailies go faster, but you will learn after a while how to make a daily not last longer than 15 minutes. Sure as heck beats 15 minutes hanging in Lion’s Arch wondering what everyone else is up to.
Dailies don’t happen while playing the game, they are restricted to once per day and if you miss a whole week you can’t make up for it on the weekend. If you don’t have time to play on Tuesday but you can play for several hours on Wednesday, a person who played for 30 minutes on both Tuesday and Wednesday is able to earn twice the reward as a person who played for four hours on Wednesday. This kind of system is horribly broken an in no way rewards content, it rewards logging in and comes at a massive opportunity cost for people who don’t log in.
In most games, if you don’t play for a week or a month, you can jump back in and play a lot during the weekend or over a couple of weeks and catch up fairly easily. Prior to all the daily and weekly rewards (laurels, pristine fractal relics, guild commendations) you were able to move along the GW2 gear acquisition at your own pace with no artificial limitations and nothing punishing you for missing out. Gear you obtained you earned in game the same as everyone else. Now that we have a bunch of dailies, it’s nearly impossible for a lot of people to keep up and it’s very difficult to acquire different gear for different builds, the resource investment and grind involved is quite dramatic and if you can’t log every day in to perform the trivial tasks required for dailies (it’s possible to finish most if not all dailies without leaving level 1-15 maps) you can very quickly fall behind people who complete far less challenging tasks than you, who play play far less (just more often) than you, people who don’t earn their gear, they are practically given it for fulfilling, not gameplay requirements, but login requirements.
To me, that’s why dailies are a punishment. They have exclusive access to rewards that you need to log in every day to progress towards at a reasonable pace.
If you grind your dailies, you’re stupid. I ignore dailies when I log in the first time of the day. I start playing and when I have like 3/5 I realise, ‘Oh, I forgot the daily’. I check out the day’s daily, and I really don’t care if I have to go to a certain location for 10 minute to do something. Just play the game and the daily will complete itself..
Atm I have done every daily since the January patch. I could buy an Ascended Amulet + Ring already with Laurels, and laurels are the only reason I care about my dailies. The 5s is like nothing. 4,5k Karma is a good extra, but not that many either. The Mystic coin is useful if you are making your legendary and need them to craft Mystic Clovers. 12k exp (I think) is like nothing, I have the Bloodstone Shard already so any more skill points don’t really matter, unless you are making your legendary and you need Mystic Clovers. And a chance for something extra, like a Portable Merchant..
I don’t see any reason to claim that people who complete their dailies have a major advantage over those who don’t.
To me, that’s why dailies are a punishment. They have exclusive access to rewards that you need to log in every day to progress towards at a reasonable pace.
What do you expect? Getting stuff for not logging in? It’s a small task and reward for dedicated players…
Smough The Cruel [WvW] – Warrior
I think it could use some fine tuning but 4 of 5 days seem to be doable without too much pain.
If they would add even more possible parts for more variety I would def. not complain
Dailies don’t happen while playing the game, they are restricted to once per day and if you miss a whole week you can’t make up for it on the weekend. If you don’t have time to play on Tuesday but you can play for several hours on Wednesday, a person who played for 30 minutes on both Tuesday and Wednesday is able to earn twice the reward as a person who played for four hours on Wednesday. This kind of system is horribly broken an in no way rewards content, it rewards logging in and comes at a massive opportunity cost for people who don’t log in.
Agreed. And this is different from normal play . . . how, exactly? Someone who pops on for 30 minutes at the confluence where they can hit Tequatl, Shatterer, Claw, maybe Frozen Maw and log out, day after day can make much more than Daily. Rare items which can either be sold off or turned (potentially) into Ectoplasm. (Note: This happened before the chest buff. Don’t drop this all on the idea the chest buff caused this.)
But we aren’t complaining about that. We’re complaining about Laurels. I assume we are, that is, because the Karma isn’t spoken of with the same bitterness, nor the Mystic Coins. And honestly, the Karma is perhaps the most useful of the three.
And we can pull the situation further. Someone logging on 30 minutes every day and milking it for a lot of goods to enrich themselves, while someone only can log in for a thin sliver of time on the weekends. Where they can do their Daily and absolutely nothing else.
