Also Level 80 Mesmer, Elementalist, Engineer, Thief & Warrior.
Daily Activity Participation...
Also Level 80 Mesmer, Elementalist, Engineer, Thief & Warrior.
Why? Can someone please explain why this is even an option in the daily rotation?
Because they want to encourage people to play activities that tend to be rather ignored by the population due to poor rewards and issues with them.
Why? Can someone please explain why this is even an option in the daily rotation?
Because they want to encourage people to play activities that tend to be rather ignored by the population due to poor rewards and issues with them.
And then players try the activities, see how broken they are and never go back. The best way to encourage people to play those activities is to FIX them, rewards aren’t needed as much, making them WORK is more important.
But I can guess the answer to why activities are still broken after so many years, “But everyone is working on HoT!”
Why? Can someone please explain why this is even an option in the daily rotation?
Because they want to encourage people to play activities that tend to be rather ignored by the population due to poor rewards and issues with them.
And then players try the activities, see how broken they are and never go back. The best way to encourage people to play those activities is to FIX them, rewards aren’t needed as much, making them WORK is more important.
But I can guess the answer to why activities are still broken after so many years, “But everyone is working on HoT!”
Its easier to just slap a daily on there than it is to actually fix things.
Besides, I’m not sure I’d want them messing with the activities more. Their solution to people farming loot in instances broke on kill traits and sigils. Their solution to certain idle animations not looking proper for cutscenes was to rip them out completely. And then left that way for months or years.
It’s not really a problem, broken or not. You don’t actually have to win the Daily Activity, just take part!
I dislike every one of the daily activities, they are overrun by farmers who run them all day long and have no chance to lose however they pale in comparison to frustration of having to do the daily fractal for those who don’t do them.
There’s a lot more options to finish the daily which is the nice thing about the daily system. It is designed so that each niche can fairly easily finish but encourages players to explore new areas of the game.
Or, just log in each day and collect your free loot minus the 10AP which is worthless other that a few tokens and percentage points anyways. It’s nothing more than a giant peakitten plume for players to feel elite about.
Edit: I lol’d at peakitten, maybe they should have a daily spam filter violation?
~Dr. Seuss
I dislike every one of the daily activities, they are overrun by farmers who run them all day long
Huh? Who would even bother farming activities? They reward so little you’re probably better off farming monsters in Queensdale or Metrica Province.
I dislike every one of the daily activities, they are overrun by farmers who run them all day long
Huh? Who would even bother farming activities? They reward so little you’re probably better off farming monsters in Queensdale or Metrica Province.
Farming for achievements
I enjoy sprint. Keg brawl and crab toss are ok. I despise survival. But I would rather do an activity than a world boss (I hate waiting on timers) or do 4 events in a zone.
Edit: I lol’d at peakitten, maybe they should have a daily spam filter violation?
Maybe this will be the next mini. A mini peakitten will be a musthave for the ultraglamorous World boss warriors!
Oh, and I enjoy some of the activities. They’re good for a laugh and the occasional writ of xp.
Would you like some hard cheeze with your sad whine?
Why? Can someone please explain why this is even an option in the daily rotation?
Also .. why is it under PvE and not PvP ? Aren’t all these activities in the end more or less some kind of PvP games ?
In the end its more or less like dual fractals for me .. again no daily today ^^
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
The activity always confuses me. It takes up time but it does not matter if you win or die to get credit.
edit: dual fractals? There is only one of them running today. Where are you seeing 2?
The activity always confuses me. It takes up time but it does not matter if you win or die to get credit.
edit: dual fractals? There is only one of them running today. Where are you seeing 2?
I meant the activity is for me as a strictly open World PvE player more or less the same
as having a second fractal.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
they are overrun by farmers who run them all day long and have no chance to lose
Three points to this:
1) Being good at something doesn’t guarantee you will win!
2) Skilled players win by skill, not chance!
3) You don’t actually have to win – just take part!
edit: dual fractals? There is only one of them running today. Where are you seeing 2?
I think what the player is saying is that even though today is only a single Fractal, having a Fractal Daily and an Event Participation daily is taking up two out of the four daily slots which he or she won’t play.
I hope they make a version of Sprint but with gliding in HoT.
