“Youre lips are movin and youre complaining about something thats wingeing.”
Daily/Monthly AP Cap Removal
“Youre lips are movin and youre complaining about something thats wingeing.”
I would rather not feel obligated to log in every day to progress my point rewards from achievements. Capping this prevents that, but also timegates not just how high you get in AP reward chests, but slows it down eventually.
I’ve not seen any definitive explanation of why there is a cap, but I’d rather the daily cap stay.
However, I’m all for reintroducing a Monthly achievement again, that doesn’t have a cap. This would quell the first point I made.
I don’t think there’s even a need to discuss the skin rewards past Pinnacle and the back items. Just add a Guaranteed Wardrobe Unlock as an uncommon drop in each 5k Heavy Achievement chest, plus Laurels/Gold reward.
(edited by Haleydawn.3764)
I’m pretty sure it is just that perspective that created the cap originally, and I’ve never understood it. There are tons of things in the game that can be done once per day, every day. Do you do all of them? What makes the daily ap so special then . . ?
I’m still a few thousand away from the cap but it’s getting close enough that I’m starting to dread it. It feels like anet telling me I’ve played this game enough and I should quit and go play something else — which I won’t do ofc :p
I used to log-in every day, and complete my Dailies, if nothing else.
Now…? Not so much. Maybe 2 or 3 times a week. It’s a shame there’s a cap. /shrug
I hit the cap some months back. I don’t like it myself. I used to keep an eye on AP and do extra and now I don’t bother. If I get AP I do, if I don’t I don’t.
ANet may give it to you.
At this point, AP and XP are just numbers that I see briefly appearing on the screen that do not mean anything and do not change anything. While it is a sad thing to learn that these numbers are worthless, I have found that I can sometimes enjoy my time in GW2 a bit more now that I have accepted that those numbers are truly just useless screen artifacts and no longer have any effect on my characters or account.
At this point, AP and XP are just numbers that I see briefly appearing on the screen that do not mean anything and do not change anything. While it is a sad thing to learn that these numbers are worthless, I have found that I can sometimes enjoy my time in GW2 a bit more now that I have accepted that those numbers are truly just useless screen artifacts and no longer have any effect on my characters or account.
Except that this isn’t actually true. I’ve gotten some pretty cool skins out of getting achievement point chests and my karma, experience and magic find boosts are pretty impressive. Admittedly I’m an achievement point hunter.
The number itself might be meaningless but saying you get nothing for it is not true. I like getting karma faster and leveling masteries faster.
Why it has to be 10 AP for completing three easy tasks? If you want to aquire 10 AP in the regular game, maybe need them asap because you need the gems/skin out of the next bonus chest, you are in deep trouble. Some of our members run in this situation from time to time. Yay, a problem of the rich guys? Maybe, but think about it?
Does it really have to be 10 AP? The tasks are far away from being challenging at all, many people can do them brain-afk and thanks to the hoards of helpful mesmers, even the daily JPs are mostly a joke of 5 seconds.
If you look for reasons for the cap, you mostly read stuff like: There has to be a cap, or the new players can never catch up with the old ones. Which is already impossible, due to the missing Living Story chapters and rotating festival events.
Some people seem to do the dailies only for the AP, which is sad. The loot is imho good enough to be the only motivation.
So my suggestion would be to lower the AP loot. Once a person has reached 15k, daily AP reward turns to 1 or 2. The veterans won’t outrun the new ones any further and get their score pushed anyway. Just takes longer.
AP is overrated and it’s used as a tool by elitists to judge newbies. The cap should stay and it shouldn’t be visible to other people.
AP is overrated and it’s used as a tool by elitists to judge newbies. The cap should stay and it shouldn’t be visible to other people.
I’d like to adjust some things in your opinion.
AP is overrated and it’s used as a tool by elitists uninformed idiots to judge newbies the qualities of seemingly starting accounts. The cap should stay and it shouldn’t be visible to other people. The cap is pointless and cannot ber used any longer to verify the skill of players.
Why?:
- We had people hit 15k+ AP after 1 year. Top players at tihe time of posting are very close to 35k AP
- We have a lot of people are fully commited to their casual thing and are at 8-20k Ap after 3-5 yrs
- I noticed a lot of new players go for it and they have both ascended gear and a decent understanding of (their) classes in 2 months, reaching 1.5-2.5k AP easily in that time.