Is that what we’re looking at here? Because I find it hard to accept someone who knows their time is that limited is going to expect all the rewards they “could have gotten” if they were available all week.
In most games, if you don’t play for a week or a month, you can jump back in and play a lot during the weekend or over a couple of weeks and catch up fairly easily.
Haha. No. Well . . .
Single player games, yes, but that’s the charm. No timetables, do things at your own pace. I mean, unless it’s Farmville.
Prior to all the daily and weekly rewards (laurels, pristine fractal relics, guild commendations) you were able to move along the GW2 gear acquisition at your own pace with no artificial limitations and nothing punishing you for missing out. Gear you obtained you earned in game the same as everyone else. Now that we have a bunch of dailies, it’s nearly impossible for a lot of people to keep up and it’s very difficult to acquire different gear for different builds, the resource investment and grind involved is quite dramatic and if you can’t log every day in to perform the trivial tasks required for dailies (it’s possible to finish most if not all dailies without leaving level 1-15 maps) you can very quickly fall behind people who complete far less challenging tasks than you, who play play far less (just more often) than you, people who don’t earn their gear, they are practically given it for fulfilling, not gameplay requirements, but login requirements.
Holy run-on sentence.
By the way? Almost everything you said there could apply to things before Laurels. Gear specialized for specific stats was difficult to obtain, or at least expensive. Sure, it was just a Trading Post away at any time.
But it wasn’t free. It still carried a requirement of coin. Or, if you knew someone, materials. Exotics would require pretty expensive materials too.
To me, that’s why dailies are a punishment. They have exclusive access to rewards that you need to log in every day to progress towards at a reasonable pace.
There’s a point in that they’re “exclusive” access to exactly one type of reward.
The coveted Chauncey von Snuffles III.
I think Anet needs take out the WvW tasks in the PvE dailies. And then reward WvW/ PvP players with a laurel for completing PvP dailies. Giving players two laurels for playing the whole game.
“Earn 3 skill points” daily punishes players how have map completion.
The daily that requires players to “kill 5 veterans in a specific zone”, conflicts with dailies that want you to kill X number of enemies in anther zone.
What do you expect? Getting stuff for not logging in? It’s a small task and reward for dedicated players…
Careful . . .
I would say someone who knows they only get a small amount of time and still logs in knowing they won’t be able to do much . . . is just as “dedicated” as someone else. Maybe even more so, since they could be doing something else with their time and they choose to play Guild Wars 2 instead.
I think Anet needs take out the WvW tasks in the PvE dailies. And then reward WvW/ PvP players with a laurel for completing PvP dailies. Giving players two laurels for playing the whole game.
I’d rather they just give one laurel for Daily PvP or PvE. Please don’t give people more reason to complain about people “being better” because they do both We’ll be right back here two hours before the patch goes live talking about the same topic
I think dailies are a mistake, weeklies/monthlies on the other hand, absolutely fine with.
“How exactly am I punished? Economically. Everyone who completes the dailies gets some silvers + mystic coin + a Jar of karma accompanied by some experience.”
^You are not punished. You are just not rewarded. Huge difference. Why are you not rewarded? Because you didn’t do the event, and they did. Do you expect to gain when you dont even bother to log in now?
I dont do fractals so im punished by not getting free ascended gear? Hells NO
You are not going to get paid if you dont go to work.
I’m being punished because that free money, mystic coin, and karma you got from the daily makes my gold less valuable due to inflation, therefore I am being punished.
Getting ascended gear in fractal does not harm you and is only beneficial to the person wielding it and cause no harm to others.
Wow. You must really hate the people running dungeons then. They get over 1 gold each that you don’t. I mean, that’s at least 20 times worse than the 5s for a daily.
And don’t get me started on those people running around Orr doing events. They’re totally crushing your hopes and dreams by inflating the economy.
And oh kitten…I’m guilty too. Just last night I was killing karka and a few of them dropped coins. I’m sorry. I really didn’t mean to ruin the game for you.
But here’s my body – So rez me maybe?
I’m being punished because that free money, mystic coin, and karma you got from the daily makes my gold less valuable due to inflation, therefore I am being punished.