Geez, like it’s been said above, you don’t need to WIN the activity. Just find the NPC, enter the area, wait for the round to end and enjoy your chest.
Why? Can someone please explain why this is even an option in the daily rotation?
Because they want to encourage people to play activities that tend to be rather ignored by the population due to poor rewards and issues with them.
And then players try the activities, see how broken they are and never go back. The best way to encourage people to play those activities is to FIX them, rewards aren’t needed as much, making them WORK is more important.
But I can guess the answer to why activities are still broken after so many years, “But everyone is working on HoT!”
Exactly what is broken about them?
I love this one, go to LA, join a southun survival game, afk for a few minutes and get a free daily reward.
“…let us eat and drink, for tomorrow we shall die;.”
Oh come on! I can understand qq about dual fractals. They can be painful in a bad party and not everyone likes pugging, but qq about daily activity? Really?
Why? Can someone please explain why this is even an option in the daily rotation?
Because they want to encourage people to play activities that tend to be rather ignored by the population due to poor rewards and issues with them.
And then players try the activities, see how broken they are and never go back. The best way to encourage people to play those activities is to FIX them, rewards aren’t needed as much, making them WORK is more important.
But I can guess the answer to why activities are still broken after so many years, “But everyone is working on HoT!”
Exactly what is broken about them?
In Southsun Survival the immobilization starts with a long delay, after each round you can move around and pick up items and then you can kill your foes while they can’t do anything. It has been bugged like this for ages.
In Sanctum Sprint, the algorithm that helps players who join late is almost always broken. Sometimes it might teleport a late player one checkpoint before the end making the whole race thing pointless
In Crab Toss there is an insane amount of graphics lag and it has been like this it was released. For such a small “arena” the amount of lag and the lower FPS is unacceptable. Also, they still reward only the last player which makes the entire thing annoying when 12 players fight. Lastly, there is tons of griefing with the fishing pole, even though they could stop it easily by making it disappear after a set amount of time
There is always a contest in Keg Brawl between those who want to play legit and those who want to farm the achievements. Arguments, insults and toxicity are always common when you make content on which players have conflicting goals, similar to how players want to complete some events while others want them to fail in order to farm. It’s always bad to have conflicting objectives in a cooperative game and Keg Brawl is a prime example
In Southsun Survival the immobilization starts with a long delay, after each round you can move around and pick up items and then you can kill your foes while they can’t do anything. It has been bugged like this for ages.
In Sanctum Sprint, the algorithm that helps players who join late is almost always broken. Sometimes it might teleport a late player one checkpoint before the end making the whole race thing pointless
In Crab Toss there is an insane amount of graphics lag and it has been like this it was released. For such a small “arena” the amount of lag and the lower FPS is unacceptable. Also, they still reward only the last player which makes the entire thing annoying when 12 players fight. Lastly, there is tons of griefing with the fishing pole, even though they could stop it easily by making it disappear after a set amount of time
There is always a contest in Keg Brawl between those who want to play legit and those who want to farm the achievements. Arguments, insults and toxicity are always common when you make content on which players have conflicting goals, similar to how players want to complete some events while others want them to fail in order to farm. It’s always bad to have conflicting objectives in a cooperative game and Keg Brawl is a prime example
Lol you are funny.
- Southsun: This is a really rare bug and it is usually very funny if really someone didn’t get immobilized. Anyway it happens around 1/1000 games, so I don’t see the whole thing “bugged”
- Sanctum: That’s intended. It happens only after 3-5 already finished and to put new people near the end so they can finish in time until the map resets. Only negative thing would be that someone new could be 6th instead of someone running all the way, but who cares about these places. The people there are way to slow anyway.
- Crab Toss: No lag or graphics bug at all. If your internet connection sucks and you have lags in gw2 then you might have problems there. I never had any lag there so this problem happens only for a small amount of people
- Keg Brawl: What? I had more then 200 matches, never ever anyone wrote/complained about doing only achievements. No toxity seen there too.
Actually I think daily activity is one of the most important daily’s, because especially new player wouldn’t even now of activitys without it. Anet should put acitivitys more in player focus (like an arena on any pve map to gather people). Of course I agree that the reward for activity daily should be increased (at least doubled or a guaranteed yellow item).