- I myself have a 1.5k secondary account with 2 characters 1 in exotic viper’s armor with ascneded weapons and trinkets and the other in full exotics, with ugly skins and no dyes. I however have 28+K AP on my primary account, and probably a better understanding of classes then a lot of other higher level single character/class accounts, casual accounts and starters.
- This said high AP ‘casuals’, sometimes even started at headstart, might or might not have ascneded gear, and sometimes are still using useless (exotic) mixed gear with no real knowledge about runes and sigils, builds or rotations…..
A single note regarding how elitists judge others: It’s called a DPS meter. You have 2 users of these:
- The high end player (a.k.a. Elite/ Leet/ 1337 Player) who uses it to reflect on self and group and suggest solutions.
(this person sees resses, heals and accounts for DPS loss due to mechanics) - The Elitist Wannabee who uses DPS meters solely to kick other players.
(this person justy kicks the lowest DPS providing character at a fail)
I have a friend who’s into world bosses, exploring, maybe some living world and some PvP, who only focusses on her PvP build and still used a mixed armor for PvE being at 10k AP in the 3+ years she played. The fact she is playing PvP means she has some knowledge of builds and such. She doesn’t do any instanced content however.
I also know a lot of players having a secondary account for raids/ fractals and laurels who have near legendary armor on bothaccounts and are at 2-4k AP, prmary accounts tend to be 10k+ AP, sometimes even 30k+…
Conclusion:
AP as a judge of acounts is useless, it had a small window when it was usable about 4,5 to 3 years ago, and lost all validity, especially without any visual inspection of characters (try to do this with outfits)…
The cap is no longer usefull and removes a feeling of accomplishment and continuity from people having reached the cap.
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
I havent reached the cap. But I don’t do dailies every day anymore regardless.
Personally think that daily AP would just force people to play in unhealthy amounts for arbritrary points that mean very very little.
Its also sad to see that achievements have very little value themselves. You can do some relatively very hard raid achievement, then be disappointed that you get 1 tenth of a daily achievement.
Personally they can make it so they only show permanent achievement points on names, make daily give points to a reward track for these AP skins and leave the whole permanent AP points empty of daily “fake” achievements.
Ingame Name: Guardian Erik
How about instead we remove daily ap from the game instead. Doing crappy dailies is not an achievement.
You want achievement points go do content that rewards it.
Well, that would be my other suggestion, but somehow I don’t think people like that idea. xD People just want the rewards, and none of the trouble.
Ingame Name: Guardian Erik
How about instead we remove daily ap from the game instead. Doing crappy dailies is not an achievement.
You want achievement points go do content that rewards it.
99.9 percent of GW2 “achievements” would not pass as any kind of achievement out in the real world. The .1% that might are the ones which are massive time grinds (Giant Slayer and Shield Master say hi). All AP are is another list of things to do that keeps people playing the game.
Still, I’d be down with removing AP from dailies — as long as we also remove them from all other content that is similarly easy. I have a hard time thinking that would be well-received. I also question the wisdom of removing any reason to play the game, which is exactly what the cap does.
AP is overrated and it’s used as a tool by elitists to judge newbies. The cap should stay and it shouldn’t be visible to other people.
AP might or might not be overrated, but it’s immaterial if it’s used by elitists. If they didn’t have AP, they’d pick on armor skins or legendary insights or some other arbitrary measure to serve as a proxy for finding people who (they feel) are less likely to waste their time.
And that’s a good thing for you; you should want it to be easy to figure out who is likely to lose their skritt if things go slightly wrong during a dungeon|fractal|raid run. To misphrase an aphorism: why would you want to belong to a club that would have someone like that as a member?
All AP are is another list of things to do that keeps people playing the game.
I also question the wisdom of removing any reason to play the game, which is exactly what the cap does.
Yes, exactly, ty, 100% +10 . . .
There’s no excuse for having a cap. But, ANet has been challenged many times to show one, and they have ignored those requests. So, it’s apparent they believe there is a reason. They just won’ tell us what it is.