Getting ascended gear in fractal does not harm you and is only beneficial to the person wielding it and cause no harm to others.
Free money? Free karma? We do the dailies for those, they’re not free. We don’t get them for logging in, we get them for doing something.
Does people getting their paycheck for their day’s work punish you in real life? Because that’s the same kind of logic you’re using here.
Sigurd Greymane, guardian
~ Piken
I’m being punished because that free money, mystic coin, and karma you got from the daily makes my gold less valuable due to inflation, therefore I am being punished.
Getting ascended gear in fractal does not harm you and is only beneficial to the person wielding it and cause no harm to others.
Free money? Free karma? We do the dailies for those, they’re not free. We don’t get them for logging in, we get them for doing something.
Does people getting their paycheck for their day’s work punish you in real life? Because that’s the same kind of logic you’re using here.
In fact there is nearly nothing challenging about the dailies, as a contrary you can say that they are the strict opposit of “challenging” content because they even take away the challenge to find something enjoyable you could spend your time with. It’s like a host in a holliday camp which is keeping the already fed up and bored audience happy by telling them to jump in circles.
But strange enough everyone taking part in the “fun” feels they deserve to gain the cookie for it because they “worked”.
Very true. Most of the stuff in the dailies, players tend to do while playing the game anyway over the course of an hour or two.
The dailies, more or less, give you a reward for doing something you probably would’ve done anyway in the game.
Dailies rewarding laurels are wrong for another reason. They create an “artificial ceiling” for those who can spare more time for playing. It may not affect casuals spending an hour a day, but it limits those willing to put a greater effort for greater rewards.
DR work in a similar way, but I believe their concept was better designed. The more time you spend on an acitivty, the lesser the rewards will be. But there is nothing that stops you from repeating an activity for more rewards. No artificial ceiling, no restriction like only a single laurel a day.
tl;dr New dailies give everyone the same rewards no matter the effort they put. Is it good? Perhaps yes, but only for those who put little effort and play only to complete their dailies. Not really for anyone else.
tl;dr New dailies give everyone the same rewards no matter the effort they put. Is it good? Perhaps yes, but only for those who put little effort and play only to complete their dailies. Not really for anyone else.
And if those other people want more rewards, then they can put in more effort. You know, like doing events, dungeons, fractals, WvW, whatever. Dailies in no way interfere with that and do not impose any kind of “artifical ceiling”.
And it is not about challenge. It is about time. Time has value. Some of us work and have families. Dailies make it possible for many people to get, for example, ascended gear without having to grind fractals for a gazillion times.
This thread is a classic example of people complaining for the sake of complaining. There is virtually no downside to dailies. And yet some people try oh-so-hard to find one and complain about it.
Sigurd Greymane, guardian
~ Piken
There is virtually no downside to dailies. And yet some people try oh-so-hard to find one and complain about it.
Yes there is a downside, and it’s not with dailies themselves. It’s with the Laurels. The way they are handled to get access to Ascended gear is the downside.
Granted, if people would get over Ascended gear as a “necessity” then this wouldn’t be discussed to death like it is every few days.
Granted, if people would get over Ascended gear as a “necessity” then this wouldn’t be discussed to death like it is every few days.
Well but that’s a bit like putting a huge bright sign in your garden, saying “Please ignore this sign.”
Granted, if people would get over Ascended gear as a “necessity” then this wouldn’t be discussed to death like it is every few days.
Well but that’s a bit like putting a huge bright sign in your garden, saying “Please ignore this sign.”
. . . which I had someone do similar of. But that’s a story for another time, probably over drinks and fries.
Anyway, yes, the problem still lies in player perceptions of what they “have” to do. Note, before Laurels there was still discussion of having to do it. And I know I caught a couple people complaining in Lion’s Arch about “now they give out the Karma Jugs for dailies” back in October. Because, somehow, it would flood the world with exotic-wearing scrubs.
And people saying “oh now I have to do my Dailies or I’ll never get a Legendary” while forgetting they had to anyway . . . and when asked, they don’t have the Precursor yet. Which is probably the biggest step you need I think.
I was playing one day, and forgot all about my daily.
I noticed my daily when i had 15minutes before the daily changed.
I finished the daily in 10minutes.