[RUC] Riverside United Corps! For Riverside!
I won again at Southsun yesterday because of the daily. A full 60 points!
I think I might have been the only one actually trying. XD
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
In Southsun Survival the immobilization starts with a long delay, after each round you can move around and pick up items and then you can kill your foes while they can’t do anything. It has been bugged like this for ages.
In Sanctum Sprint, the algorithm that helps players who join late is almost always broken. Sometimes it might teleport a late player one checkpoint before the end making the whole race thing pointless
In Crab Toss there is an insane amount of graphics lag and it has been like this it was released. For such a small “arena” the amount of lag and the lower FPS is unacceptable. Also, they still reward only the last player which makes the entire thing annoying when 12 players fight. Lastly, there is tons of griefing with the fishing pole, even though they could stop it easily by making it disappear after a set amount of time
There is always a contest in Keg Brawl between those who want to play legit and those who want to farm the achievements. Arguments, insults and toxicity are always common when you make content on which players have conflicting goals, similar to how players want to complete some events while others want them to fail in order to farm. It’s always bad to have conflicting objectives in a cooperative game and Keg Brawl is a prime example
Lol you are funny.
- Southsun: This is a really rare bug and it is usually very funny if really someone didn’t get immobilized. Anyway it happens around 1/1000 games, so I don’t see the whole thing “bugged”
- Sanctum: That’s intended. It happens only after 3-5 already finished and to put new people near the end so they can finish in time until the map resets. Only negative thing would be that someone new could be 6th instead of someone running all the way, but who cares about these places. The people there are way to slow anyway.
- Crab Toss: No lag or graphics bug at all. If your internet connection sucks and you have lags in gw2 then you might have problems there. I never had any lag there so this problem happens only for a small amount of people
- Keg Brawl: What? I had more then 200 matches, never ever anyone wrote/complained about doing only achievements. No toxity seen there too.Actually I think daily activity is one of the most important daily’s, because especially new player wouldn’t even now of activitys without it. Anet should put acitivitys more in player focus (like an arena on any pve map to gather people). Of course I agree that the reward for activity daily should be increased (at least doubled or a guaranteed yellow item).
Southsun: I played 3 games today and it happened on 2 of them (3rd one I joined mid-game). It happens on almost every single game but only at the start of the match, if you just join games while they are in progress you won’t see this bug.
From the WIKI:
https://wiki.guildwars2.com/wiki/Southsun_Survival
Players that are in the match during the “Waiting for players” phase of the game will be cured of immobilize and be able to move around during the game start countdown. Players will be immobilized again when the countdown ends and the game begins.
Players that are too far from the starting camp when the game begins do not lose their immobilize, do not receive the first stack of Hungry, do not receive rewards at the end of the game, and do not get progress towards their Survival Survivor or Southsun Survivor Regular achievement tracks.
If it’s a 1/1000 bug why does it appear on every single game?
Sanctum: Not always you can skip people and in the end come up first place and get rewarded for first place. This happens when the players who reached first place exit the race before the timer is up, so players that have been running since start are getting passed by newcomers.
Crab Toss: Actually I don’t lag at big fights as much as in Crab Toss, in Crab Toss I lag even when I’m the only one there it’s just a horribly optimized “arena”. I can handle Tequatl. but not Crab Toss go figure.
Old thread but still relevant:
https://forum-en.gw2archive.eu/forum/support/bugs/Crab-toss-Extreme-lag-spikes
Keg Brawl: you were either lucky or you didn’t see those doing the achievements as they simple jump over the fence and exchange barrels for points without actually playing the game as intended
Griefing in activities:
https://forum-en.gw2archive.eu/forum/game/gw2/Griefing-in-activities-Crab-Toss-Keg-Brawl/first#post3897453
Most of what posted is well documented since the activities were first introduced and still nothing happened to fix them.
I love this one, go to LA, join a southun survival game, afk for a few minutes and get a free daily reward.
I love dying as soon as I can in that one. Then I can wander around setting traps without the fear of getting killed again.
Southern Survival: Don’t leave the starting area and then you won’t get punished by being perma immobilized. Problem solved.