They’re wrong. A cap punishes the most loyal players, something no game company should ever even consider. Diminishing returns is the right way to handle it, at least to a degree. A different fix would be to raise the caps at regular intervals.
Unfortunately, even if they came to their senses, they couldn’t just remove it now, because there are thousands of players who have been capped. How do they compensate them for the time in-between when they were capped and the time of any removal of the cap?
Nevertheless, it’s a really bad thing for the game. I’ve known hundreds of people who stopped playing because of caps. That means they’ve stopped buying gems, too (obviously). I just don’t understand their reasoning.
(edited by Daddicus.6128)
All AP are is another list of things to do that keeps people playing the game.
I also question the wisdom of removing any reason to play the game, which is exactly what the cap does.
Yes, exactly, ty, 100% +10 . . .
Before I hit the cap in late May of this year, I approved of the cap. I thought hey, it’ll free up that tiny bit of pressure to do dailies.
Now, with my AP total barely moving and my RL getting busier as I’m about to have my mom live with me for 3 weeks — man does that spur you to do a lot of neglected housework — I sorta peek in, decide if the dailies are quick enough to be worth going for the 2 gold, and poof again. I have to get in the right mood to chase longer term achieves. But that 25,674 sitting there is proc’ing some OCD, I tell ya. (25,679? Hard to keep numbers in my head, I just know it’s one of those two since I see it each time I log in and briefly ponder finding just 1 AP somewhere).
10 AP a day was nice progress to trundle along towards the achievement chests without requiring huge amounts of time. Now, meh.
There’s no excuse for having a cap.
There are all sorts of reasons. You just don’t agree with any of them.
(I was against capping dailies when people first started requesting it and I’m still against it. I’m also against ANet removing the cap. I just don’t think it matters all that much in the end — some large subset of the community hates either scenario, so I’d rather they found other ways to keep adding AP.)
The only reason I ever heard for the cap was that not having a cap made some players feel ‘obligated’ to do the dailies every day. To me those ppl should just change their minds, but I suppose that’s not realistic, lol . . .
An actual solution would be to just make ap unviewable by other players, and I don’t see any downside to that. It seems to solve all the problems . . .
There’s no excuse for having a cap. But, ANet has been challenged many times to show one, and they have ignored those requests. So, it’s apparent they believe there is a reason. They just won’ tell us what it is.
Because now when you see someone with above a certain amount of AP you know how much a player has done in the game. It’s some minor sort of competitiveness and a way of players to compare themselves against eachother.
Instead players focus on the reward part of it, rather than what it actually represents. They feel they can’t progress to said reward and feel left out, which is why I suggested to decouple it. The rewards can be obtained by repeatedly doing dailies, or gaining AP, and AP stays a certain measure of completion for a player. Both sides win.
They’re wrong. A cap punishes the most loyal players, something no game company should ever even consider. Diminishing returns is the right way to handle it, at least to a degree. A different fix would be to raise the caps at regular intervals.
Doing dailies every day or not every day does NOT make you more or less loyal to the game. You can be the biggest fan and only be able to play once a week.
Ingame Name: Guardian Erik
I believe the last statement made by the company (memory only here, so don’t quote me) was that it was to keep the gap from the top from becoming too great. It would appear to be further evidenced by the very poor amount of AP we have been getting since HoT and LS3.
There are other speculative reasons, the obligation to keep it up for the top tier on the leaderboard and pressure to keep designing new rewards being amongst them.
I’m not convinced any of these adequately apply anymore, although if they do raise the cap, perhaps dailies should be only worth 5 or perhaps birthdays could raise the cap as a loyalty bonus every year.
I don’t really care either way to be honest since the daily AP isn’t a draw for me to login and I’ve spread my gain well over 5 years to still leave me about 3-4k left for the cap despite logging in most days.
some large subset of the community hates either scenario
I believe that most of the players that advocated it in the first place are no longer playing though (most of them were hardcore vets that sunk a ton of time each day in the game, and got burned out long ago).
Remember, remember, 15th of November
There’s no excuse for having a cap.
There are all sorts of reasons. You just don’t agree with any of them.
The reasons I’ve seen the most are:
- Dailies aren’t real achievements.