Whine about dailies really? They are so quick to do its just crazy to complain about….
I try to play my game without Dailys interfering with what I want to do. On a weekday I play around 5 hours on average. Most weekdays I get towards the end of the night with either 3/5 or 4/5 done. Some days I don’t bother, other days I only have to go craft or do a JP or something simple. If it looks like alot of effort I won’t do it. It kind sux though, personally I would rather a weekly and a monthly rather than the daily, because I find it interferes a bit too much and your really missing out on alot of stuff. Particularly if you are like me and have 8 characters and play them all regularly, you lose alot of karma and gold if you don’t get the laruel items and infuse them asap.
Oh and yeah I actually like the Monthly, its just the Daily I don’t really like. I feel like it cuts into my enjoyment on a daily basis. At least if it was a weekly I could do the bulk of the work on the weekend.
And if those other people want more rewards, then they can put in more effort. You know, like doing events, dungeons, fractals, WvW, whatever. Dailies in no way interfere with that and do not impose any kind of “artifical ceiling”.
I meant laurels, not gold or the other currencies. You can get them only by completing dailies and monthlies. The amount you can get is fixed – and low, and there is no way to obtain them faster, even if you put a great effort in the game, much greater than logging off after completing your dailies. There should be more ways of earning laurels, or a way to earn more of them – with DR – but without the absurd ceiling of one per day and ten per month.
Many players have several characters on end game level, and some of these characters make use of different eq sets. I don’t even want to know how many days and laurels would take to gear all of them in ascended trinkets. But I know that there is absolutely no way to speed up this arduous and slow process.
There should be more ways of earning laurels, or a way to earn more of them – with DR – but without the absurd ceiling of one per day and ten per month.
I’m going to say this should read differently:
There should be more ways of earning what you want to buy with Laurels which are not purely cosmetic than to get Laurels.
Which really only applies to Ascended necklaces.
And if those other people want more rewards, then they can put in more effort. You know, like doing events, dungeons, fractals, WvW, whatever. Dailies in no way interfere with that and do not impose any kind of “artifical ceiling”.
I meant laurels, not gold or the other currencies. You can get them only by completing dailies and monthlies. The amount you can get is fixed – and low, and there is no way to obtain them faster, even if you put a great effort in the game, much greater than logging off after completing your dailies. There should be more ways of earning laurels, or a way to earn more of them – with DR – but without the absurd ceiling of one per day and ten per month.
Why, exactly? If you really want to deck out your characters with ascended trinkets, do fractals. Laurels are for those who play the game casually, so that over time, they too can get ascended gear.
It was never meant to be a fast or better way to get them. Just a less efficient alternative for people who can’t or won’t do fractals.
As for necklaces, if someone is so fixated on getting a 3% increase to their stats that they feel they’re being punished with the laurel system, I’d say the problem is in their mindset, not the game.
And as far as dailies are concerned, as others have said, they complement your gameplay. There really is no donwside to them. They’re extra. A cherry on top. A cherry that requires literally 15-20 minutes of effort if you’re focused on them, or zero effort if you just play the game.
Sigurd Greymane, guardian
~ Piken
[…]
Thoughts?
BS.
I want free Arah tokens now, because I want to play the way I want (i.e. not running Arah), and people running this dungeon makes gold while I don’t, so I am punished economically.
O.M.G.
Why, exactly? If you really want to deck out your characters with ascended trinkets, do fractals. Laurels are for those who play the game casually, so that over time, they too can get ascended gear.
It was never meant to be a fast or better way to get them. Just a less efficient alternative for people who can’t or won’t do fractals.
As for necklaces, if someone is so fixated on getting a 3% increase to their stats that they feel they’re being punished with the laurel system, I’d say the problem is in their mindset, not the game.
And as far as dailies are concerned, as others have said, they complement your gameplay. There really is no donwside to them. They’re extra. A cherry on top. A cherry that requires literally 15-20 minutes of effort if you’re focused on them, or zero effort if you just play the game.
I was of the opposite mindset, a week or so ago, but I must concur with your reasoning today as far as the ascended gear. Honestly, I think you hit the nail on the head with the ‘fixation’ mindset over the laurel system.