Sanctum Sprint: You cannot get first place in a match if someone else has already gotten it. It doesn’t matter if they left before the match completed. If players that just joined are actually able to score beat existing players then it’s because it dragged on for so long. Those that get ported to the end, or near it, get a notification that their program will not count. They can get first but it won’t count. It still counts towards the daily though.
I have never seen lag in crab toss. Like most lag in the game, it’s likely in your end or due to your connection. Especially if you claim it to be graphics lag. There can be griefing but it’s minimal. The majority of the time, you’re being attacked because they forgot to change target or you got auto-targeted. Also, you can steal weapons so if someone is abusing the fishing pole, steal it from them.
Keg Brawl: Yes, there are farmers but they rarely impede on completing the match. There will be more than one barrel as the match progresses. Also be aware that them doing what they’re doing is no different than what goes on in the other areas of the game.
Southern Survival: Don’t leave the starting area and then you won’t get punished by being perma immobilized. Problem solved.
I’m not talking about perma immobilized. My problem is NOT getting immobilized when entering the game at the beginning, get loads of items, arrows etc then kill the other players during the immobilization period. It’s a terrible bug that funny enough didn’t exist at first. The bug appeared when they made so activities can be joined while in progress, because at first you could only join an activity when other players joined and stay from start to finish. Something broke the immobilize at that point making Southsun Survival an unpleasant experience (and still hasn’t been fixed)
Sanctum Sprint: You cannot get first place in a match if someone else has already gotten it. It doesn’t matter if they left before the match completed. If players that just joined are actually able to score beat existing players then it’s because it dragged on for so long. Those that get ported to the end, or near it, get a notification that their program will not count. They can get first but it won’t count. It still counts towards the daily though.
You get fine achievement progress when you are at top 3 while you enter last. You do nothing and get achievement progress although you don’t get material rewards. It’s nothing big but it shouldn’t exist, it’s cheap
I have never seen lag in crab toss. Like most lag in the game, it’s likely in your end or due to your connection. Especially if you claim it to be graphics lag. There can be griefing but it’s minimal. The majority of the time, you’re being attacked because they forgot to change target or you got auto-targeted. Also, you can steal weapons so if someone is abusing the fishing pole, steal it from them.
Search the forums for Crab Toss + Lag. It’s not my computer because I can play fine in Tequatl and Triple Trouble, it’s not my connection either when COUNTLESS players report heavy lag and fps loss in Crab Toss and ONLY Crab Toss. If I steal the fishing pole how in the world am I going to win the game? I can’t both carry the crab and the fishing pole. There are players who go specifically for the top players and never leave them alone abusing the fishing pole, they even stay for MULTIPLE games even if you are not winning anymore. It’s the worst type of griefing and there is no defense against it.
Keg Brawl: Yes, there are farmers but they rarely impede on completing the match. There will be more than one barrel as the match progresses. Also be aware that them doing what they’re doing is no different than what goes on in the other areas of the game.
They rarely impede on completing the match? So having your entire team jump out the fence tossing kegs at each other won’t impact me at all when I want to play real Keg Brawl vs an ENTIRE enemy team? Sure the match will be completed but where is the fun in this kind of situation?
In Southsun Survival the immobilization starts with a long delay, after each round you can move around and pick up items and then you can kill your foes while they can’t do anything. It has been bugged like this for ages.
In Sanctum Sprint, the algorithm that helps players who join late is almost always broken. Sometimes it might teleport a late player one checkpoint before the end making the whole race thing pointless
In Crab Toss there is an insane amount of graphics lag and it has been like this it was released. For such a small “arena” the amount of lag and the lower FPS is unacceptable. Also, they still reward only the last player which makes the entire thing annoying when 12 players fight. Lastly, there is tons of griefing with the fishing pole, even though they could stop it easily by making it disappear after a set amount of time
There is always a contest in Keg Brawl between those who want to play legit and those who want to farm the achievements. Arguments, insults and toxicity are always common when you make content on which players have conflicting goals, similar to how players want to complete some events while others want them to fail in order to farm. It’s always bad to have conflicting objectives in a cooperative game and Keg Brawl is a prime example
Lol you are funny.