- I don’t want to be forced to do dailies to keep up.
- People new to the game will never catch up without the cap.
- Dailies should not make up a large percentage of total AP.
And comments:
- As I said above, most GW2 achievements aren’t.
- So, in a game genre which bases its business model on giving people reasons to log in and play, ANet has removed one reason to log in and play because people have low self control. Not a fan of pandering to player unwillingness to assume personal responsibility for their own quality of life.
- New players are never going to catch up anyway due to legacy achievements.
- This is the only excuse I think has any possible weight, because it asks questions about how much weight in the AP system should be assigned to which aspects of game play. However, there are other options besides capping daily AP. ANet could, for example, reduce daily AP, and/or increase AP provided by other achievements.
I think the ‘I don’t want to do Dailies to keep up’ was mainly the lament from long ago, when players could do every Daily offered for points for each one. I think the change to Do-3-and-get-maximum-APs removed that.
If it is still a concern, then I don’t know what to think, considering how little time it takes to complete 3 Dailies.
There’s no excuse for having a cap.
There are all sorts of reasons. You just don’t agree with any of them.
The reasons I’ve seen the most are:
- Dailies aren’t real achievements.
- I don’t want to be forced to do dailies to keep up.
- People new to the game will never catch up without the cap.
- Dailies should not make up a large percentage of total AP.
And comments:
- As I said above, most GW2 achievements aren’t.
- So, in a game genre which bases its business model on giving people reasons to log in and play, ANet has removed one reason to log in and play because people have low self control. Not a fan of pandering to player unwillingness to assume personal responsibility for their own quality of life.
- New players are never going to catch up anyway due to legacy achievements.
- This is the only excuse I think has any possible weight, because it asks questions about how much weight in the AP system should be assigned to which aspects of game play. However, there are other options besides capping daily AP. ANet could, for example, reduce daily AP, and/or increase AP provided by other achievements.
1. I think that is mostly meant that dailies are a repetitive source of AP. And real achievements are those that you do once, you gain points. Though you’re right, most games have this “We give Achievement points for simply playing the most simplest gameplay aspect.” But in a completionist sense it still applies. A sense that would completely disappear with a cap removal. Why do achievements for AP when you can do dailies instead. It puts the daily achievements on a level above any other achievements. Which ties in to point 4 really. (Which is a choice Anet can make ofcourse.) It’s just what a person counts as a real achievement and what not. Highly subjective to be fair.
2. If 10 AP is the difference between logging in for 15 minutes and not at all and has a huge impact on any business model then I would be surprised. I rather have them bring in meaningful content to bring in people to play the game, and not so much about whether they are giving the AP junkies their daily shot. Because Dailies are still there every day, they just don’t give AP. And the AP rewards are also still there, just that you don’t get them from dailies. Nothing is truly removed, it’s just that people don’t want to put in the effort for the reward. It’s no different than asking for raid rewards being made available more easier.
3. Yeah I don’t think this one really matters either. As a new player, even with a cap it takes 4 years of daily achievements not missing one day. I don’t see that that is going to be easy to bridge regardless.
4. There are many options… really. Not counting daily AP at all is also an option. Removing AP from legacy achievements is an option. It depends where they want to go with the rewards and the system. Right now it really feels like it’s in between a reward track and a track record.
Ingame Name: Guardian Erik
(edited by FrizzFreston.5290)
I agree they should remove something:
1. Not the cap
2. Remove the daily achievement points from the total.
– logging in for 15 minutes is NOT an achievement.
It really serves no purpose.
Te Nosce [TC]
(edited by Ubi.4136)
Unless the purpose is to encourage players to log-in, of course.
I must say though, the “new dailies” in each of the categories are way better a system than the daily AP you could get. Meaning the LW3 map dailies and fractal dailies btw. As well as making ascended materials. There are many daily incentives there which are giving way more.
Ingame Name: Guardian Erik
I’d rather the AP cap stayed – I am into PvP lately which means 1 match = daily completion, and I’m only 1,700/15,000 into it. (I think the cap is 15k?), I’d rather it stays as it gives me something to strive for.
https://www.twitch.tv/dakotacoty
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There’s no excuse for having a cap.