I know I was.
But, eventually, you see the bigger picture as you described, and given the nature of all MMOs, you realize it’ll be a moot discussion in a year or two.
So I agree and say, “Well said, Gaudrath. Well said.”
And if those other people want more rewards, then they can put in more effort. You know, like doing events, dungeons, fractals, WvW, whatever. Dailies in no way interfere with that and do not impose any kind of “artifical ceiling”.
I meant laurels, not gold or the other currencies. You can get them only by completing dailies and monthlies. The amount you can get is fixed – and low, and there is no way to obtain them faster, even if you put a great effort in the game, much greater than logging off after completing your dailies. There should be more ways of earning laurels, or a way to earn more of them – with DR – but without the absurd ceiling of one per day and ten per month.
Why, exactly? If you really want to deck out your characters with ascended trinkets, do fractals. Laurels are for those who play the game casually, so that over time, they too can get ascended gear.
It was never meant to be a fast or better way to get them. Just a less efficient alternative for people who can’t or won’t do fractals.
As for necklaces, if someone is so fixated on getting a 3% increase to their stats that they feel they’re being punished with the laurel system, I’d say the problem is in their mindset, not the game.
And as far as dailies are concerned, as others have said, they complement your gameplay. There really is no donwside to them. They’re extra. A cherry on top. A cherry that requires literally 15-20 minutes of effort if you’re focused on them, or zero effort if you just play the game.
As far as I know, nobody could care less about ascended per se, nor could they care less about the 3% stat increase, but rather they care about these infusions:
Gilded Infusion Fine +20% gold from monsters
Magical Infusion Fine +20% magic find
Experienced Infusion Fine +20% experience from kills
Karmic Infusion Fine +15% karma
I already have ascended rings on most of my chars. But only because I enjoyed doing fractals. The stats are above are really massive advantages that you can gain. Particularly the gold from monsters. If your like me and have 8 characters, its going take around 8 months to get them for all characters.
As for necklaces, if someone is so fixated on getting a 3% increase to their stats that they feel they’re being punished with the laurel system, I’d say the problem is in their mindset, not the game.
Why do you consider the hunt for BiS gear, even if it means only a 3% increase, to be something odd? There are different players with different approaches to the game, and only 3% may mean for some as many as 3%.
Well, again honestly, I care about a 3% increase in my given stat. That’s fifteen more points. And if I get all the jewelry? That’s at least 75 more points.
Being a min/maxer, I can’t ignore a 75 point increase.
Sorry mate but either you have so much “free” time or you take this “game” so seriously.
I wonder how it’s “free” money? I gather 20 ore/wood/etc, I craft 20 items (even cured leathers work for it), i kill 13 different mobs or 40 any kind of mobs, i do group events. And sometimes i use waypoints which are money sinks of this game. And the most important thing is I spend my time to do it.
I’m asking again; how it’s free please?
5 silver coins is less than or equal to only 2 heavy moldy bags or 3 events. I can say that daily achievements are less rewarded more than “free money”.
Or sorry but you just want to QQ about nothing.
Dailies rewarding laurels are wrong for another reason. They create an “artificial ceiling” for those who can spare more time for playing. It may not affect casuals spending an hour a day, but it limits those willing to put a greater effort for greater rewards.
DR work in a similar way, but I believe their concept was better designed. The more time you spend on an acitivty, the lesser the rewards will be. But there is nothing that stops you from repeating an activity for more rewards. No artificial ceiling, no restriction like only a single laurel a day.
tl;dr New dailies give everyone the same rewards no matter the effort they put. Is it good? Perhaps yes, but only for those who put little effort and play only to complete their dailies. Not really for anyone else.
If you want to put more effort in, you get the laurel items the proper way – in fractals and guild events.
Laurels from dailies are the lowest denominator so you are guaranteed to get the item eventually. It’s not the way you’re supposed to get them.
Kinda wish there were optional hard routes in dungeons that dropped the dungeon gear sets, so you had that option instead of purely repeating (though I do love the token system)
I’m not gonna log in for a week. You folks had better get busy. Oh, by the way, will you guys let me know when my inventory is full and I have 1500 laurels?
TIA!
Haha yeah off for a week too.