- Southsun: This is a really rare bug and it is usually very funny if really someone didn’t get immobilized. Anyway it happens around 1/1000 games, so I don’t see the whole thing “bugged”
- Sanctum: That’s intended. It happens only after 3-5 already finished and to put new people near the end so they can finish in time until the map resets. Only negative thing would be that someone new could be 6th instead of someone running all the way, but who cares about these places. The people there are way to slow anyway.
- Crab Toss: No lag or graphics bug at all. If your internet connection sucks and you have lags in gw2 then you might have problems there. I never had any lag there so this problem happens only for a small amount of people
- Keg Brawl: What? I had more then 200 matches, never ever anyone wrote/complained about doing only achievements. No toxity seen there too.Actually I think daily activity is one of the most important daily’s, because especially new player wouldn’t even now of activitys without it. Anet should put acitivitys more in player focus (like an arena on any pve map to gather people). Of course I agree that the reward for activity daily should be increased (at least doubled or a guaranteed yellow item).
I can attest to your final statement about putting activities in more player’s eyes. I never even knew Southsun Survival or Crab Toss was a thing until the dailies showed them today, and I played my first three matches of Southsun Survival and loved every second of it. They really should put in a few more activities, they’re good fun when you’re bored of farming.
The only issue I have is that they’re on a rotation now. I’ve been wanting to play Sanctum Spring for a while but the activity guy is always on Crab Toss or Southsun Survival from what I always see when I go to LA. If there’s a way to play these outside of the rotation I’m all ears!
Having them as a daily, though, is a good thing in my opinion. It’s showing players a new part of the game and rewarding them for trying it out. If they don’t like it, then there’s always the list of other dailies to do (which, let’s be frank here, don’t take long at all to finish).
| Proud roleplayer! |
| Biyx’s All-For-Nothing Challenge |
I’m not talking about perma immobilized. My problem is NOT getting immobilized when entering the game at the beginning, get loads of items, arrows etc then kill the other players during the immobilization period. It’s a terrible bug that funny enough didn’t exist at first. The bug appeared when they made so activities can be joined while in progress, because at first you could only join an activity when other players joined and stay from start to finish. Something broke the immobilize at that point making Southsun Survival an unpleasant experience (and still hasn’t been fixed)
The impact that that has on the outcome is very very minimal. Those 5-10 seconds of the 5+min match are hardly significant. The activity is not broken because of that.
You get fine achievement progress when you are at top 3 while you enter last. You do nothing and get achievement progress although you don’t get material rewards. It’s nothing big but it shouldn’t exist, it’s cheap
You were arguing about first place before but I guess we can go as far as the top three now. My same argument still applies. What you see on the leader board at the end of the activity does not necessarily reflect what position you finished. You can have three people who are very good finish it well before everyone else and then leave the activity once they got their Top 3 credit. The next person to finish is not in first place; they’re 4th.
The only way you could possibly enter the match last and get first would be if everyone was completing the activity incredibly slow that the timer eventually got to the point where you get those teleport power ups more frequently. If you come in late, you enter some type of practice mode which is non-scoring. You don’t get points and won’t progress the achievement. You do get the daily activity though as that’s not based on points.
Search the forums for Crab Toss + Lag. It’s not my computer because I can play fine in Tequatl and Triple Trouble, it’s not my connection either when COUNTLESS players report heavy lag and fps loss in Crab Toss and ONLY Crab Toss. If I steal the fishing pole how in the world am I going to win the game? I can’t both carry the crab and the fishing pole. There are players who go specifically for the top players and never leave them alone abusing the fishing pole, they even stay for MULTIPLE games even if you are not winning anymore. It’s the worst type of griefing and there is no defense against it.
Yeah, I can search for posts about lag there. I can also search for posts about people experiencing lag in WvW, dungeons, and so on.
You perhaps use it to win the game by stealing the crab? That’s kind of one of the only thing it does. You also obviously would not be holding onto both. If you’re complaining because someone is using the fishing pole on you while you have the crab then well…
I’ve had griefers but they are very few. I just steal the pole from them and then use it to get the crab. It’s never been a big deal. I had issues with it at first but then I eventually figured out how to play the activity.
They rarely impede on completing the match? So having your entire team jump out the fence tossing kegs at each other won’t impact me at all when I want to play real Keg Brawl vs an ENTIRE enemy team? Sure the match will be completed but where is the fun in this kind of situation?
