I’ll preface this discussion with the statement that it will most likely appeal to players like myself who feel bothered by having holes in their accounts that can never be filled, and it will disgust players who believe that only the players who were actually present deserve to have those holes filled and any other opinion is merely salty entitlement. I understand this, opinion and see all the value in saying that, but I believe this option to be worthy of discussion regardless.
Historical achievements, excluding any (that may or may not exist i haven’t looked) pvp season based ones that are designed to be exclusive, for a lot of players represent something that can never be achieved. For this I present 3 options, the first which I’m sure has been mentioned is being mentioned again in case certain minor elements about implementation haven’t been.
First is bringing back certain historical achievements through the use of instanced maps, etc. This option allows players to do the exact same work that all players who already have the achievements, meaning that both players are even in their efforts, and only different in their timing. Making this a paid option, whether gold (similiar to the custom arena tickets) or gems, or even rewards from other currencies methods similiar to the tournament reward that gives access to the special area. The biggest concern with this method is of course development time required, and the veteran players who may feel upset by losing their “prestige” of having been here before newer players.
The second option is to not make the content actually playable, but to allow the spending of certain currencies from the maps they belonged to, our just currencies in general can be traded to get the achievement and the rewards. This fills the hole in the achievements panel and allows acquisition of previously locked items, however the big downside in this is that it doesn’t actively reflect the effort that veteran players put in. Rich players will just buy the achievements and be done with it.
The third and final option is a spin on option #2. Allow the conversion of Daily achievement points into permanent achievement unlocks for historical “never-to-return” achievements. Of course the ratio wouldn’t be 1:1 but for example, trading 100 daily AP to complete a 1 AP LW season 1 achievement. This requires constant play to spend it all, and would help remove some of the stagnancy in the daily AP for players who are just sitting at cap. This AP conversion could then be implement (perhaps) in a way beyond just unlocking previous achievements, but actual stores for daily AP, turning the AP into more than just a number on a leader board, but an rewarding currency that you save up to spend on exclusive items or accolades.
Feel free to pick this to pieces, however if possible I would like people to remain as subjective as possible. I recognise there will be people who feel slighted by having their exclusives handed out to the masses, but if you believe that your feelings aside, this will be good for the game, please do say this. Same goes for if you like certain ideas but not their implementations, I would love to hear suggestions to improve this idea, as any improvements that could get this greenlit would be welcome.
I look forward to seeing all of your replies, especially any devs with insight onto the limitations of this on the current system.
Kensarto