Actually l find the choice for dailies has made it a little more interesting and generally they can be done very fast. It’s about all l logon for now along with a little wvw and occasional Fotm when l get dragged in the hated place. I do wish that there were other ways to gain ascended pieces as although l’m totally against gear progression there seems to be no avoiding it now…….Actually while Guildies get excited about the ascended and legendary grinds and gold sinks, it personally has the opposite effect. That’s ok too, for me RL comes first and that is much more exciting, challenging, creative and productive.
(edited by Siliconmana.3816)
Sky / OP:
I’m not too sure if this is the driving point of your criticism, but what sort of dailies would you like to see introduced that would help reward you for your chosen playstyle?
Why can’t a daily be simple and fun???? Their current dailies are !*&#&^!^&!
#. It should be something like kill 150 creatures, done. I mean killing things=gameplay but gathering crap or spending Karma is more annoying than anything else.
Of course I’m no moderator, but let’s all remember not to take advantage of the fact that we are not face-to-face with a person when on the forum. Try not to use sarcasm in a degrading way. Make it your goal to solve a problem, not to prove yourself more correct and more intelligent than your opponent in a conflict.
I disagree with Sky, but I tried to be as respectful as I could in my earlier post.
Sky / OP:
I’m not too sure if this is the driving point of your criticism, but what sort of dailies would you like to see introduced that would help reward you for your chosen playstyle?
This is excellent, this is exactly how I think all people should act.
http://www.youtube.com/MangoMiner
(edited by MangoMan.3218)
I have skipped a bunch of dailies lately because I have not felt like playing, and I don’t give a kitten about it. I found the joy of playing again and now I have enjoyed the last couple of dailies.
I feel rewarded for the time I spent doing the daily, which is great.
I do not in any way or form feel punished for the days I did not do it. I didn’t want to do it, I felt perfectly happy not doing it and I have lost absolutely nothing, even though everyone else I know in game have done them. You don’t get rich on dailies anyway.
Why can’t a daily be simple and fun???? Their current dailies are
!*&#&^!^&!
#. It should be something like kill 150 creatures, done. I mean killing things=gameplay but gathering crap or spending Karma is more annoying than anything else.
“Gathering crap?”
Holy smokes, that’s the easiest one of them all.
This game is suppose to be play how you want and I love that BUT i do not like the dailies because I don’t want to “slay 40 monsters at X” or “kill 10 enemes in WvW”. Granted, I am not forced to do them but I am certainly punish if I don’t and I think that’s quite unfair in a “play how you want” game.
How exactly am I punished? Economically. Everyone who completes the dailies gets some silvers + mystic coin + a Jar of karma accompanied by some experience.
I have no problem with the fact that players are being rewarded for playing in a certain way but I do have a problem when that reward directly punish people who don’t. What this means is that gold will be inflated(thanks to money and coin reward + karma conversion to gold) and thus, the people who completes dailies will NEGATIVELY impact others who don’t.
Experience and achievement points are okay because it directly reward the intended player but does not negatively impact others, unlike the monetary reward.
Thoughts?
What a ridiculous argument. It’s completely your option to do dailies or not. Just because other people got rewarded for doing something that you can also do but refuse to doesn’t mean you are punished.
I do wish that they were weekly instead of daily. I am one who can play 3 days per week, and play for 8-12 hours per day. I wish in those 3 days i can do a weeks worth of dailies. So yeah, I play equal and maybe even more per week then most people, but I get rewarded less then they do since I can only log in 3 days per week. /shrug
I guess it is what it is.
Have a weekly achievement with 7 tiers? It could work.
I’m not gonna log in for a week. You folks had better get busy. Oh, by the way, will you guys let me know when my inventory is full and I have 1500 laurels?
TIA!
Ok, I just checked my bags and they’re half-empty.
You folks need to get busy here. How am I gonna have all my stuff if you all get lazy on me?
Have a weekly achievement with 7 tiers? It could work.
Yeah, and each tier completion would reward you with the same rewards as a daily
How does going online to complain that a computer game should be changed to accomodate you qualify as being mature? You claim logic but use exaggeration instead of facts. No wonder you are left behind.
Grow up
This is a wild guess but maybe its because things never change if no one ever complaints.