I’m going to assume that you were not grossly exaggerating. There are four achievements that are normally farmed that do not require you to score. The thing that I’m shaking my head about what you just said is that you said your entire team hopped the fence and you were playing against the entire enemy team. You do not seem to realize that you cannot progress those achievements with team members. All of them require someone on the enemy team in order to farm them.
I’d say that if your team members all hopped the fence and tried to progress the achievements, and not noticing the zero progression, you likely would not have won the match if they had been playing as your team has bigger issues.
As far as the OP’s question, it’s part of the rotation because it’s one of the easier achievements to do which fits perfectly among the two slots that have those types.
(edited by Ayrilana.1396)
Activities are dead, ANet doesn’t care. The daily only exists as a token measure for ANet to act like they think they’re still important. I could go on at length about the bugs and design flaws of every activity in the current rotation, but it would be a complete waste of effort for me and any other player to have that discussion.
Southern Survival: Don’t leave the starting area and then you won’t get punished by being perma immobilized. Problem solved.
“Don’t do things that bug out the game and you won’t be affected by bugs” is not only self-contradictory, since you are saying that players can avoid being affected by bugs by letting the bugs affect the way those players play in order to get around them, but it’s also a toxic shift from holding the developer responsible for fixing their own game to holding the player responsible to play around the developer’s bad code. Stop making excuses for ANet.
Activities are dead.
Sanctum Sprint record times: any checkpoints – 39.333, all checkpoints – 1:55.633
Southern Survival: Don’t leave the starting area and then you won’t get punished by being perma immobilized. Problem solved.
“Don’t do things that bug out the game and you won’t be affected by bugs” is not only self-contradictory, since you are saying that players can avoid being affected by bugs by letting the bugs affect the way those players play in order to get around them, but it’s also a toxic shift from holding the developer responsible for fixing their own game to holding the player responsible to play around the developer’s bad code. Stop making excuses for ANet.
The bug occurs when you leave a decent distance from the starting area before the actual match begins. If you stay until the match begins, like you should, there would be no problem.
Please don’t resort to doing strawman arguments either. The argument was about whether the activity was broken or not and the poster gave that bug as an example. I was not arguing about whether the bug should be fixed or not nor whether Anet should be held accountable for it or not. It’s also not self contradictory as moving around that far from the starting position before the match begins really offers zero benefit. You’re not losing anything by staying at the starting point until the match begins.
(edited by Ayrilana.1396)
The bug occurs when you leave a decent distance from the starting area before the actual match begins. If you stay until the match begins, like you should, there would be no problem.
Once again, you are placing onus upon the player to work around the bug instead of putting any responsibility on the part of the developer to not leave their game broken, so much so that you even claim the problem is “solved” or doesn’t even exist as long as the player does something about it, nothing of which will actually make the bug go away.
Are you ever going to hold the developers responsible for the faults in their own game?
Please don’t resort to doing strawman arguments either. The argument was about whether the activity was broken or not and the poster gave that bug as an example. I was not arguing about whether the bug should be fixed or not nor whether Anet should be held accountable for it or not.
But you are saying that players are responsible for dealing with the effects of bugs themselves and that being able to do so concludes any issue of the bug being there in the first place, which is to say that the developers don’t need to have any part in dealing with solving the bug – that it’s not their responsibility.
If you don’t want to get called out for being an apologist to ANet’s bad behavior, don’t use language that creates excuses for them and blames players for not being able to put up with things that aren’t their responsibility.
It’s also not self contradictory as moving around that far from the starting position before the match begins really offers zero benefit.
Non-sequitor.
You’re not losing anything by staying at the starting point until the match begins.
Only a fool would not recognize the potential gains in getting away from the crowd at the start. On the other hand, you could be referring to how trivial the outcome of the game is in any case, but I don’t think you’re that good with your words.
Activities are dead.
Sanctum Sprint record times: any checkpoints – 39.333, all checkpoints – 1:55.633
The bug occurs when you leave a decent distance from the starting area before the actual match begins. If you stay until the match begins, like you should, there would be no problem.
