Daily Event Completer...

Daily Event Completer...

in Guild Wars 2 Discussion

Posted by: Shostie.6435

Shostie.6435

I can accept ANET’s thinking behind this achievment, trying to get players to go to different zones (assuming that is their thinking). That’s not a bad idea. But this implementation is poor, IMO. There must be a better way of doing this. As it is currently implemented, all it seems to accomplish is frustrating me and putting me into a bad mood. It has too much in common with driving in rush hour traffic for my taste.

The best way to complete this daily is to waypoint around the map as people shout out events in map chat. I’m sure some people like this gameplay, but for me it is unfulfilling and I don’t think this is what ANET intended. You’re not experiencing the zone. You’re not paying attention to the environment, at all. You’re just clicking waypoints to stick with a zerg. I don’t participate in this play style as I find it defeating the purpose of the game as I’ve defined it for myself.

The other option is to try to play the zone as you normally would, running around and completing events as you come across them. The problem with this is that, more often than not, the events you encounter are completed before you’re able to participate, due to the inflated player population. This is incredibly frustrating because this doesn’t happen in a “normal” zone (normal defined as a zone that doesn’t have its population inflated due to a daily).

I don’t know what the solution is to this “problem” or if this is even a “problem” for other people, but I despise this achievement. When it’s in places like the Silverwastes, the zone gameplay doesn’t really change. But when it’s in low and mid-level zones, gameplay changes drastically. Maybe, making it region specific rather than zone specific would help? Or maybe I’m an outlier and everyone else loves this type of gameplay.

(edited by Shostie.6435)

Daily Event Completer...

in Guild Wars 2 Discussion

Posted by: SmudgerUK.4715

SmudgerUK.4715

I preferred the old format for the dailies. I preferred the old generic kill a World Boss to the new kill this specific World Boss. It’s just too bad if your work schedule doesn’t leave you time to get to whatever World Boss event has been selected. You can’t always rely on WvW to pull you out of the fire if your World is having a bad day. And if you suck at PvP, which I do, you could be struggling. There’s nothing dramatically wrong with the new format, it just seems more like a job now. Some days I just don’t bother.

Daily Event Completer...

in Guild Wars 2 Discussion

Posted by: azurrei.5691

azurrei.5691

A good general rule to follow is unless it is a zone that has a world boss chain (like Wayfarer Foothills – Frozen Maw) then don’t bother with the zone event daily unless you feel like spending 8-15s porting all around to try to get tags on an event. For today’s daily, I just went into EotM at a reset and finished the daily in < 10 min and earned gold instead of losing it…lol.

Daily Event Completer...

in Guild Wars 2 Discussion

Posted by: Argon.1563

Argon.1563

A good general rule to follow is unless it is a zone that has a world boss chain (like Wayfarer Foothills – Frozen Maw) then don’t bother with the zone event daily unless you feel like spending 8-15s porting all around to try to get tags on an event. For today’s daily, I just went into EotM at a reset and finished the daily in < 10 min and earned gold instead of losing it…lol.

I do EoTM for dailies also when time/waypoint money consuming dailies turn up. Gets it done in a nice time. I think the WvW dailies are probably the most well thought out. They’re a nice balance between time required and difficulty, whereas some of the PVE dailies can be a bit excessive.

Daily Event Completer...

in Guild Wars 2 Discussion

Posted by: Arkinos.7245

Arkinos.7245

I wouldnt bother with event dailies unless there is a super convenient meta event like Teq or Claw.

The only pve dailies worth doing otherwise are harvesting, vistas and bosses if you can find the time for them.

Daily Event Completer...

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

What they should have done was make events region specific and vistas zone specific.

That way, people could spread out for the events a lot more. While it males it a quick daily, I hate when it’s do events in a starter zone. Not only is it hard for max level characters to get in enough hits at events, it’s likely even harder for new players.

Daily Event Completer...

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

Hearts and skill challenges should have been included imo, simply to (directly) encourage map completion and playing alts.

Instead of waypointing around, learn the map. Pick an area where events commonly spawn or pick an event chain. Most events can easily be completed in just a few minutes. If someone calls out an event that doesn’t involve a timer in some way, chances are you’re not going to make it, especially in the lower level zones.