I suppose those who speak up against discrimination and slavery must be immature for *gasp * complaining *gasp * about X?
Also, capturing the concept of a logical theory then focus on it to better understand it, is clearly irrational and childish.
Your logic made me so hot, I think I grew a foot already! ~_^
Says the person complaining that slaves should be cheaper because you want to own more slaves but refuse to pay more. You are just trolling at this point. Go wallow in your filth
“government print money then give it as a bonus” = ignorance
Wut? How can you be so cruel to me Orion? I thought we were friends! </3 ;(
Gold coins are my slaves, and I want them to be more useful. Therefore you got it the other way around! I want my slave to be more expensive!
ps: ignorant means ignoring something. We learn something everyday
When I saw the OP, I wondered if we were being trolled. On seeing this post, I know we are.
This game is suppose to be play how you want and I love that BUT i do not like the dailies because I don’t want to “slay 40 monsters at X” or “kill 10 enemes in WvW”. Granted, I am not forced to do them but I am certainly punish if I don’t and I think that’s quite unfair in a “play how you want” game.
How exactly am I punished? Economically. Everyone who completes the dailies gets some silvers + mystic coin + a Jar of karma accompanied by some experience.
I have no problem with the fact that players are being rewarded for playing in a certain way but I do have a problem when that reward directly punish people who don’t. What this means is that gold will be inflated(thanks to money and coin reward + karma conversion to gold) and thus, the people who completes dailies will NEGATIVELY impact others who don’t.
Experience and achievement points are okay because it directly reward the intended player but does not negatively impact others, unlike the monetary reward.
Thoughts?
oO…….oO……Oo………SERIOUSLY?
I don’t see your logic. I really don’t. Dailies are all about allowing you to play how you wan’t. The only thing your missing out on is laurels….
The Mystic Coins actually takes money out of the economy and counter inflation.
Every Mystic Coins that is sold on the TP takes money out of the economy since they are purchased an subsequently destroyed in the MF. Therefore, the Inflationary effects of the the 5s reward are countered by the Mystic Coin reward.
The Mystic Coins actually takes money out of the economy and counter inflation.
Every Mystic Coins that is sold on the TP takes money out of the economy since they are purchased an subsequently destroyed in the MF. Therefore, the Inflationary effects of the the 5s reward are countered by the Mystic Coin reward.
The only money you’re taking out of the economy by selling/buying a mystic coin on the TP is the sales tax and listing cost. The rest of the money is just going to a different account.
Have a weekly achievement with 7 tiers? It could work.
Yeah, and each tier completion would reward you with the same rewards as a daily
wow, I really like that idea
“How exactly am I punished? Economically. Everyone who completes the dailies gets some silvers + mystic coin + a Jar of karma accompanied by some experience.”
^You are not punished. You are just not rewarded. Huge difference. Why are you not rewarded? Because you didn’t do the event, and they did. Do you expect to gain when you dont even bother to log in now?
I dont do fractals so im punished by not getting free ascended gear? Hells NO
You are not going to get paid if you dont go to work.
I’m being punished because that free money, mystic coin, and karma you got from the daily makes my gold less valuable due to inflation, therefore I am being punished.
Getting ascended gear in fractal does not harm you and is only beneficial to the person wielding it and cause no harm to others.
In that logic, you are being punished by any player who puts more time and earns more money than you.
Some people really need to learn the difference between a bonus and a punishment.
Dailies are a bonus.
Not doing dailies is not a punishment, your just not getting your bonus.
If it was really a punishemnt then you would have X number of gold or gear REMOVED from your account for NOT doing the daily.
Some people really need to learn the difference between a bonus and a punishment.
Dailies are a bonus.
Not doing dailies is not a punishment, your just not getting your bonus.
If it was really a punishemnt then you would have X number of gold or gear REMOVED from your account for NOT doing the daily.
You have $1. You were happily able to buy an apple. I give a bonus to every person in the country $50,000 (example). Would that apple still cost $1? Probably not, but nothing were removed from you! So why is this not a punishment?
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@everyone else, Yes, you running dungeons, events, w/e ruins my gaming experience! Sky orders you to stop this atrocious act!