Once again, you are placing onus upon the player to work around the bug instead of putting any responsibility on the part of the developer to not leave their game broken, so much so that you even claim the problem is “solved” or doesn’t even exist as long as the player does something about it, nothing of which will actually make the bug go away.
Are you ever going to hold the developers responsible for the faults in their own game?
There’s nothing to work around. There’s no reason to venture that far from the starting point until the match begins. And once again, you’re missing what I was arguing, and making up some argument which wasn’t mine. I was not arguing about whether they should be responsible or not.
Please don’t resort to doing strawman arguments either. The argument was about whether the activity was broken or not and the poster gave that bug as an example. I was not arguing about whether the bug should be fixed or not nor whether Anet should be held accountable for it or not.
But you are saying that players are responsible for dealing with the effects of bugs themselves and that being able to do so concludes any issue of the bug being there in the first place, which is to say that the developers don’t need to have any part in dealing with solving the bug – that it’s not their responsibility.
No, I’m not saying that and that last part… wow. The responsible part was created by you and was not what I saw saying. If there are bugs, you can try to work around them until they get fixed. Fortunately the one for Southsun Survival that perma immobilizes you until you get killed only occurs when you venture far enough from the starting point before the match begins. If you wait like everyone else, then there’s no problem. If things were working correctly, you wouldn’t be able to move in the first place either.
The activity is not broken.
If you don’t want to get called out for being an apologist to ANet’s bad behavior, don’t use language that creates excuses for them and blames players for not being able to put up with things that aren’t their responsibility.
Again, this is you injecting your own argument into this and passing it off as mine. I’m not making excuses for anyone. All I was pointing out was that the activities are not broken and the bugs that people are using to claim they are, are insignificant. Should they be fixed, yes. Just like any bug.
It’s also not self contradictory as moving around that far from the starting position before the match begins really offers zero benefit.
Non-sequitor.
Non-sequitur and not understanding the statement are two separate things. You also conveniently cut out the rest of what I was saying. I clarified it earlier in this post. Players technically should not be able to move until the match begins. That itself is a bug but rather insignificant as whatever you can do during that very short time has no impact on the match. The part you conveniently cut out was me stating that the player shouldn’t move from the start point which was the case when the activity was first released.
You’re not losing anything by staying at the starting point until the match begins.
Only a fool would not recognize the potential gains in getting away from the crowd at the start. On the other hand, you could be referring to how trivial the outcome of the game is in any case, but I don’t think you’re that good with your words.
Nope. It’s not my words that are the problem here…
So running off and and hiding, while everyone else is at the start waiting for the match to begin (as originally intended) is legit? Hmmm… I wonder how many other scenarios that I can use that argument to rationale myself out of being wrong.
The activity is not broken.
This is all I need to hear from you to gauge where your mind is. There’s no longer any need to take you seriously.
Activities are dead.
Sanctum Sprint record times: any checkpoints – 39.333, all checkpoints – 1:55.633
If you can refer to something with any variation of:
“If things were working properly…”
Indicating that things are not working properly, then that something is, by definition, broken. "Not working properly, " is a definition of, “broken.”
The activity is not broken.
This is all I need to hear from you to gauge where your mind is. There’s no longer any need to take you seriously.
So according to you a bug that causes a player to be immobilized permanently until killed when they venture too far from the start point, due to another bug that actually allowed them to move in the first place before the match, breaks the activity? Never mind the fact the upon the activity starting, and if players stayed near the starting point, the activity functions without a hitch?
If you can refer to something with any variation of:
“If things were working properly…”
Indicating that things are not working properly, then that something is, by definition, broken. "Not working properly, " is a definition of, “broken.”
I’ll answer this with a question. If you break your pinky, can you not function? Are you broken? What’s being ignored is the scale of the bug in relation to the activity itself. Otherwise you can just use the same argument and say that the entire game is broken.
The activity is not broken.
This is all I need to hear from you to gauge where your mind is. There’s no longer any need to take you seriously.
So according to you a bug that causes a player to be immobilized permanently until killed when they venture too far from the start point, due to another bug that actually allowed them to move in the first place before the match, breaks the activity? Never mind the fact the upon the activity starting, and if players stayed near the starting point, the activity functions without a hitch?