Daily Event Completer...

in Guild Wars 2 Discussion

Posted by: DaShi.1368

DaShi.1368

Daily events were always the worst. I absolutely loathed them. The maps you have to go to have their events immediately dry up. Then when you finally find one, it’s over by the time you get there. It’s a terrible experience, and I never do those anymore.

Daily Event Completer...

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

“Players join forces by the hundreds to answer each challenge, whether it’s the invasion of Scarlet’s army or the onslaught of Tequatl the Sunless or the fight over Stonemist Castle.”

That line is from Mike O’Brien’s Guild Wars 2: The First Year blog from August of 2013. Much of what ANet has added to the game since, barring TA/AP, an update or two to FotM, and sPvP, has been in aid of producing that kind of experience. The issue is that this type of play is being shoehorned into zones whose events do not scale to actually generate the “challenge” part.

Daily Event Completer...

in Guild Wars 2 Discussion

Posted by: Astral Projections.7320

Astral Projections.7320

The daily event has been turned into a junk daily. Zergs racing from event to event and no one cares what the story of the event is because they are too anxious to get their tag and the credit.

I do as little as possible. Tag the event, move to the next, tag, move, get my 4 medals and waypoint out of that stupid mess of a daily. Leaving behind me the frustrated cries rising to the heavens, “Events?” “Waypoint?”

Daily Event Completer...

in Guild Wars 2 Discussion

Posted by: nfrenchfry.5104

nfrenchfry.5104

What they should have done was make events region specific and vistas zone specific.

That way, people could spread out for the events a lot more. While it males it a quick daily, I hate when it’s do events in a starter zone. Not only is it hard for max level characters to get in enough hits at events, it’s likely even harder for new players.

Daily Event Completer...

in Guild Wars 2 Discussion

Posted by: imsoenthused.1634

imsoenthused.1634

I wish they’d just left the old generic dailies alone. I liked the fact that if I could jump on for a few minutes I could grind out a daily if I was in a hurry, but I would just complete them organically if I played for a decent amount of time. Now it feels like something I always have to go out of my way to grind to completion. It’s not hard or anything, just inconvenient. I have to admit, I don’t complete them nearly as often as I used to as a result. It just feels like a chore now.

All morons hate it when you call them a moron. – J. D. Salinger

Daily Event Completer...

in Guild Wars 2 Discussion

Posted by: nfrenchfry.5104

nfrenchfry.5104

Agreed with Seera.5916: making events and vistas to be region specific may solve some frustration.

I was in a low level zone (my toon being at level 64) and players were spamming their skills at the entry spot of the enemy npcs to the point where no other players could possibly get even one shot in to get credit for the event, despite players communicating. This is the case for many or all events, and I’m finding it extremely frustrating often not caring about daily achievements as I used to. I used to make a point to getting my dailies done daily, and now less so. I can imagine the dismay and frustration of newer players.

The positive aspect to the new daily events is the meshing of high and low level players emphasizing the great and best thing about gw2: its cooperation factor which makes the game so enjoyable and wanting to return to. The other great thing about the daily event is that it brings high level players back to zones which they completed and maybe forgotten about, allowing opportunities for guild recruiting and assisting new players, which I’m assuming are the goals of the changed daily event system.

Getting dailies should be a fun, exploring and re-discovering experience in getting achievements. At the moment, the experience is less so.

Daily Event Completer...

in Guild Wars 2 Discussion

Posted by: Haleydawn.3764

Haleydawn.3764

Dailies aren’t actually neccessary to do unless you want 10ap, because the old dailies are now what we know as the log in rewards.
I really like the new dailies and they don’t take as long as you all make out they do. Yesterday I did my whole daily in PvE (shocker, I know), Fields of Ruins events, and I waypointed once because running to find events was far easier then waiting for people to ping nearly completed events.

Kitten.

(edited by Haleydawn.3764)

Daily Event Completer...

in Guild Wars 2 Discussion

Posted by: suffish.4150

suffish.4150

I rarely do daily events (usually I do the quickest and easiest 3 so I can move on to different things) but I have to say, when I do, I follow the Zerg, but I also use the daily as an excuse to explore a zone and see the scenery that I might not have been to for months. Being in a Zerg does not stop me being able to admire the beauty of the lesser-visited zones or follow the storyline of events and I think the daily events should be kept for that reason.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)