There are all sorts of reasons. You just don’t agree with any of them.
The reasons I’ve seen the most are:
…
…And comments:
…
So you don’t agree with any of the stated reasons? That doesn’t make them less of a reason.
Of course there are lots of other ways that ANet could handle any of the above. My point is that this wasn’t some sort of arbitrary decision; ANet didn’t wake up one morning and say, “jeeze, we want to screw veterans — how can we do that and make it seem like we aren’t?” They had reasons, good ones to them.
As I’ve said, I didn’t agree with capping in the first place. Neither do I agree with removing the cap. I just don’t think the pro|con arguments are all that strong either way.
Instead, I’d much, much prefer ANet to find other ways for us to gain AP, especially if it’s closer to the rate we enjoyed when the game first launched (discounting the fact that new players always have more options than veterans).
tl;dr there are reasons for the cap. You don’t have to agree with them to want the cap removed, however it helps to argue for the cap’s removal to acknowledge that other people support those reasons.
(edited by Illconceived Was Na.9781)
I’d rather the AP cap stayed – I am into PvP lately which means 1 match = daily completion, and I’m only 1,700/15,000 into it. (I think the cap is 15k?), I’d rather it stays as it gives me something to strive for.
So will this change when you reached it?
I rather it be removed so I got something new to strive for would be the thinking then
There’s no excuse for having a cap.
There are all sorts of reasons. You just don’t agree with any of them.
The reasons I’ve seen the most are:
…
…And comments:
…
So you don’t agree with any of the stated reasons? That doesn’t make them less of a reason.
Actually, debate is based on point and counterpoint. Counterpoints can in fact undermine points, at least when both sides are being fair-minded. On forums? Yeah, I can count on one hand the number of times I’ve seen someone admit to changing their mind. The internet aspect is of course strengthened by the fact that except in rare cases where facts are at issue, it all just boils down to differing opinions.
Of course there are lots of other ways that ANet could handle any of the above. My point is that this wasn’t some sort of arbitrary decision; ANet didn’t wake up one morning and say, “jeeze, we want to screw veterans — how can we do that and make it seem like we aren’t?” They had reasons, good ones to them.
You’re sure about that? You were a fly on the wall of the meeting room? How do you know they thought things through? Based on past performance, there have been any number of times when they could have avoided massive outcry if they had only considered the likely reactions of players.
As I’ve said, I didn’t agree with capping in the first place. Neither do I agree with removing the cap. I just don’t think the pro|con arguments are all that strong either way.
Of course not. All in-game problems are tempests in teapots.
Instead, I’d much, much prefer ANet to find other ways for us to gain AP, especially if it’s closer to the rate we enjoyed when the game first launched (discounting the fact that new players always have more options than veterans).
I’d be fine with that.
tl;dr there are reasons for the cap. You don’t have to agree with them to want the cap removed, however it helps to argue for the cap’s removal to acknowledge that other people support those reasons.
Not sure what the tl;dr is in aid of. By debating rationale, one is de facto acknowledging that someone else believes “their” rationale. You seem to believe that opposing someone else’s opinion is in some way attempting to deny him his right to an opinion. That’s certainly not why I debate. Heck, I don’t ever expect to convince someone to change their opinion, but maybe I’ll convince those who are undecided.
Cheers.
Guys, the caps have been in place since day one. How many other significant pieces of the game have been in place since day one?
And, I stand by my statement that ANet has never given us their reasoning for including caps. Other people stating reasons are simply giving their opinion (as I am). I want ANet to explain it, including the logic behind continuing to penalize those who play the game the most.
All I care about is radiant armor. But, I’ll likely never get there; there simply aren’t enough APs left that I can do. I’ll most likely die of old age before I can get the 6th piece.
I still like the game, and I’ll keep playing it. And, this is far from the worst problem the game has. But, I would still like an explanation from ANet.
I’m not sure the cap was there from day one. Way back, some players used the (at the time) unlimited Agent of Entropy Achievement to garner 20,000+ points. It was early in the life of the game; I’m pretty sure they hadn’t racked up 5,000 APs in Monthlies.
Guys, the caps have been in place since day one. How many other significant pieces of the game have been in place since day one?