If you can refer to something with any variation of:
“If things were working properly…”
Indicating that things are not working properly, then that something is, by definition, broken. "Not working properly, " is a definition of, “broken.”
I’ll answer this with a question. If you break your pinky, can you not function? Are you broken? What’s being ignored is the scale of the bug in relation to the activity itself. Otherwise you can just use the same argument and say that the entire game is broken.
Not functioning properly and not functioning are two different things. Moving the goal post doesnt change the fact that something which does not function properly is, by definition, broken.
The activity is not broken.
This is all I need to hear from you to gauge where your mind is. There’s no longer any need to take you seriously.
So according to you a bug that causes a player to be immobilized permanently until killed when they venture too far from the start point, due to another bug that actually allowed them to move in the first place before the match, breaks the activity? Never mind the fact the upon the activity starting, and if players stayed near the starting point, the activity functions without a hitch?
If you can refer to something with any variation of:
“If things were working properly…”
Indicating that things are not working properly, then that something is, by definition, broken. "Not working properly, " is a definition of, “broken.”
I’ll answer this with a question. If you break your pinky, can you not function? Are you broken? What’s being ignored is the scale of the bug in relation to the activity itself. Otherwise you can just use the same argument and say that the entire game is broken.
Not functioning properly and not functioning are two different things. Moving the goal post doesnt change the fact that something which does not function properly is, by definition, broken.
Who’s moving goal posts? Look to the last part of my post to see what I was referring to.
If you can refer to something with any variation of:
“If things were working properly…”
Indicating that things are not working properly, then that something is, by definition, broken. "Not working properly, " is a definition of, “broken.”
EDIT: Anyways, I’m done with this thread as I’ve already repeated the same arguments multiple times and it’s only a matter of time before the thread gets locked because it’s gone beyond what the OP was talking about.
I was just curious what the one poster thought made the activities broken and they all still function when I play them. The issues brought up were either due to a lack of knowledge/experience with the activity or insignificant that doesn’t impede the progress/functionality of the activity. The issue that I saw that could potentially do this would be if there is lag but the way it described seemed a lot like the lag on the player end which is often the case.
(edited by Ayrilana.1396)
I only do the daily activity participation if there aren’t any quick WvW dailies that I can do in in EotM. I’m pretty burned out on Crab Toss and Sanctum Sprint but I still enjoy Southsun Survival. I wish Keg Brawl would show up more often instead of CT or Sprint, and I would also like to see Aspect Arena be included in the rotation.
Why? Can someone please explain why this is even an option in the daily rotation?
Because they want to encourage people to play activities that tend to be rather ignored by the population due to poor rewards and issues with them.
And then players try the activities, see how broken they are and never go back. The best way to encourage people to play those activities is to FIX them, rewards aren’t needed as much, making them WORK is more important.
But I can guess the answer to why activities are still broken after so many years, “But everyone is working on HoT!”
Usually I hop in for 10seconds and get the daily done. :P
and which part of them are not working aside from lag induced failures in sanctum sprint?
<snip>
Even if you say these issues are minor (some of them are, for example the Sanctum Sprint one) imagine you are a new player trying to do any of the activities then get hit by those. Killed in Survival while you can’t do anything? Can’t play Keg Brawl because the team is exchanging achievements? Lagging in Crab Toss?
It’s not a matter of how important those are for veterans aside from Crab Toss griefing the others can be ignored as more minor annoyances by the vets. But what about new players then? The OP asked why the daily activity exists and the normal answer is so players will have incentive to experience those activities. But those players who first try them won’t be going back if they are hit by so many issues. It’s a matter of ruining the fun of the players, especially those who are first trying it, first impressions are ALWAYS important if you want players to return.
Yet all activities have been left alone for a very long time, there are somewhere next to the other kinds of abandoned content, like Dungeons. Abandoning content is always sad
<snip>
Even if you say these issues are minor (some of them are, for example the Sanctum Sprint one) imagine you are a new player trying to do any of the activities then get hit by those. Killed in Survival while you can’t do anything? Can’t play Keg Brawl because the team is exchanging achievements? Lagging in Crab Toss?
Comment from a friend who started during the last sale and tried southsun survival for the first time today … “killed while trying to read the instructions”
These activities are all miscategorised.
They are all pvp, NOT pve.