No it wasn’t, it was introduced in March 2014 for the April 2014 Feature pack.
Chances are we’ll never get a reason for the cap.
Taken from March 2013 patch, this is probably the reason for the daily cap too;
“The point amounts obtainable from existing repeatable achievements have been capped as follows: Hobby Dungeon Explorer–200 points; Agent of Entropy–250 points. This change was made to support competitive PvE leaderboards and to lay the groundwork for a reward structure for total achievement points that is coming in a future update.”
And well, the only people that take the AP leaderboard seriously are the ones sat right at the top.
(edited by Haleydawn.3764)
The cap wouldn’t be so bad if Anet provided us with hundreds of new achievement points a month like they used to do in LS1. But since HoT, they’ve been starving us for points, doubly so if you’ve hit the cap.
I want the final piece of my godkitten radiant set, but I’m marooned just past getting the pants and at the pace they give us achievements, the game might be dead before I can scrape together the 6k points that would take.
I agree Hyper Cutter. Points we now get for content is a joke compared to what we used to get.
I don’t really see why it should be uncapped. No other AP source lets you farm it indefinitely, and it’s weighed as 100x (literally) over a lot of harder achievements.
I mean you could kill 250,000 people in WvW for 51 AP, or do 5 sets of dailies for the same? So I think it’s worth way more than it should be to begin with and I am fine with the current implementation; wouldn’t be too peeved if they made it 20k in the next expansion or something though.
I’m almost done myself, maybe I’ll actually go after some fixed ones if I actually want AP.
Oh btw, what would you people think if dailies were uncapped, but were only worth 3 point per day? That would still make them of disproportionate value.
The way I remember it, people were OCD because there were like a dozen dailies worth 1 point each and they felt like they had to do them all. Because such compulsion isn’t really healthy, they made it so you got basically the inflated value of doing most of the dailies for 1 point each (10 points) if you did only 3. So the value is already inflated, because it is the equivalent of putting in less than a third of the effort that people had to deal with back then for 10 points.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I agree the cap should be raised. It’s a way to reward players who consistently log in and stick with the game for a long time.
Even if you don’t have time to do other things in game that rewards APs, you should still have this small source of AP if you’re loyal to the game.
As mentioned above, the reason that daily ap is different from other capped repeatable ap cheeves is that daily is time gated. So while you could just sit in LA and salvage your way to literally infinite ap via an uncapped agent of entropy you can’t do that with dailies as it is already capped on a per day basis . . .
To answer another above question, reducing the ap value of dailies wouldn’t bother me at all as it would still allow progress to be made, however slowly. Similarly, a capped daily wouldn’t bother me if other sources of ap were regularly added, like the current events cheeves were doing for a bit there . . .
And finally I had a question: Once you do reach the cap, does the game stop giving you that daily cheeve popup the first time you log in every day? Bc if it stops doing that I don’t think it would bother me as much, I’d eventually just forget dailies existed. But if it keeps popping up everyday even though it has stopped rewarding ap, that would be pretty annoying, like how agent of entropy still gives you pop-up after it has lost all meaning now . . .
You still receive the Daily Log-in Chest, and when accepted the window for Dailies appears, whether you are capped or not. You also receive the notice of 10 AP when finishing 3 Dailies, even though you don’t actually receive the 10 AP.
Thus, in your case, prepare to be annoyed.
Good luck.
I do believe the cap should be removed, for various reasons.
Once you reach the cap (and have a majority of the permanent AP as well) it’s very hard to raise your total AP. Newly added achievements reward far less AP than the old achievements did, making it even harder. Unless you like all 3 game modes you can feel forced to do game modes you don’t really like to raise your total AP, because you have most of the AP in your preferred game mode.
If we look at collection type achievements, for instance, these days we usually get 1 AP per tier. Do certain events or activities, we get 3, maybe 5 and in rare cases 10 AP. In the old days, 10 AP was the rule, not the exception. Tiered achievements also didn’t use to give 1 AP but 5 was the general rule. To get to the higher AP tiers is very difficult with the lower amount of AP they hand out per achievement.
Why would people want to raise a seemingly insignificant number on their account? Because it’s not as insignificant as it appears to be. Every 500 points you unlock account-based buffs to either gold, karma, MF or XP gain (or a combination of those). You unlock skins you can’t get any other way (regardless of what they look like and what you think of it: aesthetics are subjective). You also get an achievement chest with gemstore items and other utilities. You even get liquid gold. Every 5,000 points you get a new title, 400 gems and 30 gold. All of this might not matter to some people, but it might to others. So it’s more than just a number counting on your account.
Bridging the gap between people with low AP numbers and people with high AP numbers seems like a lost cause from the very start. There will always be a gap. The really diehard people will play all game modes and farm as much AP as possible. People who just play this game for relaxation and fun and don’t care about AP (and who might even play longer than some of the diehard players) are unlikely to come even close to those numbers. And then there are the people who are inbetween (which is usually the larger portion of a community). People who started playing after launch, after the expansion launch or at any moment inbetween are also highly unlikely to reach those numbers, especially since there are a lot of achievements that are no longer available. On that basis alone there will always be an AP gap.
I have read a lot of those “Remove AP cap”/“Retain AP cap” threads (won’t claim to have read them all because there are so many) and so far haven’t seen a solid argument for the cap.
I’d rather the AP cap stayed – I am into PvP lately which means 1 match = daily completion, and I’m only 1,700/15,000 into it. (I think the cap is 15k?), I’d rather it stays as it gives me something to strive for.
Well, for me it’s 15k/15k, so it doesn’t exactly give me anything to strive for anymore.
Remember, remember, 15th of November
You still receive the Daily Log-in Chest, and when accepted the window for Dailies appears, whether you are capped or not. You also receive the notice of 10 AP when finishing 3 Dailies, even though you don’t actually receive the 10 AP.
Thus, in your case, prepare to be annoyed.
Good luck.
That’s more than annoying, that’s actually insulting :/
Hit the cap, wouldn’t mind some loosening of the AP cap, but I do my dailies anyway. 2 gold is just a nice benefit to grow my wallet. I’d say the spirit shard boost is nice too, but I have 2000 of them and nothing to use them on. :|
As I’ve suggested before, it’d be nice to have an alternate daily open up after we hit the cap, one that rewards less AP. Probably 3/day, since most of the tasks tend to be easy and worthy of, at most, 1AP for doing them. This lets a player make marginal progress without completely overshadowing the more difficult/timely/expensive achievements.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
You still receive the Daily Log-in Chest, and when accepted the window for Dailies appears, whether you are capped or not. You also receive the notice of 10 AP when finishing 3 Dailies, even though you don’t actually receive the 10 AP.
Thus, in your case, prepare to be annoyed.
Good luck.
That’s more than annoying, that’s actually insulting :/
It can be avoided though, if you don’t open the daily login chests they build up like other reward chests and once you have more than I think 4 it simply dumps the contents of one into your inventory when you log into a character, no pop up window.
Assuming you don’t find unopened reward chests more annoying.
There is absolutely no evidence to support that it would.” -AnthonyOrdon
Oh btw, what would you people think if dailies were uncapped, but were only worth 3 point per day? That would still make them of disproportionate value.
I would love it. I’ve been suggesting something like that for years (I call it diminishing returns, vs. capping).
You still receive the Daily Log-in Chest, and when accepted the window for Dailies appears, whether you are capped or not. You also receive the notice of 10 AP when finishing 3 Dailies, even though you don’t actually receive the 10 AP.
Thus, in your case, prepare to be annoyed.
Good luck.
That’s more than annoying, that’s actually insulting :/
Not really. You do get rewards for the dailies you do, and for completing 3 a day.
Tbh after playing GW2 pretty hard-core I decided to quit at some point when they kept adding more and more dailies. It was too much for me. Yes, I was one of those people who felt compelled to do them all every day. I felt that if I dont do them in those 24 hours window, they are gone forever (which in fact was the case). Call it OCD or whatever. Going for a one week vacation? Poof! 100+ AP (in the old daily system) gone forever.
I only came back when Arena decided to prune dailies and introduce the 15,000 cap. This change was something that actually brought me back to play this game. So I am very happy that this cap is here (even though I reached it long time ago) and I would like it to stay. Just offering my perspective.